Deity game

@ DMOC:

NOOOOOO... ...there goes our writeup for the second turnset:cry:

...


2400 BC – 1200 BC:
Spoiler :
Bad news first:

I´ve been beaten to both city sites I wanted to have, the first I lost to a barb settlement (ARGH… …I only moved the archer away for three lousy turns, to protect a cottage from a barb warrior), the second I lost to Mehmet. That’s where I finally settled, to make the best of it still:

View attachment 171204


I settled the first city near the stones (whipping a WB, then a warrior, now building a worker), because the damn barbs stealing the other site will at least keep away Mehmet. The second city then went on one of the floodplains (also building a worker, soon speeding it with the whip), to get the horses in the BFC, because there was no bronze near and I hope now of capturing the barb city with my archers backed by some chariots (after the stupid AI´s have weakened the defenders off course).

My defences and my infra are terrible, because my capital is already busy working on the Pyramids. Both blocking cities are working on a worker to speed up infra a little. After reading Rusten’s summary, I think it might have been best to go for the Great Lighthouse first, but with the stones I was simply to tempted for the Pyramids. The Great Lighthouse hasn’t been build so far in my game, maybe I can get it after the Pyramids, since I have quite some forests left…

…

I´m a little surprised about the barbs… …or better, the absence of barbs. Only 2-3 barb warriors and 1-2 barb archers entered my territory, despite the north being big and empty. And by unfortifying my defending archers I always could lure the barb archers into attacking my cities, so nothing got plundered so far

Build order in capital:
Settler, worker, settler, Pyramids

Research:
Bronze (finish), masonry, mysticism, animal husbandry, sailing, writing (1 turn left)

…

After reading this, I’m wondering a little why I researched mysticism:crazyeye:


EDIT... ...save:
 
Managed to play the second round in time, after all.

Spoiler :

After being unsure between iron working for a potential war (I had the random event for free cover) or the Pyramids, I decided to go for the pyramids. Therefore the second city will be settled on the desert tile between the wheat, clams and stone. Going for IW and praying for iron to get an army is too risky, imo.

(43) The archer moving towards the planned city site sees Saladin's borders directly south of the wheat. Looks like it's the first ring, so we'll have to fight his culture for the wheat. With Pericles, I feel confident though.

(44) Settler is finished and moving to its target. Also, Great Wall is BIFAL. Saladin already has his border pop in the wheat city, the wheat is in his second ring.

(46) Sparta founded on the desert tile as planned. Building a work boat while waiting for the borders to pop and the worker to come down.

(47) Judaism FIDL.

(50) another Saladin border pops up near the cows. That second blocker has to get out fast. An archer is down there to investigate his city placement and make a decision on where to settle the blocker.

(54) Isabella has just settled in the same area. The hill isn't available any more (2 tiles min distance), so the blocker will go on the forested plains. Revolt to Slavery a turn later, to whip out that second settler.

(57) Lose an archer in a forest to an attacking barb archer. Second settler is whipped for 2 pop. Will build another quick archer, then pyramids.

(59) Stone is hooked up, and a barb archer is threatening the blocker site. Have to delay settling by a few turns. Everybody's buddhist, except us who don't have the Faith yet.

(62) The blocker is finally settled, on the plains tile. Whip a granary in Athens.

(65) Christianity founded in Toledo, and Oracle BIFAL. I wonder...

(66) We get the Faith. The wrong one. :mad:

(67) Before I even know that it had spread, Isa asks us to convert to Buddhism. Of course, milady! 2 Cities Christian, one Buddhist now.
The good thing is that everyone loves everyone else. The bad thing is that we probably won't be able to take advantage of that free Cover promotion without being threatened by a dogpile. And I'm sure Isa is already busily working on that Apostolic Palace; again, both a good (free hammers) and a bad (religious war) thing.

(69) An event: "The Roman people have trained the largest force of Swordsman units." Um. :eek:

Tech: Wheel -> Masonry -> Pottery -> Writing (due in 7 @ 50%)
Pyramids due in 19, but due to chopping, city growth, and whipping I expect them to be finished in about 10 turns.

