DMI XI - Hyborem's Whisper (FfH2)

Nice progress. Any idea about how many cities the elves have left?
 
Well the correct answer was 7!

I only had time toplay 10 turns,as the turns are getting longer. Not really much to report.

I captured 3 cities and razed 2. Arendal now has 3 cities left (I think).

Wait a minute, that adds up to 8 cities I hear you say. Well a funny thing happened and I sort of let her re-capture the capital :blush:.

Not to worry, she'll soon be dead.

Sum of the casualties of the 10 turns was 1 horseman.

Reasearch was a bit problematic, as we are so far ahead militarily of the AI it is quite sad (not much of a challange at this stage). i went Masonry, Construction and Smelting (2 turns left).

We have a GE in the capital, not sure what we can do with him at this stage, is there a good wonder coming up?

Sorry for the brevity but there ain't too much to report, just build military and go smashy-smashy.
 

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Nice progress! I'll play this on this weekend, along with the Valledia game.

The Roster:

1. Imhotep >> UP NOW
2. reverend_oats
3. Ralph Jackson -- OOP until ~ July 24th
4. JayThomas
5. Ozbenno >> JUST PLAYED
6. slowcar >> ON DECK
 
I will be out of town through next Friday so I will need a skip. Hope that's not a problem.
 
Its been quite some time since turns in this SG, which is my fault. Yet there was CCC weekend this time, and this drew much of my attention. High time to progress in the quest of evil dominion, shall we ?

The first signs of armageddon appear. Pleasant ! As we have demonic citizens we have nothing to fear.

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The AI has devised a new strategy to defend cities: combat settlers :lol: !

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Of course Hyborem himself relieved him of his unhappy life immediately.

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And on with happy capturing as our armies converged in a swing down south...

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We met a new guy - Charadon of the Doviello, also a Veil follower. He is warring with Auric and Einon logos, and that's why we are getting some manes finally. Auric is totally pathetic and down to 3 cities.

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As no one can withstand Hyborem and Rosier (who sports a shiny Commando promotion now :woohoo: ) combined this is quick work.

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We create the Infernal Grimoire and get a free tech (without help of the GE). A Balor appears next to the city. I frantically pull units through the Obsidian Gates into Dis only to remember next turn we#re still at peace with the barbs. D'oh! But we should be aware of that Balor - the time of war with barbs is drawing nigh as we're #1 in score already.

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As we free tech we get Sorcery - nice.

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The last of the Ljosalfar cities falls - but Aerendel still lives. After making peace it appears she has a city behind Einon's lands, no clue how she got this one.

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We get a nice bunch of tech from her for peace, and her map.

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I've moved our army north as we should tackle Flauros now. We could dogpile Einon too as he is at war with Charadon now, but I'd like us to raze the Vampires into the ground and get some manes finally. But if you decide to go for Einon, it's fine with me too. We can train Sects of Flies now and should do so as they are damn strong. My tech path was Divination > Necromancy > Iron Working > Arcane Lore. The free Great Sage is still there, as well as the GE from Engineering. There are a bunch of good tech choices available now. I'd like us to head in the direction of Malevolent Designs to unlock Eidolons and Mardero. Not that it matters much - I guess at this point the game is won anyway, the AI can't withstand us. We can build some more settlers, there are some spots left, especially if we raze Flauros' cities.

Imhotep
 
The Roster:

1. Imhotep >> JUST PLAYED
2. reverend_oats -- OOP until Friday
3. Ralph Jackson -- OOP until ~ July 24th
4. JayThomas >> ON DECK
5. Ozbenno
6. slowcar >> UP NOW
 
Things seem to be going well. A couple of thoughts:
  • With the Doviello at war with the Elohim, perhaps we should declare against Elohim in hopes they use their sanctuary spell. It could be a time saver since they straddle the continent and we have to go though them anyway.

  • On the magic front, I propose getting as much death mana going as possible and start making magic users in quantity. Powered-up spectres with extension-two can make fast work of the enemy.
 
Turn 246: I feel the need to expidite the fall of Flauros. I insert diseased corpses into the build cues of all cities that can build them within four turns.

Settled Desparo near the gems. Qued up a warrior and set elven slaves to mine the gems. Sun node finished. Started chariot at Galvehome.

Turn 247: The Illians ask us to war against Doviello. I say no. Elohim build Pillar of Chains.

Turn 249: Get a glimse of Bruti. Quite a stack there.[02]
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Turn 250: Arcane lore in, GS arrives at Dis. GS builds academy. GE rushes Crown of Akharian. Start research toward Rage.

Turn 251: This says it all:
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Turn 252: GP born in Dis.

Turn 255: The barb balor enters Elohim lands. Start rage.
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Turn 256: War is declared on Flauro. It begins.
West
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East
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And the middle abomination.
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Turn 257: Flauro's counterattack at Bruti is single handedly turned back by Hyborem. A sample:
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Along with 15 vamps. We net 26 manes.

Turn 258: No thanks.
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Turn 259: Some political changes.
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Turn 260: Two more cities are taken.
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A mind node is started on a liberated mana node.

Turn 261: A city is razed.
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Should send a settler to claim the mana node near by this location.

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Didn't realize this was so easy with Hyborem, Rosier and the SoF that's been tagging along with them. I should have started the war 5 turns earlier.

I'd start moving troops west to set-up for Elohim. There are some manes around. Sorry, I couldn't complete the last turn.

We got a butt-load of slaves. I'm sending some to help build a temple. Some I left in the taken towns to rush a temple. That's why maintenance is high.

A GP is parked in Dis. I meant to move him to the Runes holy city but was busy gating other units.

Here is the save.
 

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Just to say I am back as scheduled so can slot back into the Roster, will have a proper look on SUnday.

Cheers

Ralph
 
The save in the last post was an autosave from 261, so I hope this is the right save as I'm playing on from this.

The current war is somewhat confusing as Flauros' flag is similar to ours. I then remember he has rubbish units and we have uber units ;)

We have quite afew manes lying about. I'm adding them to Dis just to see how big we can make it (currently 41)!

There are plenty of slaves running about as well. They are used to help courthouses along.

Rage is researched and 1 turn is spent getting Hunting and then 2 on Currency and 1 on Elementalism.

We build Stigamata of the Unborn (I was going to take a piccie of the popup but there was none).

The vampire cities start to fall.

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I send our troops across, so that when Flauros departs we are ready to declare on Einion.

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That plan has a slight hitch as his last city is miles away, so we get peace for a reasonable deal (he actually threw in a city as well but I declined).

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While I'm in the peace loving hippy mood, I get peace with Auric as well.

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These moods don't last forever though...

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Arendel is his vassal and we are at war with her as well.

The war goes on...

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and basically that's it. Einion hit us on the counterattack with everything he had and actually managed to kill one diseased corpse. He's already probably gassed. We have two stacks approaching the north and south and another in the most recently captured city.

This game is already in mop-up mode.
 

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i am back and will play tomorrow - i like mop up, at least in civ/ffh

next game on deity w/o building reqs? :D

lurker's comment: The problem on that difficulty is, of course, getting to Infernal Pact before anyone else. But you could start on, say, Emperor, switch to Hyborem, then immediately use a Worldbuilder save to switch to Deity. WB saves mess a lot of stuff up, but, if you've just started as Hyborem, most of those (resetting Great People, research, production) won't be issues, at least for the human (although it will cause some problems for the AIs).
 
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