Dawn of Civilization - an RFC modmod by Leoreth

Status
Not open for further replies.
That sounds like a Vista issue to me. I can only speculate there, but maybe you're lacking the rights to create a new folder? Check if you've set the folder to read-only, or switch to your administrator account and try again.

Sorry, that's all I can think of at the moment.
 
Also, I'm wondering, Leoreth, if you could have city names in Egypt, etc. change if Islam is spread into the city and adopted as the state religion. I mean, the language of Islam is Arabic, so it would only be right that the names would adjust accordingly~

Agreed, that would be a good idea.

@Leoreth
So are you or is Edead creating the VD package? I'm a tad confused :confused:
 
It's edead ... don't you read our posts closely? :lol:
 
It's edead ... don't you read our posts closely? :lol:

Its not that, I mean I knew Edead was doing something about it, but I thought you had already started work on it : P
Anyway whatever....
 
I renamed the folder Dawn_of_Civilization and it seemed to update properly, but there's a red exclamation point on the folder and on some of the folders in the DoC mod's folder. I started a game as China and it seems to work (though I never played a 2nd turn). Sorry ya'll had to listen to my technical ignorance - now back to the game discussion.
 
@Leoreth

I'm also confused by another thing you said; so you are going to continue allowing Taoism, which should not even spread outside of China, to spread all the way to Europe now? Does NOBODY else have a problem with this???
 
I renamed the folder Dawn_of_Civilization and it seemed to update properly, but there's a red exclamation point on the folder and on some of the folders in the DoC mod's folder. I started a game as China and it seems to work (though I never played a 2nd turn). Sorry ya'll had to listen to my technical ignorance - now back to the game discussion.
You can now rename the folder to RFC Dawn of Civilization again (and usually you'd have to or else the mod won't start properly). The red exclamation marks denote you've changed something to that file and it's not synchronised with the online repository anymore. Unless you know what you changed there I suggest another update.

@Leoreth

I'm also confused by another thing you said; so you are going to continue allowing Taoism, which should not even spread outside of China, to spread all the way to Europe now? Does NOBODY else have a problem with this???
All religions can spread to locations outside of their "designated area", it's just the game mechanic.

And I already stated I view Taoism more as a representative of all Chinese religious philosophies, which is why it also spreads more likely to countries that were only influenced by Confucianism.
 
All religions can spread to locations outside of their "designated area", it's just the game mechanic.

And I already stated I view Taoism more as a representative of all Chinese religious philosophies, which is why it also spreads more likely to countries that were only influenced by Confucianism.

Ok well for starters, Confucianism would have been a better representation of that; but more importantly, your OK with Toaism spreading as far afield as North Africa and mainland Europe? It spreads WAY to quickly, when in fact it should be one of the most slow religions to spread; in fact I would recommend Buddhism spreading farther and wider, seeing a Buddhist Japan and Mongolia would be REALLY nice to see, I would even recommend having a Buddhist Missionary spawn in Mongolia.
 
I really quite strongly oppose any civilizations starting with missionaries. It just makes the game more deterministic. If all civs are always (or so often that it might as well be always) the same religion then it will just make every game feel exactly the same and totally reduce the replayability.
 
To which civ did Taoism spread in North Africa / Europe? If it was the independents / barbarians, your complaint holds some ground, because they have rather high spread figures for Taoism (I guess Rhye made it so because they can be anywhere on the map).

In any other case, the European and African civs already have very low Taoism values. This doesn't completely exclude the possibility of Taoism spreading to a city without religion though - it's how the game works.

Crosspost edit:
Ekolite said:
I really quite strongly oppose any civilizations starting with missionaries. It just makes the game more deterministic. If all civs are always (or so often that it might as well be always) the same religion then it will just make every game feel exactly the same and totally reduce the replayability.
I agree, but the situation was that Mali and Turkey went Catholic so often that it in the end resulted in the situation you describe. Turkey should become Muslim most often because else there's really a lack of conflict, and I hope the fact that Mali only gets one missionary still leaves a chance of them becoming Catholic (most of their trade routes go to Europe once discovered).
 