Next step is obviously completing the pyramids while setting up granaries and libraries in the other two cities. After that, another city in the north might be possible. Research towards iron working might work in terms of military, but as long as everyone stays Buddhist, this might not be a good idea. The other alternative would be to research along the upper part of the tech tree. The GL is probably just a dream, but the economical techs should prove useful. Ultimately, I'm hoping for another 3 or 4 cities in the northern parts, although the terrain isn't the best.

Here's the situation:

DeityTurn70.jpg


 

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Snaaty, thanks for your kind words and your advice.
I enclose my more detailed answer in the spoiler.

Spoiler :
I have already continued and it goes rather well. I did it as follows: I waited until I had traded IW from Julius - see my next turnsets - and then built two swordsmen, waited until Isabella and Julius had fought the barbs down to one wounded unit and attacked then. Got the cities without problems and was in a good financial situation to incorporate them into my empire. Culturewise it is not too bad, borders with Saladin switched back and forth, but right now the new cities seem not to be in danger. Moreover, Isabella keeps Saladin busy... (DOWed him) :D

I am now trying to implement your advice from the other thread and build barracks and a decent defense force in all my cities until 1AD to up my power rating. Other than that I am now on the wonder hunt, as well... ;)
 
Round 2 (2400 BC - 1200 BC)
Spoiler :

Here's link to my previous round 4000 BC - 2400 BC:
http://forums.civfanatics.com/showpost.php?p=6576547&postcount=5

After finishing Mysticysm (only 1 turn to finish, so I finished it) I chose Wheel, and then was planning to go for AH to hook up those cows in the south. However, barb city spawned right there just before my archer could fogbust.
Civ4ScreenShot0000-9.jpg


At that point I decided to postpone AH and go for Pottery then Masonry and Pyramids instead, seeing that I'll only have 3 cities instead of planned 4.
So my first city went to that coastal site with stone fish and possibly wheat, if I can steal it from Saladin.
Here's settler going for that site, also I got a quest, not sure if it's even worth considering to pursue it, gotta check the benefits it brings. Also, we may not have horses at all :p
Civ4ScreenShot0001-6.jpg


After Masonry I went for AH in hope of finding horses and to make Writing cheaper.
Actually 8 chariots which I require for that quest would be great to have in order to capture those barb cities. If there are horses available I think I'll go for it.

Researching mysticsm earlier has cost me a lot of early beakers, but on the other hand an early monument in Sparta is helping me in culture fight for that wheat, which is almost mine at this point. Mysticism was definately a mistake (duh :smoke:) but at least I have some use for it.
The question is who will get the second border pop sooner (at 100 culture). After reaching that point every one of us will be putting additional 20 hidden culture to that wheat, because it'll be in our 'inner' rings then. It's crucial that I win this race.

Civ4ScreenShot0004-6.jpg


I've got 4 workers which is enough for now. There are no good city sites in sight so Capital building Pyramids while waiting for Libraries is perfect.
I doubt I can get them Mids but if I do, I'll probably farm everything and run scientists instead of cottages.
If I don't I'll get a lot of cash thanks to 2x multiplier from stone.
Sparta has almost built a 2nd workboat which will be heading for the north to scout.
The plan now is to locate horses and reserach Writing.
I've got buddism in capital, but no hinduism yet. I think I'll convert to hindu later on (ceasar's and sal's religion).

next turnset: http://forums.civfanatics.com/showpost.php?p=6606712&postcount=57
 

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Well, I could post my write up Friday and then post the summary friday if that's feasible.


Sounds perfect, thanks in advance for your work & time:goodjob:

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@ everybody:

I think it´s only fair for us to wait with posting for turnset 3 until DMOC has posted his writeup of turnset 2 and the summary he offered to write for the second round

...

