Design: Technologies

Could you block great persons from discovering the religious founding techs?? (At least all but the religious one)... I find it quite annoying that mid and late game sienetific leaders can only get techs that are useless to you and that the ai won't trade anyway...
 
A new tech that allows the construction of being made waterways. With Djinnie and other water magic and earth magic available getting around machine difficulties would be even easier in some cases. Should have a lot of requirements including Writing, Mathmatics, Construction,Sanitation and whatever else you think it should........benifits......Defense ie...moats...dikes...Lakes and other terrain like rivers ect courses could be altered (by small extent..

..maybe drain lakes that are unwanted or build those that one wants it most certainly could uncover some resources and ruin others if used in this manner....Might allow Dam building or might require another tech..............if later techs developed destroying dams could really ruin an area during war......

In real life moats where only effective for certain things and gunpowder changed most of that.....but it wouldn't effect amphibious creatures and they would really benefit from a tech like this....If you already have it I've missed it.....just came to me let me know if i should edit this post.
 
Frozen-Vomit said:
Could you block great persons from discovering the religious founding techs?? (At least all but the religious one)... I find it quite annoying that mid and late game sienetific leaders can only get techs that are useless to you and that the ai won't trade anyway...

That should be possible. Im redoing the whole tech tree right now so it will all be different in the next version.
 
I just skimmed this over.. but I noticed in the first post that you have grouped mana node building under different alignments... for some reason that rubs me the wrong way. I don't disagree that they can or should be split into different techs(and it looks like you might be in the process of eliminating some superfluous techs that are just paths and not otherwise useful, so room to grow)... Anyway.. maybe I have gotten too into Eberron and fantasy books with moralist challenges as thier themes... Maybe placing Body and Chaos into an "Evil" category works in your setting... but with the way religions can alter a base civs alignment I think that magic should certainly not be pigeon-holed into alignment categories. It just seems like your world(or what it has evolved into during the Civ4 process) is a little more fluid.

*shrugs*

Maybe this has already been talked about or altered, but since it is in the first post.. anyway..

Cheers!
 
1. Good tech allows improvements for: Law, Spirit, Creation, Sun, Enchantment and Life.
2. Neutral tech allows improvements for: Force, Metamagic, Nature, Earth, Water and Air.
3. Evil tech allows improvements for: Body, Mind, Entropy, Chaos, Dimensional, Shadow, Fire and Death.


I disagree with body, mind and fire being evil and enchantment being good, i think all these 4 should be neutral (at least enchantment, body and fire)
 
JuliusBloodmoon said:
I know, but I think you guys should´t put the mana nodes I said on the aligments they will be put, because in my head it just doesn´t make sense =P

They're based on the alignments of the civilizations of those spheres.
 
In my opinion Omnicense is pretty lame the way it is now. A very expensive tech that just sits there on the way to armageddon that grants something you never need (by the time the world map is revealed you know it anyway.)

Some suggestions:

- Make a wonder that grants "true" omniscense. So the world map is revealed all the time. You could even give this ability to the first civ that researches the tech.

- The discovery of Omniscense triggers a golden age.

- All archmages and summoners get the visibility I and II promotion.
 
Frozen-Vomit said:
In my opinion Omnicense is pretty lame the way it is now. A very expensive tech that just sits there on the way to armageddon that grants something you never need (by the time the world map is revealed you know it anyway.)

Some suggestions:

- Make a wonder that grants "true" omniscense. So the world map is revealed all the time. You could even give this ability to the first civ that researches the tech.

- The discovery of Omniscense triggers a golden age.

- All archmages and summoners get the visibility I and II promotion.

I'm hoping it'll be more useful when hell is released... I mean, I hope it'll be extremely hard to explore making the tech woth while.
 
I think the techs that allow node building might need to be made more useful, or at least more uniform. As things stand, I believe two of them lead nowhere while the other two are quite vital in the tech tree. I've never been a fan of dead end techs, especially when they only allow an improvement that might not be likely to be used. It's a minor point, but I just thought I'd voice it.
 
Chalid said:
Those techs now allow the minor towers for the victory conditoon as well. As those towers have effects by themselv the tech are no longer as "useless"

When are you going to reveal the details of this thing?

Trying to figure it out based on bits and pieces you guys let out is pretty annoying. :P
 
We could, but it will change a dozen times between now and when 0.14 releases anyway so it wouldn't make much sense.
 
It's not annoying, it's fun as heck!

Anyway, just thought I'd point out that the tech which gives workshops and extra hammer (Construction) comes earlier and is significantly cheaper than the tech that allows them (Smelting). Is it safe to assume that you don't want things to be that way?
 
I know it's probably been said before, but I suggest moving the free tech you currently get with Education to Knowledge of the Ether.

I tried it out and I found that it reduces the amount of rushing you have to do in order to get it (no more having to start with Ancient Chants), and it makes the free tech bonus more worthwhile since you can choose an early religion (or it's bonus civic), a magic type, or something you might have missed out on like bronze working.
 
Just a suggestion : make Sorcery and Summonning require each not one particular "node building tech", effectively making the two other ones technological dead-ends but either one of two "node building techs". (I'm not sure I made mayself clear there... and I'm not even sure of the actual tech names, I'm at work and have no Civ4 copy on this computer)

For example:

Summonning currently requires Elementalism, meaning that I HAVE to research Elementalism even if I only want to use it to raise an undead army. I suggest making Summonning require either Elementalism OR Necromancy, and Sorcery require Alteration OR Divination : that would make the actual decision path a little more interesting, without introducing shortcuts into the tree.
 
MrUnderhill said:
I know it's probably been said before, but I suggest moving the free tech you currently get with Education to Knowledge of the Ether.

I tried it out and I found that it reduces the amount of rushing you have to do in order to get it (no more having to start with Ancient Chants), and it makes the free tech bonus more worthwhile since you can choose an early religion (or it's bonus civic), a magic type, or something you might have missed out on like bronze working.

We moved it to writing, which is working out better.
 
SchpailsMan said:
Just a suggestion : make Sorcery and Summonning require each not one particular "node building tech", effectively making the two other ones technological dead-ends but either one of two "node building techs". (I'm not sure I made mayself clear there... and I'm not even sure of the actual tech names, I'm at work and have no Civ4 copy on this computer)

For example:

Summonning currently requires Elementalism, meaning that I HAVE to research Elementalism even if I only want to use it to raise an undead army. I suggest making Summonning require either Elementalism OR Necromancy, and Sorcery require Alteration OR Divination : that would make the actual decision path a little more interesting, without introducing shortcuts into the tree.

Thats a very interesting idea. Let me mention it to the team.
 
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