WarKirby
Arty person
(And note, btw, that "can't get any stronger" wouldn't be changed by +2 attack.)
What I meant here, is that outside of your borders (which is where all offensive war happens) A doomgiver has the exact same strength as a legate. He costs more hammers, and has a much higher tech requirement, but isn't any better at killing stuff. Even just 4 strength would make a big difference.
Another thing I'm not particularly opposed to boosting. The culture bonus is supposed to be the main thing. I was afraid that +14/+10% would be too much, but maybe it isn't at that stage of the game.
I wouldn't say a 10% boost is too much at any stage of the game. Carnivals, available at festivals, give +20% culture. And a lor of temples of various religions do too. Not to mention Sylliven's Lyre, which gives +100% and can be mvoed around.
I think it'd be nice to see the Archon's rule give some positive economic modifisers. like % bonuses to gold, research, production, etc. The opportunity cost of requiring such a high level unit to cast the spell, is enough to offset significant bonuses, and I'd say the trade penalty should go.
It's not meant as as an alternative to combat duties - a city isn't likely to become dependent on it, for one thing - but more as a continuation. Cultural warfare.
An interesting way to do things, although I've never seen cultural warfare be especially effective. It's much faster to just march up to a city and take it with a few Principes. And if you don't have the military to back it up, cultural warfare isn't much use anyways, the enemy can just declare war and take it back by force.
But don't forget he's got Marksman
This is nice, marksman can be a double edged sword at times, but is good for a low strength unit.
and reduces the population of cities he attacks by 1.
I don't see the benefit to this. Aren't the reborn you get from razing a city dependant on how big it was? Doesn't reducing it's population hurt you in the long run? I don't see the benefit to this at all.