Turnset 3 starts after DMOC´s summary and ends this Sunday
 
Just for some specifics:

I will have access to my computer at around (a safe bet) 6-7 PM Friday after track practice for me ends.

I already have a clear plan for what to do in round 2 (posted it in my own summary) so my round shouldn't take very long.

If I do not manage to post by Friday night, feel free to continue the third turnset without me. I will catch up later if necessary. :)

Although I don't mind if anyone posts turnset 3 before I get a turnset 2 summary. I will modify my summary with huge "Turnset 2" letters so everyone knows what we're talking about.
 
Round 2 (of my first deity game)

Spoiler :


Went for quick expansion, built three settlers in the capital but not enough workers. Thats what I am doing now. Had problems with barbarians who killed some units and pillaged two farms.

After getting writing I researched 20% of alphabet (to be able to trade it later) and switched to aesthetics in turn 69.

Pyramdis havent been built yet, I am thinking about giving it a try. Could use the workers I build right now, to chop it.

turn70deityfun.jpg


View attachment turn 70 Deity-fun BC-1200.CivBeyondSwordSave

 
Session II: Religious Fanatical Wars

1st round recap:
Spoiler :

I wanted to move 1S and checked that way with the scout - finding the stone. Settled 1S and went for a Great-Wall ASAP plan to stem barbarians. I didn't get an Archery hut?!?! Just two maps Build was worker-warrior-worker-warrior-G. Wall (maybe another warrior in there somewhere)
3600 Agriculture
3240 Wheel
2920 Mining
2600 Masonry
2400 G. Wall about to be finished (it came just in time, too, as the first Archer was 2 squares into my territory). BW is mostly finished

Plan after that was to make a 2nd city on copper ASAP then re-assess.


2nd round
Spoiler :

I think I was still doing moderately well at this point...there's not a ton going on between 2400BC & 1200BC but:
Highlights:
2200 Finished the Great WAll
1760 Oracle BIFAL
1480 Great Lighthouse BIFAL
1200 Great Spy - Scotland Yard
1200 Pyramids 4 turns away

Techs:
2080 Bronze Working
1840 Mysticism
1400 Pottery

There are a couple of barb cities that formed just outside my boarder due to the GW. I consider a successful land grab as they're providing buffer against the AI and there's a reasonable chance of getting them if Iron is nearby (and possibly if Horses are nearby)

Goals for next set:
Finish Pyramids
Discover IW and AH to find Iron and/or Horses
Hire scientists whenever possible and head towards Alphabet & an academy for the capital
Don't get attacked (which will require building some military at some point)


I still don't have this save because I'm dumb, but I have the 1AD save for after session III. Unfortunately that's when everything seemed to go downhill...
 
Round 2: 2360 BC to 1200 BC (20 turns - Turn 41 to 70)

Spoiler :
I started off this round by whipping a settler for 2 populations in the capital (it had 4 turns to go). Why? I saw Saladin's borders nearby and knew that I had to hustle to obtain my desired city sites. I only planned on getting two cities out, and I achieved that goal as well as having them in desirable spots.

Research: Finished the Wheel, Pottery, Writing, Animal Husbandry (almost done). I will probably target Aesthetics next.

Capital Build: Settler (whipped), Worker (overflow), Archer (Switching along with worker build to maximize chops and to grow to size 3), Settler, Archer, Worker, Library.

The Great Wall and the Oracle were built. Great Wall - no idea. Oracle? Isabella who now has the Oracle and Stonehenge. She has switched to Hereditary Rule so she has Monarchy.

Buddhism and Judaism (likely founded by Isabella) spread to me but I didn't convert yet (turned down Isabella's request). I didn't want to pick up a worst enemy. What confused me in this game was that, through the diplomatic advisor, Saladin and Isabella are STILL at only -4 hated religion which has not increased at all. They also have a -1 for close borders but are both cautious towards each other. :( The base peaceweight advisor must be favoring them.

Was first to writing, opened borders to Isabella only and raised my GNP by 3 gold.

