rocklikeafool
Warmaster
Hawkwood said:Iceciro said:Could maybe we work the scion priests in as commander units? Maybe even with a percentage chance to convert trickle-downing into the units they command?
This is the solution I like the best, it makes use of a really nice new mechanic, resolves the problem with Doomsayer stacks and can be done in a way so it doesn't intrude on the mechanics of other civs. For example if the few command promotions they can take (if any) is more focused on a different type of support than just helping winning battles then it doesn't really intrude on the Bannor (since they can't grow their own commanders, can't construct a chain of command with multiple commanders and the commanders doesn't increase their strength as drastically as the Bannor's). Apart from the aforementioned "Chance-to-create-a-reborn" promotion, they could also have one similar to Cannibalism and perhaps one with a minor strength increase. 2-4 (since they can't have multiple commanders following each other) units with a chance to create a reborn, a Cannibalism-like effect and slightly higher strength is very different from the massive armies the Bannor can create.
What would be gained by that as opposed to making the priests personally stronger, or granting other units a natural ability to generate reborn, or to take a promotion which gives such ability?
I agree with Xienwolf. However, if others wanna "fix" GCs, particularly making Scion Priests into a unit like the Bannor Captian or the Chislev Warcheif, I suggest someone makes a modmod. There's plenty of "room", so to speak, in the code to do that, according to what Xienwolf and others have said. There's even a Thread called "Modmodders Guide to Fall Further" to make it easier.
I'd try (I say try cuz I'm still learning a lot of code) to make the modmod myself, if I agreed sonething needed to be done. Originally, yes, I saw a problem. But as it's all been explained in this thread, I don't see any balance issues with anything that's been brought up so far, except I'd like to see the Scion priest nerf go from -2 to -1. But that's not enough to base a modmod off of.