DMAW04 - A Testing War

We could also look at upgrading some of the axes to maces, spears to pikes.

Agreed, let's use this opportunity where most of our troops are back within our borders to upgrade units. Maybe run zero science for a while to upgrade ASAP.

OK, I'll see what I can do.
 
I'm afraid I don't have the time to play tonight, so I'm going to have to skip. If I have time after the next player has played, I'll post for a swap, but currently I don't see that happening. Sorry it took this long to get back to you all.

Conroe, that means you are UP.
 
Got it.

Agree with GF that mercantilism should be adopted. I'd research Monotheism first (can't take long at this stage) and adopt OR as well.
I remember we talked about switching to OR awhile back ago. But I don't remember why. :blush: I'm wondering if its something we still need?
 
I'm OK with the plan to revolt to Mercantilism. But I'm not too sure about this idea of switching to Organized Religion. It would take 3 turns to research both poly and mono. All of our cities have Confucianism, so we don't need OR for the Missionaries. Most cities are building troops rather than buildings. I just don't see the advantages. Theocracy, I could maybe see. But many of our cities already have a Military Instructor. Beijing even has 2.

Instead, I opted to leave research on Gunpowder. I then revolted to Mercantilism and went through all of our cities to set the specialist. I was a bit concerned about our prophet city of Susa. It was 2 turns away from popping, but the odds were down to 50% for a Great Prophet. I fired all of the specialists, except the priest, to try and improve the odds. After 6 turns of waiting ... a Great Engineer was born. :sad:

I don't think I've ever been so depressed to receive a Great Engineer. In most games, I've got more Great Prophets than I can find a use. I left the GE parked in Susa. Not sure what we want to do with him. Build Maui for more priest points? Notre Dame is also available, which would give 2 more happy faces. Although happiness really isn't an issue at the moment.

On the upgrade front, I decided to prioritize the Spearman upgrades. There were a lot of Horse Archers and War Elephants on our doorstep. I would also leave research turned off for most of the set. I built a couple more Pikemen and then switched the new city builds to Catapults. We really do not have enough Catapults.

Most of the troops on our border opted to suicide against our defenders. It got kinda ugly for a while. We lost a few troops, as well as a couple of cats, during my set. While whacking the survivors, we had another Great General born. I opted to attach him to a Knight since our Medic was one of the troops that died in the fight. Besides, I couldn't resist the irony that Ivan the Terrible would be our new medic. :D

I turned research back on after Gunpowder was completed. I started us on Chemistry, with an eye towards Steel, after Gunpowder. As the Catapult builds completed, I queued up Musketmen. With the new fort changes, City Garrison Musketmen should go a long ways towards keeping our borders secure and freeing up troops for the conquest.

Our Great Engineer will lightbulb about a quarter of Chemistry for us. I would probably go with that option rather than hurrying a wonder. Although our capital would benefit from the Maui Statues.

Hatty completed research of Engineering during my turnset. She is now researching Education, on her way to Liberalism. Bismark still has a ways to go on Engineering. He does have Macemen, though. Saladin is close to completing Civil Service.

I razed the city Saladin had planted west of our border outposts.

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While the stack is healthy, it really should march on Mecca and raze that city. After that, I think it should head towards Egypt. The Germans are weak, so lets leave them for now. They will probably build Settlers to fill up the void. Once we have some muskets in place, we can send the current border guards into Arabia.

I wouldn't bother with pillaging the countryside. Our strategy needs to be one of razing cities. We've spent way too much time defending our borders. We need to go on the offensive and start taking cities.
 

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Looks like another well-played set :goodjob:

I agree 100% with Conroe; don't bother with pillaging. It is city razing time! The bigger the stack, the better.

Pity about the GE. I also think we should pop Chemistry with him, so that we can get cannons asap.
 
Got it.

Also agree about razing rather than pillaging. Not so in agreement about the GE use or research path.

Chemistry no longer gives grenadiers and cannons are (somewhat) nerfed. I'd move research to head towards Rifling and then go for Steel. Having said that, I've no idea how far we are away from Rifling. If we are ages away Steel would be better. In any case, I really don't like bulbing a GE.

Muskets parked on our forts will be great for the home defense!

I'll have a look tonight and if the waters look muddy ahead I'll pause for comment, otherwise I'll play.

Roster:
Ozbenno - UP
yena - On Deck
berserks01 -
GreyFox
Jamesds
Conroe - Just played
 
While we're doing well, the economy is still pretty lukewarm, so I queue up some apothecaries.

Unfortunately, Rifling is 5 techs away and Steel 2, so cannons seems a better short term bet. The GE is a bit of a pickle. Maoi Statues would give us an extra 10 or so hammers in capital (including multipliers) but with our current research rate Chemistry is 20 turns and GE will shave of over 10. Notre Dame gives 2 extra :) and some cities are close to limit. In the end the thought of getting cannons quicker and thus getting more of an advantage from them persuades me to burn the GE on Chemistry (and if GreyFox wants to :gripe: , I can say Conroe and yena made me do it :lol:).