Other stats: No one else has Alphabet, Saladin and Isabella each have 5 or 6 cities right now (is that normal, high, are low at this point?).

Deityfunpericles-round2-1200bcgener.jpg


Edit: I will post the Round 2 summary at around 7 PM. Feel free to start round 3.
 

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Round 2 Summary: Turns 41 through 70 (2360 BC - 1200 BC)

Total number of games: 10 (down from 15)


1. Unconquered Sun

Total cities: 3 (9 population total)
Settled two blocking cities south, but with one a little bit in a less-optimal site. The good news is that everyone is Buddhist and loves each other. Is almost done with researching Writing (2 turns).

2. Rusten

Tech: Finished sailing -> masonry -> animal husbandry -> writing (2 turns left)
Total cities: 3 (9 population total)
Initially experienced a setback with the planned spices city but has nontheless managed to get his two cities out. Also has managed to construct the Great Lighthouse (wow:eek:) so he will be in a good economic situation and take advantage of trade routes. He has his next few cities planned out, which is good.

3. Sleepless

Tech: Writing - Horseback Riding (3 turns left)
Total cities: 2 (7 population total)
Barbarians have ruined potentially good city sites. However, Sleepless is going to tech to Horseback Riding in an attempt to garner a horse archer army, which should be interesting to see how it plans out. Has not opened borders with anyone nor has met Julius.

4. CellKu

Tech: Writing -> Masonry -> Aesthetics (5 turns left)
Total cities: 3 (9 population total)
Has settled Sparta in a location closer to the AIs which will fare well in future blocking attempts. Barbarians are interfering with some city sites that CellKu would like to settle, though. In terms of research, CellKu should not have much of a problem as he is building libraries in all three of his cities.

5. Snaaty

Tech: Bronze (finish), masonry, mysticism, animal husbandry, sailing, Writing (1 turn left)
Total cities: 3 (8 population total)
Snaaty has run into local barbarian problems (not much of a surprise on this level though) and has tried to make the best of the situation by settling his two cities close to the capital. In terms of the Pyramids, Snaaty is making good progress as his capital is almost done with it. That means research will soon skyrocket, but of course after infrastructure gets built first. Snaaty is also considering the Great Lighthouse in this game.

6. Thrar

Tech: Wheel -> Masonry -> Pottery -> Writing (7 turns)
Total cities: 3 (6 population total)
Thrar has taken on the Pyramids path first. His capital is in the progress of making it with workers doing their job. In terms of city location, his coastal city has been placed where he wanted to but his third city had to be adjusted slightly because of Isabella. Speaking of Isabella, Thrar has converted to Buddhism and now everyone on the continent is Buddhist.

7. Betruger

Tech: Finished Mysticism - The Wheel - Pottery - Masonry - Animal Husbandry (2 turns)
Cities: 3 (10 population total)
Barbarians are a problem again and Betruger has decided to expand to three cities only and build the Pyramids to help out his economy. His future plan is to research Writing and find horses, as well as convert to Hinduism (Saladin and Julius Caesar's faith). He also has a chariot quest so finding horses became more important fro him.

8. Flo7

Tech: Writing - 20% of Alphabet - Aesthetics (28 turns)
Cities: 4 (9 population total)
Flo7 has managed to, surprisingly, expand to four cities early on (most of us only have 3 right now). However, he knows he has to make more workers so he is doing that now, and the land grabbed should certainly help out in the long run. Since the Pyramids haven't been built yet, Flo7 is considering building the wonder.

9. Mahatmajon

Tech: (2080) Bronze Working - (1840) Mysticism - (1400) Pottery
Cities: Unknown
Mahatmajon has managed to build the Great Wall and is, I believe, the only one of us 10 who completed it. Barbarians, unlike in other games, will be of little trouble. On top of that, by 1200 BC, Mahatmajon is only 4 turns away from building the Pyramids. Future goals for Mahatmajon include finding horses and iron, completing the Pyramids, and try to capture some barbarian cities that have formed.

