[R&F] Devs Play as India

Right now it appears the only thing that lowers your cities loyalty is pressure for other civ's cities. There need to be other things that generate negative loyalty - like not having enough amenities, being short on housing or food, lacking appeal. It could get really fun if they added that in. Force you to actually manage your empire.

They've said spies will have a mission that can undermine loyalty. I believe they also said insufficient amenities will lead to a loyalty penalty.
 
Um -- is this a joke - do you now have to *click twice* (once on city state, once on "quests"), just to see the quest? Whereas before you could just mouseover their exclamation mark? And have they done nothing to make it easier to see how many envoys each civ has??

I didn't imagine it'd be possible that they would make the UI *worse* than it is...

Sounds like the unnecessary clicks that were added to the diplomacy screen a couple patches ago (hooray, I need extra clicks to check gossip or diplomatic bonuses/penalties now!)
 
His innate ability and right side of his promotion tree are pretty good though. Don't know if I'd ever max him out though.

I like to lure enemy apostles/missionaries into my territory and destroy them to wipe out their influence. If there is a city state or AI city near that city, all the better. I'm not sure you can win Religious victories without any combat..
 
Rewatching the video that I missed earlier, since I was about 20 minutes late. I didn't see Eye of the Sahara mentioned earlier in this thread as a natural wonder (I may have missed it). Seems to provide production bonuses. I will be happy to see that one, I get tired of the usual cultural bonus of many natural wonders, or faith.
 
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Now that's an insult! :lol::lol::lol:
 
I like to lure enemy apostles/missionaries into my territory and destroy them to wipe out their influence. If there is a city state or AI city near that city, all the better. I'm not sure you can win Religious victories without any combat..
...on smaller maps, I like to win religious victories by finding the biggest religion, conquering that civ, and using inquisitors. After that, apostles and missionaries can usually mop it up.

But even then you'll have SOME religious combat.
 
One nerf to empires with large amount of cities that they mentioned in the Dutch-Mongol stream is that number of cities affect how much era score you need to get normal/golden age. So if you have a massive amount of cities you may find it hard to enter anything but dark ages and that may make it hard to keep your empire together in face of loyalty pressure from large foreign cities.

We don't know yet what impact (if any) happiness has on loyalty. OK when are they going to do a Loyalty deep dive?!

We have seen the loyalty screen, Dutch-Mongol stream, twitch 1.37:02.
 
Sounds like the unnecessary clicks that were added to the diplomacy screen a couple patches ago (hooray, I need extra clicks to check gossip or diplomatic bonuses/penalties now!)

I'm hoping to make a mod for R&F that will require even more clicks. Every individual piece of information should require one click. That's just good symmetry.
 
One nerf to empires with large amount of cities that they mentioned in the Dutch-Mongol stream is that number of cities affect how much era score you need to get normal/golden age. So if you have a massive amount of cities you may find it hard to enter anything but dark ages and that may make it hard to keep your empire together in face of loyalty pressure from large foreign cities.

Ooh I missed that - that sounds like a nice balance adjust and in a way that doesn't exactly punish large empires. Although many of the dedications are "do/build X of something" which for a larger empire should be easier to do more of.
 
One nerf to empires with large amount of cities that they mentioned in the Dutch-Mongol stream is that number of cities affect how much era score you need to get normal/golden age. So if you have a massive amount of cities you may find it hard to enter anything but dark ages and that may make it hard to keep your empire together in face of loyalty pressure from large foreign cities.

I'm going to predict this is going to affect the AI players much more negatively than the human players.
 
As excited as I am for R&F, it doesn't seem like a huge update to the game in the live streams so far.
 
I'm a bit late to the party, just in case nobody watched the VOD yet to be able to pause, you can see the War of Retribution Casus Belli: "Used to declare war on a player who has broken a promise to you within the past 30 turns. No restriction on which cities you may capture. Warmonger penalty reduced by 50%."


A lot of people will like and use this one. It comes in Early Empire btw, so you will have it in late ancient era.
 
Ooh I missed that - that sounds like a nice balance adjust and in a way that doesn't exactly punish large empires. Although many of the dedications are "do/build X of something" which for a larger empire should be easier to do more of.

True but if you go the current small city route you may find trouble you did not have before.

I'm going to predict this is going to affect the AI players much more negatively than the human players.
You don't suspect ai will get some massive free loyalty boost at high difficulty?
 
Things like seeing no new pantheons, and no obvious changes to the tech tree make me think that they didn't give the base game a good looking over for this expansion. I'd like to see them make some changes that show they've played and understood the base game they made before they expand upon it.
 
One nerf to empires with large amount of cities that they mentioned in the Dutch-Mongol stream is that number of cities affect how much era score you need to get normal/golden age. So if you have a massive amount of cities you may find it hard to enter anything but dark ages and that may make it hard to keep your empire together in face of loyalty pressure from large foreign cities.



We have seen the loyalty screen, Dutch-Mongol stream, twitch 1.37:02.

Wow i missed this - this is pretty huge. I hope the reaction to ICS isn't too extreme... but i appreciate the effort
 
I'm a bit late to the party, just in case nobody watched the VOD yet to be able to pause, you can see the War of Retribution Casus Belli: "Used to declare war on a player who has broken a promise to you within the past 30 turns. No restriction on which cities you may capture. Warmonger penalty reduced by 50%."


A lot of people will like and use this one. It comes in Early Empire btw, so you will have it in late ancient era.
Which promises can an AI make to a human? How often are they willing to do so, but then break them?
 
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