Discussion in 'Community Patch Project' started by Gazebo, Jan 19, 2017.
Does anyone have a 12-20-3 multiplayer game working?
Pioneer cost is bugged. Cost scales per city while settler and colonist does not. How to fix this issue?
Does anyone know if events work in muiltiplayer or do they still cause dysnc
@Gothic_Empire 12-20-3 + @Recursive 1-6DLL Hotfix (EUI)
@Godslayer9000_ Personally, I haven't played with events for months in MP because of previous stability issues. If you notice that it's stable with events enabled, please do let me know as I'd be curious to play with them.
Hot off the press! 1-11 VP+EUI
1-11_2 VP+EUI, no additional mods.
Is Open Borders fixed in this one?
Really late here,
I tried it , and open borders were bugged, but just copied the dll from 1-11c into the modpack....
No modpacks for the latest version?
Hi, I have issue on the monopoly button not clickable in vp non eui while it completely vanished on with eui while making a vp modpack. other added ui seems to be affected like wonder planner, diaries not showing up at all. Everything works fine when I'm not making a modpack. Any fix for it?
To be honest i tried,
Putting/not putting EUI when the modpack mod is compiling.
Deleting/saving & load stable cache before compiling
Removing a whole lot of mods to find the issue.
Making sure the mods are all compatible or are made so that it's compatible
Nothing i did worked so far.
VP I'm using is the latest beta. Using mods compatible with vp like vp bare necessities, more wonders (the new one) and enhanced demographics. I love playing vp with my friends and family and playing without it is just jarring now haha..
Edit: here's the list of mods I'm trying to pack
I'm having the same issues aswell . I've noticed that all of the more recent versions after 2-18-3b have this ui issue . Its a problem with the main mod and not your sub mods
Delete InGame.lua from Mods\(1) Community Patch (v 94)\Core Files\CoreLua of your modpack.
VP+EUI 4-17-2, no additional mods.
I played this version yesterday with a friend for about 40 turns and initially got desync every 4-5 turns which got to a desync almost every turn by turn 40. Then it crashed.
We were using openvpn and the connectivity was good. 2 humans 4 ai. I had a look at the log files but didnt find any that would have had any useful info. Which ones would you be looked to inspect in such a case.
I will try again later today with slightly tweaked openvpn settings and will report the results.
thank you! legit reason for me to restart current game
though I have event issue - https://github.com/LoneGazebo/Community-Patch-DLL/issues/6458
have anyone managed to overcome this? (tried UI from previous modpack, deleted cache, loaded earlier savegame)
Well currently "duell" map settings also cause a crash in single player so not multiplayer specific.
Stability in recent versions has been quite hit-or-miss the past few versions, especially in MP. This latest one is stable in SP, but crashes in MP around turn 60 for us.
Any recommendations on which VP modpack version has minimal desyncs? I typically play with 2 humans and 4-6 AIs. Any suggestions on reducing desyncs would be greatly appreciated.
2018-04-30. But you probably don't want a version that old.
Is it any AI stable mod now with MP ? Just AI, nothing else. We're already turning off events and barbarians for stability.
Separate names with a comma.