Well, its also handy to see your relationship status with a civ, rather than the relationship between 2 other civs, depending on circumstances. Nothing wrong with backing out.
Yeah they have to really nerf chopps, +100% is just ridiculous with current values and you get that bonus for just one title.
The biggest problem I could currently see is that the loyalty system encourage even more aggresive play than currenlty because of foreign cities reduce your boarder city loyalty but if you capture these cities they will start to add loyalty to your empire.
I guess in extreme cases your captured cities will immediately flip back but Im not sure.
Has anyone mentioned that Gilgamesh's ability has been altered for R&F? In addition to what he/Sumeria currently have, all types of alliances that Sumeria is in with other Civs get alliance points when at war with a common foe.
As far as I have seen the only way you can lose loyalty is if foreign cities are nearby or your cities are unhappy and unlike corruption you potentially keep peek loyalty in every city.
Loyalty is however more punishing than corruption if you fail to manage it, a dark age at the wrong time can probably really screw your empire.
Um -- is this a joke - do you now have to *click twice* (once on city state, once on "quests"), just to see the quest? Whereas before you could just mouseover their exclamation mark? And have they done nothing to make it easier to see how many envoys each civ has??
I didn't imagine it'd be possible that they would make the UI *worse* than it is...
well seems like a water park is just a normal entertainment complex, but you need to have a coastal city with access to sea (and not just lake)... at least that's what i interprete from what she mentions at the 1h20min mark.
Yeah they have to really nerf chopps, +100% is just ridiculous with current values and you get that bonus for just one title.
The biggest problem I could currently see is that the loyalty system encourage even more aggresive play than currenlty because of foreign cities reduce your boarder city loyalty but if you capture these cities they will start to add loyalty to your empire.
I guess in extreme cases your captured cities will immediately flip back but Im not sure.
Loyalty would make it hard to capture cities away from your empire - could be tough to get a foothold on another continent. But as long as you are just expanding your own empire it doesn't look like loyalty will have much if any impact.
Right now it appears the only thing that lowers your cities loyalty is pressure for other civ's cities. There need to be other things that generate negative loyalty - like not having enough amenities, being short on housing or food, lacking appeal. It could get really fun if they added that in. Force you to actually manage your empire.
Someone said Vilnius now has the Inspiration version of Babylon's Suzerain bonus. Who had that before? This was always true. For whatever reason I thought they had previously had a different ability.
As far as I have seen the only way you can lose loyalty is if foreign cities are nearby or your cities are unhappy and unlike corruption you potentially keep peek loyalty in every city.
So it seems to be that if you "beat" the AI to a spot, and you settle an area before the AI (or other human player) then you get the advantage in loyalty right? So if you are first to settle, and then the AI settles nearby after you, you exert pressure on them. But if they happen to settle one turn before you, then they will exert pressure on you, correct?
That is true, especially if foregin cities population is still produce loyalty to their old empire. Maybe you should lose era score for razing cities to make it less appealing or something.
Loyalty would make it hard to capture cities away from your empire - could be tough to get a foothold on another continent. But as long as you are just expanding your own empire it doesn't look like loyalty will have much if any impact.
Right now it appears the only thing that lowers your cities loyalty is pressure for other civ's cities. There need to be other things that generate negative loyalty - like not having enough amenities, being short on housing or food, lacking appeal. It could get really fun if they added that in. Force you to actually manage your empire.
So it seems to be that if you "beat" the AI to a spot, and you settle an area before the AI (or other human player) that you get the advantage in loyalty right? So if you are first to settle, and then the AI settles nearby after you, you exert pressure on them. But if they happen to settle one turn before you, then they will exert pressure on you, correct?
Each city population produce between 0.5-1.5 loyalty per citizen depending on what type of age you are in and that effect is reduce by 10% from each tile from the city. So by placing cities close to each other you can keep them all loyal but if you settle close to big foreign cities you will likely find some serious loyalty issue in your new city.
The system is basically designed to encourage a compact empire that expand slowly outwards, atleast when there are foreign cities nearby,
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