10. DMOC (me)

Tech: Finished the Wheel - Pottery - Writing - Animal Husbandry (3 turns left)
Cities: 3 (9 population total)
I have managed to get my two cities out successfully and am cottaging them since I am forgoing the Pyramids this game. Use of archer maneuvering and defensive bonuses have reduced barbarian threats. The plan for me is to perhaps expand to another city or two in the next turnset as well as getting horses (by this point I have read the other summaries so I know where the horses are located ;)) for army defense. I do not plan on warring any time soon until Rifling and will use Aesthetics which I will acquire in around 1000 BC for trading.

Well, that's that. I also included a cities thing which lists the number of cities in possession as well as the population (which range from like 6 to 10).
 
Thanks a lot DMOC for another VERY interesting report. Including cities and population is definitely a good thing, because that´s what the game goes down to in the end.

...

After reading your report, I´m pretty curious about the games of:

Rusten - building the Great Lighthouse might have been a great move

CellKu - his research rate is amazing compared to all the other games, which appear to be more or less equal in research

Flo7 - his expansion rate is impressive, getting the cities out that far and fast, where all the others failed is... ...wow. Welcome in the forum btw:D (could you please post your save(s)? Thanks in advance:goodjob:)
EDIT: Found your save inside the spoiler...

...

Will have a look at these saves during this weekend, but can´t play and post my next turnset before Sunday evening/night
 
Thanks again for the write-up DMOC, much appreciated! :goodjob:

Round 3
Spoiler :

I finished writing (2 turns) and made a library in my capital. I also revolted to slavery; I had postponed it earlier as I didn’t want to waste any turns while getting the Great Lighthouse--nothing sucks more than losing crucial wonders by 1 turn. While getting the library I decided to hook up the stone and opt to put some hammers into the Pyramids as it hadn’t been built yet for spare gold and a higher slider. However, the funny thing was that time passed by and it still didn’t get built in a distant land. I had 2 forests left in my BFC which were supposed to be spared for health, but seeing how close I am to finishing I decided to chop them. I have been killing myself debating over whether I should cottage or farm Sparta, but as it seems I’m getting representation early I guess there’s not much to debate anymore, it’s going to be farmed all over.

I did say earlier I wasn’t going to aim for that wonder, but it’s important to adapt to the situation. Given our stone it wasn’t that risky starting it up, especially considering having sealed off the northern area completely hence I wasn’t losing any important city locations, only postponing them. If I don’t get it (though that’s very unlikely at this point, 1 or 2 turns to go) it’s not the end of the world. It’s not as effective for me at this map as it would be on others given our tundra and coastal cities with not much spare food, only the occasional seafood. Those cities won’t be able to support as many specialists as a usual food resource and grassland city. I wouldn’t have bothered spending 500 hammers on it in the BCs even if I was guaranteed to get it with this land, but 250 hammers for the wonder or gold is definitely worth it.

I rarely go for any wonders at all early on in my deity games so this is quite a change from my usual play. Making both the Great Lighthouse and the Pyramids has set my research and city-building back a little temporarily but I’ll get to that the coming turnset. Aesthetics is due in 3 turns (somewhat late but I should be there before the AI regardless) and will be used to trade for alphabet/mathematics/iron working. This should put me in a good position having 2 great wonders--I’m especially fond of the Great Lighthouse on this particular map. I’ll probably pursue the Great Library as well, even if we lack marble those extra scientists will help a lot, even more so than usual as it seems I’ll be getting my hands on representation.

Other stuff:

(875 BC): The Colossus has been built somewhere. That’s very early if I’m not mistaken, even for deity, so I’m guessing it’s the Civ with the Oracle who’s got it (in this case the Romans).

My first GP (likely a GM, but a minor chance of a GS as well) is due in 2 turns.