To which civ did Taoism spread in North Africa / Europe? If it was the independents / barbarians, your complaint holds some ground, because they have rather high spread figures for Taoism (I guess Rhye made it so because they can be anywhere on the map).

In any other case, the European and African civs already have very low Taoism values. This doesn't completely exclude the possibility of Taoism spreading to a city without religion though - it's how the game works.

Crosspost edit:

I agree, but the situation was that Mali and Turkey went Catholic so often that it in the end resulted in the situation you describe. Turkey should become Muslim most often because else there's really a lack of conflict, and I hope the fact that Mali only gets one missionary still leaves a chance of them becoming Catholic (most of their trade routes go to Europe once discovered).

I agree with you for the most part, especially considering this mod, but if you just give Mongolia ONE Buddhist Missionary, I doubt it's going to be anything too drastic at all. In fact it will increase competition against a Taoist China (and we know China is ALWAYS Taoist).

As for the spread of Taoism complaint, I saw it reach Tripoli in North Africa (Independent city), and Alexandretta in the Middle East; and also to another city in Russia as well. I'll try to fish out a save, but I have NEVER encountered in any of my RFC games, Taoism spreading ALL the way to Africa and Europe, and perhaps once or twice in my life, it reaching the Middle East. Can't you just render these spread values to zero, for places outside of East Asia?
 
No. I want the theoretical possibility to stay. The spread values are the same as in vanilla RFC by the way.

And I'll think about a Buddhist missionary for Mongolia.
 
No. I want the theoretical possibility to stay. The spread values are the same as in vanilla RFC by the way.
Ok, I'll try another game, and see what happens, perhaps it was a freak bug, that attacked me :p


And I'll think about a Buddhist missionary for Mongolia.

Well I'm happy you'll think about it, but to curry favor in support of this, I would like to remind you that it will make the Mongols more hostile to the Chinese who are never Buddhist, we will more Mongol vassalizations of the Khmer, which would definitely make the game more interesting, and it could also rival Japan more frequently, as it would have an increased chance at attacking a Taoist Japan. Also, just having that one Buddhist Missionary, would help the Mongols start off with a state religion, and they could later switch, when they are bombarded by other religions.
 
The thing is that Mongols usually don't have enough trade routes for this. I'll ramp Japan's buddhism value up a bit though.
 
Idk, I like the values that Japan has for Buddhism. Playing as Japan, I have (often) gotten Buddhism, Taoism, and a city with Hinduism. It makes for an interesting game to see many different religions in cities that it shouldn't be in. Its annoying when Rome ends up with Buddhism, though~ which happens to me a lot (lol, I see India spreading Buddhism with missionaries a lot).
 
Hello everyone, I would love to play Leoreth's mod, but I'm having problems running the mod. Download, unzipping and moving to the BtS Mod folder are working just fine, but when I open BtS and load the Mod, I have this screen: http://www.bilder-hochladen.net/files/91sn-25-jpg.html
The menu lacks writing.
I have downloaded all patches for BtS, I have the latest versions of RFC and DoC installed. I don't have the faintest idea on how to fix this...
Other Mods, like the GEM or RFC Epic/Marathon are working fine.
Btw I'm usually playing on a vista-laptop...

Does anyone have an idea how to help me?

P.S.: I did try re-installing BtS and DoC, but I'm getting the same "menu"...
 
@Fabe: Is your BTS not set to English? I thing DoC is English only for now (Which surprises me considering Leoreth is German but w/e.)
 
It is set to German, as I am German, too.
I didn't had a problem with other English Mods, but I'm going to try switching to English right tomorrow morning (yep, it's at dead of night in Germany now :D ) .
Thank you!
 
No prob :)
 
Status
Not open for further replies.
Back
Top Bottom