Ashoka should simply replace Gandhi as India's peacemongering leader in future. Or bring back Poundmaker and the Cree for that role and give India someone like Chandragupta Maurya or Akbar the Great.
Ashoka should simply replace Gandhi as India's peacemongering leader in future. Or bring back Poundmaker and the Cree for that role and give India someone like Chandragupta Maurya or Akbar the Great.
I don't know about you, but 9 out of 10 times I don't escort my Settler either (and that's a conservative guess). Just because humans are a bunch of sociopaths that game the system and declare war to capture any unguarded settler while abusing that the AI doesn't do that doesn't mean it's a bad AI, it just means players are gaming the system. I mean, I guess you could say that they should be more careful of when to escort their settler or not, but seriously, stop blaming the AI when you're exploiting the rules.
Uh, we haven't seen anything regarding penalties?
(also I really, really hope we won't. Penalties are why civ 5 sucks.)
I actually didn't know the Cree made it all the way to the Eastern Seaboard. On the plus side, I'm now 100% convinced we won't be seeing Canada, because the Cree have it covered.
Did anyone else notice that the inspiration for political phylosophy is boosted to 1/3 instead of 1/2? (17:58 in the youtube video) View attachment 485248
I haven't seen it in the comments yet.
In the other save they are playing it looks like it's boosted to 1/2 (42:55 in the youtube video)
Now techs and civics costs 20% more if in an era more advanced than the current era, while cost 20% less if being behind the current era. But the boost amount is still 50% of the original. So the boost is actually 5/12.
Moves apostle out from under enemy archer.. moves apostle under enemy spearmen.. next turn, spearmen kills apostle.
I'm thinking you did that on purpose.. "obviously". To show off the new layers you love so much.. I think it's particularly great how you can show so much in a livestream, by doing so little.. instead of playing "a game" and letting people see the truth of the gameplay, you basically just do a couple of turns and talk alot, giving us the tedious info on how the game is meant to work, without showing us anything useful. It's almost like you are expecting to see broken gameplay and bugs and don't want anyone to see the truth.
At least it wasn't like one of Pete's pre release videos.. "oh yeh, that's a bug, it'll be fixed by release" still isn't fixed. re: Swordsmen running on the spot animation glitch. (Which cannons also do and horsemen) Must admit I now start watching your dev livestreams expecting to see very little actual information and then I'm not overly disappointed.
I'm sorry, but my main concern is not "rush, hurry, I must win under 200 turns, as fast as I can", my concern is to build developed empire, and enjoy the game. I want to try and adopt a playstyle that I like and I find enjoyable. And I guess this is the main difference between us two, and why we don't understand each other. You want to win fast. I also want to win, but I have no need to finish my game in 150 turns. All I want to do is to win and enjoy. Even if my games could take 300 turns.
Oh, and some other fact. I'm playing on King, and I'm still kind of new to Civ. This may also be a major difference between us.
I don't know whether winning fast being not "enjoyable". But if you discuss about the "strength" of anything you must refer to its actual effect. For example, Kongo has more malus than bonus to help you win or win fast or enjoy the game, so there's no reason for it to not rank the bottom.
I guess the combination of Sarah and Ed or Sarah and Pete will be so much better. Sarah providing the talk and fun factor while Ed or Pete giving some game insights.
I don't know whether winning fast being not "enjoyable". But if you discuss about the "strength" of anything you must refer to its actual effect. For example, Kongo has more malus than bonus to help you win or win fast or enjoy the game, so there's no reason for it to not rank the bottom.
Well, I think people would disagree about the 3rd point (the fact that people still rank them up near the top despite their flaws likely points to people "enjoying" playing as them more than they "deserve". But yes, when talking about the "strongest" civs, it is important to make sure people are comparing them along the same axis. The same reason why certain civs are much stronger in multiplayer vs single-player.
Well, I think people would disagree about the 3rd point (the fact that people still rank them up near the top despite their flaws likely points to people "enjoying" playing as them more than they "deserve". But yes, when talking about the "strongest" civs, it is important to make sure people are comparing them along the same axis. The same reason why certain civs are much stronger in multiplayer vs single-player.
I guess the combination of Sarah and Ed or Sarah and Pete will be so much better. Sarah providing the talk and fun factor while Ed or Pete giving some game insights.
I like Brian, Anton, and the bald guy too. All of them seem to have their quirks which means that they may all be better off with Sarah there questioning them.
My current game apparently they got defeated. I think they started in the middle of Gilgamesh and Monty and were wiped out before I even met them (I was on the other continent). But otherwise, they're usually right up near the top, yes.
My current game apparently they got defeated. I think they started in the middle of Gilgamesh and Monty and were wiped out before I even met them (I was on the other continent). But otherwise, they're usually right up near the top, yes.
I like Brian, Anton, and the bald guy too. All of them seem to have their quirks which means that they may all be better off with Sarah there questioning them.
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