Forest spread to cover the tundra deer some time during this or the previous turnset, that’s good news although minor--but 1 extra hammer for the city taking that tile is much appreciated

Current empire:

Deity-fun+empire+625+BC0000.JPG


Not so much to say about my actual turns other than opting for the Pyramids. I got libraries up and getting granaries in my 2nd and 3rd city and teched towards aesthetics as mentioned earlier. Going to make a trade for Izzy’s spare gems by the expense of my clams as the +1 happy is more useful to me now than the +1 health. Cottaged the flood plains near Athens and they are growing quite nicely. Will settle fish+cow and the horses cities as soon as possible (after whipping the granary in Sparta and regrowing a little).

I will probably spend my first GS on philosophy unless the ~10% chance of popping a GS instead of a GM will show itself superior, in which case it will be an academy first. Second GS will probably be an academy in Athens--as we’re philosophical I should be able to get enough of them for speedy liberalism regardless and I want to leverage bureaucracy as much as possible. I can already see a sweet future plan opening up if/when I get the Pyramids. Nationalism is often taken on deity with liberalism followed by a run for the Taj Mahal and/or drafting rifles. However, given that I have the Great Lighthouse and most likely the Pyramids that branch of the tech tree won’t be necessary because;

- I don’t have marble, so the Taj Mahal isn’t as tempting as otherwise.
- I’ll already have representation so constitution won’t be necessary.
- I won’t be getting the corporation tech (which requires constitution) any time soon as it obsoletes my lighthouse.

Instead I can take astronomy from liberalism which brings us to;

- Great income from trade routes given our Great Lighthouse.
- Opens up the biology path and is bulb-able (scientific method/physics) with our philosophical Great Scientists.

PS: after writing the summary I took the liberty to play 2 more turns to see what would happen and…
Spoiler :
Yes, the Pyramids are mine--things are moving along nicely for me. I also popped a GM which got settled in Athens.

 

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Spoiler :

Previous turnset: http://forums.civfanatics.com/showpost.php?p=6596268&postcount=45

So, after discovering AH I found out that horses were available, but just a little too far away. I'll grab them at Sparta's next border pop (at 100 culture) which will be in 32 turns.

On turn 8 I made this deal with Saladin:
Civ4ScreenShot0000.jpg


I don't really need health yet, while +1 happy is a major boost.
Also, it means he already has Calendar, yikes!

Research, after AH and Writing, was set to Aesthetics, moving towards Great Library. Izzy has already got Alphabet, so I'll trade Aest for it when it's done.
But first:
Civ4ScreenShot0001.jpg


Boy, was I surprised to get it. It's the first time I've built Pyramids on Deity I think. I thought it was impossible without having stone in BFC and with building 2 settlers, 3 workers, and 4 archers first.
But here it is :) Great! I immedately adopt representation and hire some scientists as soon as libraries are ready.

Here are my 2 core cities at the end of this turnset,
Athens:
Civ4ScreenShot0003.jpg


Corinth:
Civ4ScreenShot0002.jpg


and the shot of empire:
Civ4ScreenShot0004.jpg


Notice there's a single arabian swordsman moving through my territory towards that barb city. I think I'll cancel OB with Saladin when I see more of his troops. I can't really afford him having a city on my back ranks. Deity's cultural pressure is just too strong.
Speaking of cultural pressure, I doubt I'll steal that Wheat near Spartafrom Sal any time soon. It seems he have reached 100 culture before I did :(

Aesthetics due in 4, after that I'll trade it for Alphabet and hopefully Maths and IW. After that it's time to build some army, take this barb city and start expanding north.
One thing worth mentioning is I'll have a great person in 3 turns, and so far the odds are 57% for GE, 43% for GS. In fact, I think I'll fire those scientists for now to work some mines and to increase the chances for a great engineer.
GE would mean instant Great Library very early in the game. I'll keep my fingers crossed ;)

Next round: http://forums.civfanatics.com/showpost.php?p=6617856&postcount=76
 

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Round 3

Spoiler :


I switched from aesthetics to masonry and started building the pyramids in my capital which will be finished in 3 turns.

Cities grew to pop 15 in total. Did not found a new city but I am building two settler at the moment.

