·Imhotep·
Legendary Builder
Hello all to the 4th game of the whacky DMI series. If you have not heard of it before you probably belong to 99.99999999999999999999999999999999999999999999999% of world's population. But that doesn't matter. Before lurking or even signing up you may want to read through DMI I - Menu Surprise , DMI II - The tale of Snaga and DMI III - Casanova (still ongoing) first in order to know what to expect.
For this SG the DM SG Etiquette applies (see spoiler).
Now, what is this game all about ? Basically it's about playing a fun game. Our leader will be Monkey D. Luffy. If you don't know him at first glance you may want to read through the wiki pages concerning "The One Piece" . The SG is losely based on that famous anime. Here are the essentials:
Our leader:
Our starting position:
Note that those yellow things are not bananas but Devil Fruits . Luffy and the Straw Hat Pirates are already assembled at Luffy's hometown. Therefore now to the Variant Rules:
1. We may not use Luffy and his members until we have researched the appropriate techs (which are Flight and Fascism, in Chopper's case it's Advanced Flight). If any of our Pirates gets killed the game is lost if we can't rebirth him/her in 2 turns.
2. Luffy is a charismatic and strong leader, but he is not too intelligent. Therefore we start without any techs.
3. To win the game we must become the Pirate King. Therefore we must win by domination or conquest.
4. To win the game we must seek, find and possess "The One Piece". How to achieve this is to be discovered yet.
5. This is not a standard game, so it may well be that none of the known strategies and tactics will succeed. Just play !
The data:
Map size: Large (but don't be afraid, it plays like a standard map)
Map script: genuinely hand built by Imhotep
Difficulty: Emperor (never mind, it should play like Monarch or even Prince)
The Roster:
1. Imhotep
2. GreyFox (he will get BtS someday )
3. Rex Tyrannus (mid-term entry)
4. Ralph Jackson
5. berserks01
6. blid
A spot is reserved for my Deviant Minds fellas, preference too is given to any well known RB Civ player. Otherwise it's first come first serve.
I will provide the save when the roster is finalized. As I know the map like my right shoe I will step in after the 2nd round of turnsets has been played.
Imhotep
For this SG the DM SG Etiquette applies (see spoiler).
Spoiler DM SG Etiquette :
Alpha: The quality of your report outweighs the quality of your play. We’re here to have fun, and, of course, winning is fun, but losing in style is preferable to a boring win. Remember, your report should be a new reply to alert other players.
Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice. Shots of the F9 screens and overview shots of the empire are nice too, once in a while.
Charlie: Punctuality rocks! “24/48” means post a "got it" within 24 hours of when the last save was posted, and play within 48 hours of that ‘got it.’ Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and you’ll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later.
Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) should be arrived at via group consensus.
1. If the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn.
2. However, if there’s no consensus and you’re up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great, players should stop, and refer the question to the group.
Echo: Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.
Foxtrot: Thread spam is good. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, but don’t be rude.
Golf: Automate sparingly.
1. Workers should almost never be automated, except perhaps late-game or building a trade network. However, if you have to, set your game options to “disallow automated worker forest chopping” and “keep previous improvements.”
2. Use of the “Emphasis” buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off. Do NOT let the governor select build orders.
3. Sending units on go-to routes that last beyond your set is acceptable only if they’re heading for a rally point or if you otherwise inform your teammates. NEVER fortify Great People.
India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it.
Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice. Shots of the F9 screens and overview shots of the empire are nice too, once in a while.
Charlie: Punctuality rocks! “24/48” means post a "got it" within 24 hours of when the last save was posted, and play within 48 hours of that ‘got it.’ Waiting 47 hours to ask for a skip is lame. Punk out two times in a row, and you’ll be dropped from the roster. Skips and swaps are fine, but try to let us know sooner, rather than later.
Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) should be arrived at via group consensus.
1. If the team disagrees with you, either argue your case better, or do it their way. Do NOT just blow them off and do it your way because it's your turn.
2. However, if there’s no consensus and you’re up, do it your way and explain why. Conversely, if someone else is up, don't whine when they do it their way.
3. Similarly, overruling techs or city builds is rude and should be done via consensus, barring an emergency.
4. In extraordinary situations, sometimes an opportunity presents itself that the group didn't foresee. If the consequences of it are great, players should stop, and refer the question to the group.
Echo: Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.
Foxtrot: Thread spam is good. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, but don’t be rude.
Golf: Automate sparingly.
1. Workers should almost never be automated, except perhaps late-game or building a trade network. However, if you have to, set your game options to “disallow automated worker forest chopping” and “keep previous improvements.”
2. Use of the “Emphasis” buttons is fine, but let the group know and explain your reasoning (specialization is a major game decision). If you prevent growth in a city, let the group know and remind them to take it off. Do NOT let the governor select build orders.
3. Sending units on go-to routes that last beyond your set is acceptable only if they’re heading for a rally point or if you otherwise inform your teammates. NEVER fortify Great People.
India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it.
Now, what is this game all about ? Basically it's about playing a fun game. Our leader will be Monkey D. Luffy. If you don't know him at first glance you may want to read through the wiki pages concerning "The One Piece" . The SG is losely based on that famous anime. Here are the essentials:
Our leader:
Our starting position:
Note that those yellow things are not bananas but Devil Fruits . Luffy and the Straw Hat Pirates are already assembled at Luffy's hometown. Therefore now to the Variant Rules:
1. We may not use Luffy and his members until we have researched the appropriate techs (which are Flight and Fascism, in Chopper's case it's Advanced Flight). If any of our Pirates gets killed the game is lost if we can't rebirth him/her in 2 turns.
2. Luffy is a charismatic and strong leader, but he is not too intelligent. Therefore we start without any techs.
3. To win the game we must become the Pirate King. Therefore we must win by domination or conquest.
4. To win the game we must seek, find and possess "The One Piece". How to achieve this is to be discovered yet.
5. This is not a standard game, so it may well be that none of the known strategies and tactics will succeed. Just play !
The data:
Map size: Large (but don't be afraid, it plays like a standard map)
Map script: genuinely hand built by Imhotep
Difficulty: Emperor (never mind, it should play like Monarch or even Prince)
The Roster:
1. Imhotep
2. GreyFox (he will get BtS someday )
3. Rex Tyrannus (mid-term entry)
4. Ralph Jackson
5. berserks01
6. blid
A spot is reserved for my Deviant Minds fellas, preference too is given to any well known RB Civ player. Otherwise it's first come first serve.
I will provide the save when the roster is finalized. As I know the map like my right shoe I will step in after the 2nd round of turnsets has been played.
Imhotep