Please PM me your country preferences; I'm going to ignore whatever is posted in the thread.
Introduction
It's another Diplomacy game since people over at #nes wanted to start one. Yes, I know, these games have a tendency to fail since people keep never sending me orders, but hopefully you guys will reform yourselves this time around, right?
Remember that if you don't know how to do anything in this game, you can always ask the GM, who will be nice enough to answer your questions. Things like proper order format, proper shorthand, and the like will be answered.
An Overview
http://en.wikipedia.org/wiki/Diplomacy_(board_game)
Rules of Warfare
http://www.diplomacy-archive.com/resources/rulebooks/2000AH4th.pdf
The Adjudicator
http://jdip.sourceforge.net/
Special Notes
We are going to be playing Vanilla Diplomacy because it's easy and classic. Also, I don't feel like explaining new rules or having people be shocked at some quirk in the system.
Orders
Order due dates will always be displayed on the front page, first post. You can use CTRL+F to hunt them down too (Look for "EVENTS UNFOLD".)! If I'm late updating, I won't punish you guys; if you didn't turn orders in, you have until I start updating. If everybody gets orders in before the deadline, I still won't update before the deadline as to not punish people for sending orders in and having the situation change. Orders will generally be due every three days, but extensions are liberally handed out if asked for in advance.
If you want a confirmation PM, ask me in orders. It's an opt-in system. If you guys want, I will declare how many people haven't sent in orders one day before the update, and again the day of the update. The first time, names will be hidden, but the second time around, it'll be made public.
You don't need to follow these recommendations, but they'll make my life, and therefore yours, easier. These are just some things that you can put in your orders. I've generally found that the people who follow these recommendations also usually don't turn in orders late, are cooperative, and are therefore cool. You want to be cool, don't you?
The Cast
Austria: Omega124
England: Lord_Iggy
France: Dachs
Germany: Thlayli
Italy:skeptikalz! Supermath
Turkey: DarthNader
Russia: Kentharu
The Next in Line
1. spryllino
2.
3.
etc...
State of Affairs
Fall 1901 (Awaiting Adjustment)
Events Unfold
November 20th
Current Military Situation
Political Situation as of Winter 1900
Military Log
Update Zero. The game begins!
Update One. Spring 1901 Movement. No retreats.
Update Two. Fall 1901 Movement. Austria gets the dubious honor of being the first country to be forced to retreat.
Update Three. Fall 1901 Retreat. Austria's own update, featuring a wonderful tactical retreat.
Update Four. Fall 1901 Adjustment.
Introduction
It's another Diplomacy game since people over at #nes wanted to start one. Yes, I know, these games have a tendency to fail since people keep never sending me orders, but hopefully you guys will reform yourselves this time around, right?
Remember that if you don't know how to do anything in this game, you can always ask the GM, who will be nice enough to answer your questions. Things like proper order format, proper shorthand, and the like will be answered.
An Overview
http://en.wikipedia.org/wiki/Diplomacy_(board_game)
Rules of Warfare
http://www.diplomacy-archive.com/resources/rulebooks/2000AH4th.pdf
The Adjudicator
http://jdip.sourceforge.net/
Special Notes
We are going to be playing Vanilla Diplomacy because it's easy and classic. Also, I don't feel like explaining new rules or having people be shocked at some quirk in the system.
Orders
Order due dates will always be displayed on the front page, first post. You can use CTRL+F to hunt them down too (Look for "EVENTS UNFOLD".)! If I'm late updating, I won't punish you guys; if you didn't turn orders in, you have until I start updating. If everybody gets orders in before the deadline, I still won't update before the deadline as to not punish people for sending orders in and having the situation change. Orders will generally be due every three days, but extensions are liberally handed out if asked for in advance.
If you want a confirmation PM, ask me in orders. It's an opt-in system. If you guys want, I will declare how many people haven't sent in orders one day before the update, and again the day of the update. The first time, names will be hidden, but the second time around, it'll be made public.
You don't need to follow these recommendations, but they'll make my life, and therefore yours, easier. These are just some things that you can put in your orders. I've generally found that the people who follow these recommendations also usually don't turn in orders late, are cooperative, and are therefore cool. You want to be cool, don't you?
- Title: DipNESN - Country - Time
Example: DipNESN - Austria - Spring 1916 - Movements: If you're familiar with the board game, do it like that. If you're not, you can just dictate it. Things like A(Vie)->Gal; A Vie - Gal; A Vie -> Gal are all good.
The Cast
Austria: Omega124
England: Lord_Iggy
France: Dachs
Germany: Thlayli
Italy:
Turkey: DarthNader
Russia: Kentharu
The Next in Line
1. spryllino
2.
3.
etc...
State of Affairs
Fall 1901 (Awaiting Adjustment)
Events Unfold
November 20th
Current Military Situation
Spoiler :
Political Situation as of Winter 1900
Spoiler :
Military Log
Update Zero. The game begins!
Update One. Spring 1901 Movement. No retreats.
Update Two. Fall 1901 Movement. Austria gets the dubious honor of being the first country to be forced to retreat.
Update Three. Fall 1901 Retreat. Austria's own update, featuring a wonderful tactical retreat.
Update Four. Fall 1901 Adjustment.