No wars yet but Saladin and Julius are getting annoyed with Isabella. Had to turn her down when she asked me to accept her state religion , I do not want to get involved in any tensions.

Before starting massive research with (hopefully) representation and specialists I aim at further expansion. Spot A is why I did not build a library in Sparta, but yet another settler. I fear that Isabella could take it, and then blocking her off my backlands would be really difficult. After that I'll use the settler from Corinth to settle spot B.
I am thinking about gaining a GE as my first GP by not/only temporarily assigning a GS in my Capital and by working mainly cottages in the other cities. The GE would be my only shot at the GL. And the GL would more then offset the delayed research/GPP necessary to get the GE.
So far my thoughts...

turn90deityfun.jpg



View attachment Deity-fun BC-0625.CivBeyondSwordSave
 
Round 3

Spoiler :


The first bit of good news.
Numidian0000.jpg


And the only bit :lol:

Techs went Hbr, masonry and sailing with the vague idea of going for the Pyramids (don't fancy my chances much). :) The plan was to take the 2 barb cities to the South build a settler for the stone clam site giving me 5 cities, 3 with good production and see if I could cause Sal some problems. From the resource screen I knew he didn't have bronze, fingers crossed no iron either. The message beware my swordsman and WHEOOH doesn't seem to bode well though. He has also taken the other barb city in the South. On the plus side at least Isa is annoyed with him. My only real hope is if they declare on each other and I can pinch some of his cities.

Not sure why I'm teching Aesthetics (force of habit probably) hoping to get some trade out of it. Still not met JC and no one has Alpha yet either. Did trade my corn for gems with Isa and opened borders with her. Still closed with Sal (don't want him to know how weak I am although the demo screen gives a big clue). :)

Wonders to be built were GL 1000BC and ToA 950BC. GW and Oracle (Isa) were built in previous turnset.

So plan on next turnset is to find JC :) hopefully trade for Alpha, Math and IW tech construction. Build some more HAs and go barb bashing in the North for some experience.

Lastly I normally play on epic so normal seems to go so fast. Before I knew it 20 turns had passed and I'll have to wait a couple of days to see what Sal is going to do. The suspense :lol:

Good luck to all and itching to play the next round.

Made a big :blush: move when I went to upload the save and realised I hadn't saved the game. Usually I have the autosave on 1 but whether loading Bhruics or the HOF mod/patch it reset to 4. Last autosave was just before I took Numidian. On the original I had a barb city spawn in the North replayed through from the last autosave but no barb city this time :cry: so the barb hunting won't be as lucrative.
Civ4ScreenShot0007.jpg

See above (remembered the end screenshot from the first game but not the replayed turns). :lol: Autosave changed back to 1 again now so shouldn't happen again:D.
 

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@DMOC: Thanks again for your great summary! It is really a great help to get a better overview.

@Snaaty: I hope this turnset doesn't disappoint you with regard to my tech gathering speed... ;)


Round 3
Spoiler :


Techs (researched): Aesthetics (finished) -> Alpha (4 turns) -> Math (for 2 turns "parking" until Lit up) -> Lit.

Techs (traded)
1.) Aesthetics for Alpha (from Isabella), AH/Myst/Sailing (from Saladin), IW (from Julius)
2.) Next turn: Traded newly received IW to Saladin for Poly (so faster to Lit)
3.) A few turns later: Alpha to Julius for Math

Cities:
Athens: Pyramids built in 725BC (with some chopping) -> Granary
(I am very happy that I could keep the forests that I had to chop for the Pyramids to only a very few.)

Corinth: Library -> worker

Sparta: Library -> Barracks/switched to worker

Civics: switched to Representation ASAP after Pyramids

Other Civs: In 675 Isabella DOWed Saladin.

The map:
3rdTurnset-625BC.jpg



Plans for next round:
Techs: After Lit. plan is to get Priesthood -> then CoL.
Buildings: As soon as I get Lit., I will try to build the GLib. in Athens.
 

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