The first few turns are quiet as I move our stack towards Mecca. Then Sally sends a sad excuse of a stack to us.



They are cleaned out for no losses.

Replaced the next turn by this stack, which is a bit trickier.



I sacrifice a catapult and destroy the rest.

We start to get some unhappiness issues. The whip will be coming out I fear.

I start Forbidden palace in Ecbatana as well.

We arrive at Mecca.



Will take a while to bombard.

Chemistry in, Steel in 23.

Mecca is down to zero. I lose 5 trebs (one at good odds too :mad:) and one mace (at over 95% :eek:).



That has pushed Sally down below Hatty in score. I think our stack should now head west, razing more Arab cities and find where Hatty is hiding. When we get cannons (18 turns currently) we should send out a secong stack to clean up Sally and Bismark.

We should also consider capturing an enemy city after we get cannons to upgrade all the trebs/catapults in our main stack (it doesn't even matter if we lose it afterwards). We may need to get a relief stack of catapults/trebs to it as well.

Maoi Statues would be a good build next in capital.

No sign of any enemy combatants back home at the moment.

yena is UP

http://forums.civfanatics.com/uploads/88650/DMAW04_AD-1700.CivBeyondSwordSave
 
360: looking good, hitting enter.
BT: strong counter-attack from Narjan, but we only lose one knight.
361: moving stack out of harms way. I start building Maoi statues in the capital, and happiness buildings where needed.
BT: no counter-attack, and Saladin looks weak.
362: moving second stack towards Saladin, moving first stack to Narjan.
366: Stack merged outside Narjan. Some troops lost while attacked by an Egyptian stack.
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367: Narjan razed (1 treb, 1 cat, 1 maceman lost). Next stop Bagdad.
370: Stack in place outside Bagdad. Some troops are wounded, but will heal while waiting for the trebs to take down the defences.
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There are 2 annoying German macemen on a hill south of Ectobana, I've been waiting for them to come down on open ground, but they refuse to move. No other major attack seems imminent. I suggest that the next player razes Bagdad and continues to push on westwards. It would be good to find and do some damage to the Egyptians as well.
 

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I see it, but won't be able to play til tomorrow evening.
 
I really like the looks of that last screenshot! :goodjob: Research is up to 40%, with positive cashflow. Only 9 turns left until we get Cannons. Excellent!

I don't recall exactly, but doesn't the Spy get a free commando promotion? If so, we might build one and see about getting some maps of Egypt. That way our stack won't be wandering around in the dark as much.

We should also consider capturing an enemy city after we get cannons to upgrade all the trebs/catapults in our main stack (it doesn't even matter if we lose it afterwards).
I really like this idea! :thumbsup: :thumbsup:
 
We should also consider capturing an enemy city after we get cannons to upgrade all the trebs/catapults in our main stack (it doesn't even matter if we lose it afterwards). We may need to get a relief stack of catapults/trebs to it as well.
But it'd have to be one we want to keep as well since we can't raze a city that has been under our command ... I think.
 
Yes we can't raze a city that has been under our control but we're approaching the end game, so it's not that big a deal even if its a city we don't really want, but should at least look for one on a hill so we can make a token attempt at keeping it (also with large population so we can whip it good).

After Steel, we should look at the next military tech, which would be Military Science.
 
A spy or two is a great idea. One to search for the Egyptians, one to keep an eye on the Germans. The Arabs are less important by now; I think most of their army was destroyed in the (futile) defence of Narjan.
 
We would need to research Alphabet before building a spy! Maybe after Steel.
Good point. I was thinking it was Writing that enabled Spy's, but you are right. Depending on how many turns for alpha, I'd be inclined to turn off research until our siege units are all upgraded. Don't recall, but I think we also need to research lit and built the HE.
 
MM around a little increasing our income by +8gpt without losing any production. Then hit enter.

Baghdad fell easily, losing a pult and a cat

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Then this German stack appeared at our doorway.

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With not nearly enough defenders around, I moved most of the defenders from the forts by the gems onto the hill fort. Then after several turns of cat and mouse where the German stack tried going around our defenders, with me throwing a couple of pults at it and it joined up with the 2 German maces already in our border and 2 more longbows, the Germans are no more. We only lost those couple of pults I threw at it too :)

2 things resulted from that:

One: we got another GG from that and I decided to settle him at Ecbatana

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and

Two:

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Our offense, having finally healed during this time, came upon Damascus

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Looks like we need to bring that defense down before we can attempt to take it.

Steel came in

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And since Alpha is only 2 turns, I decided to grab it before going for Military Science for Grens.

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The situation at the war front

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I have already bombarded it for 4 turns and it only went from 125% to 31%. Another turn of bombardment would probably bring it to 0%. It looks like a good keeper as well. I should also mention that even though Damascus threw all it's pults at our stack, our stack is still currently at full health.

I have started building cannons all around along with mostly knights. We have a nother major sod forming at our border once those canons gets there, and we can use it for the Germans.
 

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Looking good. If we just can find the Egyptians and raze a city or two I think this game is in the bag. We're aiming for conquest victory, I presume?
 
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