Here's a few things I've noticed:
-I conquered the Philipenes (spelled wrong) as Spain from Japan, but all the Japanese city names were kept. Is this supposed to happen?
I think yes ... Rhye's general principle on that seems to be that the renaming only accounts for different names for one city in different languages, not for different cities that happen to be on one tile. So if Spain conquers a pre-existing Japanese city, they'll only try to integrate its name into their language, but not think of an own name for it like if they founded it.
-As you know, the conqueror's event is not working anymore. Thought I'd bring it up again.
I fixed one offending line I found, but didn't test it. I do not recommend to update your version at the moment (the current revision crashes), though I will commit a stable one tomorrow and fix that and other minor aspects mentioned here.
-Portugal and Russia could both use a Catholic missionary on start, it's kind of irritating when 300 years go by and only Buddhism or something spreads to Lisboa/Moscva.
Agreed, and Netherlands is a good candidate as well (it'll get a Protestant missionary if the Reformation already happened, of course).
-The increased colonial tendencies is good, but France settingling West Africa in 1200 AD just doesn't feel right. Maybe you can make them start going all colonial after a certain date.
Don't know if I can influence that ...
-I know Byzantium is only in it's early stages of addition, but their UHV goal 2 does not check in 1200. Furthermore, they need to flip more cities on start. I'm pretty sure that this is a problem you mentioned, but they don't stand a chance without either the iron from Athens or a bigger starting army. And if a way could be found to make them spawn in Constantinopolis and have that automatically become their capital, that'd be very good. Founding that worthless city in western Anatolia before the flip is very annoying. Their UP doesn't work either.
I had more, but I have to go now.
I've already included one additional row to the south to include Athens and Alexandretta (future Antioch). Also with the continent boundaries removed, one will see at least one additional Greek city in Anatolia (they often found Ankyra, Sinope or Trapezous).
With the current mechanic they would destroy a pre-existing Constantinople would I set their spawn exactly to the Bosporus. I'll try to find a way around that though.
Didn't somebody confirm that the UP worked already? I didn't play the Byzantines at all so far and only focused on improving their starting situation.
Who is this Agust#237;n de Betancourt I'm playing as Spain...
#237; is the HTML character for í. I don't know why the game isn't able to parse it correctly anymore. Once the trouble with Byzantium is over, I'll try again to relocate the entire dynamic GP naming to the SDK which should avoid all the weird GP name problems.
Could you add Torre de Belem? We need more non-Islamic Iberian wonders!
Agreed, but I'm currently short on unique effects ...
If possible:
It would be an interesting idea if we could temporarily "fuse" two civs, would be great if I could recreate the Iberian Unions and build the combined Empires of Spain and Portugal! Perhaps it could be like a permanent alliance that breaks if either part falls below shaky, would also need shared religion.
From how I understand the alliance mechanic, this would either be extremely complicated or completely impossible
Short update on the "realistic Byzantine start" front: I've completely removed all artificial continent barriers for now (after I had much trouble with a more dynamic approach), so America, Australia and Eurasiafrica are the only continents. Along with more aggressive personalities for Cyrus and Dareios, Greece and Persia usually share a border in Anatolia.
Greece expansion or Roman conquests of Greece are still unusual, but I havent played around with Alexander's personality and Rome's UP yet. At least the Phoenicians and Babylonians are usually dead now in 330 AD, which is good.