[to_xp]Gekko
QCT junkie
hehe, I guess I'm too much of a barb-hater to get in touch with the Elohim lifestyle
anyway, Vehem, I'd love to hear your thoughts about the raider promotion automatically destroying bear dens and the like, if it's designed to work the way it works right now or if it could use some changes. I took a glance at the improvementinfos.xml file, and imho a few too many improvements are gonna be auto-razed it seems. didn't scroll through the whole file yet, but the broken sepulcher comes to mind as a good example. does <bpermanent>0<bpermanent> mean that it's gonna be destroyed if you move a raider unit on it? cuz that looks like a waste of death mana.
anyway, Vehem, I'd love to hear your thoughts about the raider promotion automatically destroying bear dens and the like, if it's designed to work the way it works right now or if it could use some changes. I took a glance at the improvementinfos.xml file, and imho a few too many improvements are gonna be auto-razed it seems. didn't scroll through the whole file yet, but the broken sepulcher comes to mind as a good example. does <bpermanent>0<bpermanent> mean that it's gonna be destroyed if you move a raider unit on it? cuz that looks like a waste of death mana.