I'm OK with the plan to revolt to Mercantilism. But I'm not too sure about this idea of switching to Organized Religion. It would take 3 turns to research both poly and mono. All of our cities have Confucianism, so we don't need OR for the Missionaries. Most cities are building troops rather than buildings. I just don't see the advantages. Theocracy, I could maybe see. But many of our cities already have a Military Instructor. Beijing even has 2.
Instead, I opted to leave research on Gunpowder. I then revolted to Mercantilism and went through all of our cities to set the specialist. I was a bit concerned about our prophet city of Susa. It was 2 turns away from popping, but the odds were down to 50% for a Great Prophet. I fired all of the specialists, except the priest, to try and improve the odds. After 6 turns of waiting ... a Great Engineer was born.
I don't think I've ever been so depressed to receive a Great Engineer. In most games, I've got more Great Prophets than I can find a use. I left the GE parked in Susa. Not sure what we want to do with him. Build Maui for more priest points? Notre Dame is also available, which would give 2 more happy faces. Although happiness really isn't an issue at the moment.
On the upgrade front, I decided to prioritize the Spearman upgrades. There were a lot of Horse Archers and War Elephants on our doorstep. I would also leave research turned off for most of the set. I built a couple more Pikemen and then switched the new city builds to Catapults. We really do not have enough Catapults.
Most of the troops on our border opted to suicide against our defenders. It got kinda ugly for a while. We lost a few troops, as well as a couple of cats, during my set. While whacking the survivors, we had another Great General born. I opted to attach him to a Knight since our Medic was one of the troops that died in the fight. Besides, I couldn't resist the irony that Ivan the Terrible would be our new medic.
I turned research back on after Gunpowder was completed. I started us on Chemistry, with an eye towards Steel, after Gunpowder. As the Catapult builds completed, I queued up Musketmen. With the new fort changes, City Garrison Musketmen should go a long ways towards keeping our borders secure and freeing up troops for the conquest.
Our Great Engineer will lightbulb about a quarter of Chemistry for us. I would probably go with that option rather than hurrying a wonder. Although our capital would benefit from the Maui Statues.
Hatty completed research of Engineering during my turnset. She is now researching Education, on her way to Liberalism. Bismark still has a ways to go on Engineering. He does have Macemen, though. Saladin is close to completing Civil Service.
I razed the city Saladin had planted west of our border outposts.
While the stack is healthy, it really should march on Mecca and raze that city. After that, I think it should head towards Egypt. The Germans are weak, so lets leave them for now. They will probably build Settlers to fill up the void. Once we have some muskets in place, we can send the current border guards into Arabia.
I wouldn't bother with pillaging the countryside. Our strategy needs to be one of razing cities. We've spent way too much time defending our borders. We need to go on the offensive and start taking cities.