Round 2 Summary: Turns 41 through 70 (2360 BC - 1200 BC)
Total number of games:
10 (down from 15)
1. Unconquered Sun
Total cities: 3 (9 population total)
Settled two blocking cities south, but with one a little bit in a less-optimal site. The good news is that everyone is Buddhist and loves each other. Is almost done with researching Writing (2 turns).
2. Rusten
Tech: Finished sailing -> masonry -> animal husbandry -> writing (2 turns left)
Total cities: 3 (9 population total)
Initially experienced a setback with the planned spices city but has nontheless managed to get his two cities out. Also has managed to construct the Great Lighthouse (wow

) so he will be in a good economic situation and take advantage of trade routes. He has his next few cities planned out, which is good.
3. Sleepless
Tech: Writing - Horseback Riding (3 turns left)
Total cities: 2 (7 population total)
Barbarians have ruined potentially good city sites. However, Sleepless is going to tech to Horseback Riding in an attempt to garner a horse archer army, which should be interesting to see how it plans out. Has not opened borders with anyone nor has met Julius.
4. CellKu
Tech: Writing -> Masonry -> Aesthetics (5 turns left)
Total cities: 3 (9 population total)
Has settled Sparta in a location closer to the AIs which will fare well in future blocking attempts. Barbarians are interfering with some city sites that CellKu would like to settle, though. In terms of research, CellKu should not have much of a problem as he is building libraries in all three of his cities.
5. Snaaty
Tech: Bronze (finish), masonry, mysticism, animal husbandry, sailing, Writing (1 turn left)
Total cities: 3 (8 population total)
Snaaty has run into local barbarian problems (not much of a surprise on this level though) and has tried to make the best of the situation by settling his two cities close to the capital. In terms of the Pyramids, Snaaty is making good progress as his capital is almost done with it. That means research will soon skyrocket, but of course after infrastructure gets built first. Snaaty is also considering the Great Lighthouse in this game.
6. Thrar
Tech: Wheel -> Masonry -> Pottery -> Writing (7 turns)
Total cities: 3 (6 population total)
Thrar has taken on the Pyramids path first. His capital is in the progress of making it with workers doing their job. In terms of city location, his coastal city has been placed where he wanted to but his third city had to be adjusted slightly because of Isabella. Speaking of Isabella, Thrar has converted to Buddhism and now everyone on the continent is Buddhist.
7. Betruger
Tech: Finished Mysticism - The Wheel - Pottery - Masonry - Animal Husbandry (2 turns)
Cities: 3 (10 population total)
Barbarians are a problem again and Betruger has decided to expand to three cities only and build the Pyramids to help out his economy. His future plan is to research Writing and find horses, as well as convert to Hinduism (Saladin and Julius Caesar's faith). He also has a chariot quest so finding horses became more important fro him.
8. Flo7
Tech: Writing - 20% of Alphabet - Aesthetics (28 turns)
Cities: 4 (9 population total)
Flo7 has managed to, surprisingly, expand to four cities early on (most of us only have 3 right now). However, he knows he has to make more workers so he is doing that now, and the land grabbed should certainly help out in the long run. Since the Pyramids haven't been built yet, Flo7 is considering building the wonder.
9. Mahatmajon
Tech: (2080) Bronze Working - (1840) Mysticism - (1400) Pottery
Cities: Unknown
Mahatmajon has managed to build the Great Wall and is, I believe, the only one of us 10 who completed it. Barbarians, unlike in other games, will be of little trouble. On top of that, by 1200 BC, Mahatmajon is only 4 turns away from building the Pyramids. Future goals for Mahatmajon include finding horses and iron, completing the Pyramids, and try to capture some barbarian cities that have formed.
10. DMOC (me)
Tech: Finished the Wheel - Pottery - Writing - Animal Husbandry (3 turns left)
Cities: 3 (9 population total)
I have managed to get my two cities out successfully and am cottaging them since I am forgoing the Pyramids this game. Use of archer maneuvering and defensive bonuses have reduced barbarian threats. The plan for me is to perhaps expand to another city or two in the next turnset as well as getting horses (by this point I have read the other summaries so I know where the horses are located

) for army defense. I do not plan on warring any time soon until Rifling and will use Aesthetics which I will acquire in around 1000 BC for trading.
Well, that's that. I also included a cities thing which lists the number of cities in possession as well as the population (which range from like 6 to 10).