Emp01 - Rise and Rule AWE

There is nothing else to build, I think. And since we need research now more than everything else, it's OK. After that spears for Köln and Nürnberg should be build and Swords for attacking the carthagians.
 
Preturn: I advise against fortifying workers in a city. One cannot see them. I happened to notice them, but I could have missed them. Not sure why they were fortified in the first place though when there is so much to improve. We still need mines mostly, but a few squares need roads as well.

Early: Going after building a city near the Apple. Kill the Mongol town next to it first.
Tech: Trade, Weaving, Fermentation

Mid: Settle Hanover near Apple. Attack Carthage with a Sword Army. Turns out there was only 1 Num Spear there and we capture Carthage.
Tech: Code of Laws, Currency

Late: Capture Leptis Magna and destroy another Carthage town. The Carthaginians have been destroyed!
Tech: Polytheism. Started Civil Engineering.

Notes:
We have an imperial Guard Army. Save the next imperial guard (in 5-8 turns) for that army.

We have a Hardy Pioneer. I am thinking we should settle on the dot on the map below.

I was thinking of skipping the optional techs for now to try to catch up in tech. Not sure if that is best, but that is why Polytheism and Civ Eng. Only Monotheism left so 5 turns total.

Emp1_AD600.jpg
 
Great job, Greebley. The settling spot is good.
But some question I have. Why are you building libaries in the new cities and not wise-man first? To reach the next era we have to research every tech with a mark on the upper right corner, aren't we? Why don't you research the 1-turn-techs first? But I'm not sure, if we need every tech. A couple of times I got into the new era although - I think - one tech was missing.

The next leader should be reserved for the forbidden palace. The corruption is very high in our new cities.

Our opponents already have invention, so the next offense will be harder. Be careful. And also knights will appear in a couple of turns.

We should build academies in Berlin and Leipzig. That will give us a little boost in research.

Elephantinum you are on, me on deck.
 
Ya, a city there would be good I think. We definitely want more cities. We also want to grab the fur to the north.

Mostly Libraries because I want the border expansion. We are scientific so we get libs for only 40 shields which is no more than for a shrine. Monuments go obsolete not too long in the future so I figure a Lib at twice the sheilds is better.
 
I agree with a lib build. It is the cost of a wiseman and monument combined. But, Monuments never go obsolete, and even if they did, the culture would continue. The only downside is +1 maintinance, but libs open up a number of other buildings. We can always build a wiseman next for even more science.
 
Got it, I'll be able to play on Saturday.

Edit: Skip me again.

FILE NOT FOUND
Art\Units\Longboat\Longship_default.flc

I'll have to fix this before I can play again :(
I don't suppose anyone else has run into this type of thing before...?
 
pre-turn: some MM

turn1: Sword kills bow, spear the other one

IBT: engineering -> wheel

turn2: cats+champ kill bow

IBT: a mongol transporter appeared, luckily they don't attack, wheel -> sailing

turn3: moving a defensive unit from the central to coastal cities. Space a academy at Berlin in.

IBT: wheel -> slavery

turn4: found bremen, mongol-city is only at 1 -> stop offense, Berlin: academy -> toll-house,

IBT: sword dies to a heavy horse, slavery -> riding

turn5: cats+sword-army kill bow, cats+guard-army kill cataphract,

IBT: transporter unloads a heavy horse at Hamburg :(, next Imperial guard is produced, Aztec build Shangri La,

turn6: imperial guards heads for the horse

IBT: Heavy horse does no damage at carthage (down on 1HP), mongols steal cats with an horse archer, riding -> naval warfare (a good naval unit could hold the backyard clean).

turn7: take back the cats, horse archer killed, empire's pride fails at a 1 HP TG :blaw: May he rest in peace. The 2nd Great champ takes revenge and makes a slave of him

IBT: Heidelberg builds Harbor -> library

turn8: imp-guard kills heavy horse, danger averted

IBT: some more heavy horses appear near Hannover

turn9: kill a horse and a bow

IBT: A heavy horse fails at our spear. seafaring->lateen sail, Tibet builds copernicus

Turn 10: Imp.-guard-army filled
_______
Tibets are really power-full.
They build: Angkor Wat, The Colossus, Copernikus (Gartokh), GLib (Lhasa), Great Wall (Lhasa), Leonardo, Silk road (Lhasa), slave trade, sphing (Lhasa), Sun Tzu (Gartokh), Knights Templar (Lhasa), Mausoleum (Gartokh)

What strategy should we take? On our continent we are the best, but Thibet on the other continent is nearly unbeatable in AW IMO.
 

Attachments

  • 1_overview.jpg
    1_overview.jpg
    215.8 KB · Views: 83
  • 2_antics.jpg
    2_antics.jpg
    244.8 KB · Views: 144
  • 3_middle age.jpg
    3_middle age.jpg
    240.1 KB · Views: 108
  • 4_F12.jpg
    4_F12.jpg
    160.7 KB · Views: 83
  • 5_attacks.jpg
    5_attacks.jpg
    107 KB · Views: 73
I thought, we must research every tech that is marked at the upper right corner. Is it wrong? Nobody gives an answer to my question above.

Lateen sail is good to build a galeass. This can attack transporter, which wants to bring horses or something like this to Carthage or further. It was really annoying, when the horse was dropped, cause we have no cats, no offensive and only a few defensive units there. One city is guarded by a reg champ!

Why do you want Monotheism first?
 
You live and learn. Then we I made a couple of turn stupid research. Skip it immediately. Perhaps we should repeat my turns either. We are at least 8 techs behind tibet.
 
I'll solve this tomorrow night at the earliest; Wednesday is more likely. To be honest, I'm a bit frustrated with RaR for not working despite my having followed the instructions about where to put various downloads.
 
Pre turn- Research to Monothesim

Hannover to Barracks

IBT- Kongisberg build Pioneer, start granary. More Mongols

1- Kill enemies

IBT- Monotheism comes in, start on stirrup. (War Camels: 4.3.2-1 HP)

2- Nothing

3- Get a leader, Hurry Forbidden Palace in Koingesberg

Hurry Trierme in Leipzig.

4-Found Stuttgart

IBT- Keshik pops out of Choybalsan and kill sword. Will lose slave too.

5- Find Ullanbater by Mongol dyes

Carthage starts on Pioneer

IBT Stirrup- Warrior Code (MDI)

6- See Viking Galley, Declare, and sink it.

Unlanbatter has Keshik in it.

IBT- Nothing exciting

7- Raze Choybalsan, Found Bonn

8- Nothing exciting

IBT- Warrior Code, Start on Vasalage

9- Berlin to water mill

IBT Leipzig starts on Hardy Pioneer, move to gold south of Leipzig.

10- Found Salzburg

Notes:

Hook up the tropical fruit.

Use the two stacks to push into mongol territory

Start research toward alchemy (Better artillery)

Emp_01_800_AD.png


Emp 01 800 AD
 
Back
Top Bottom