Or change it so that spell range can only be enhanced if the spell STARTED with a range to it.
Sounds safer. I can't think of any buff spell that'd be really abusive moved from 0 to 1, but someone might. OTOH modding is hardly about always doing the safe thing...
BTW - +1 to spell range seems quite powerful - I'd still happily pay for it as it's own promotion. Something like SE I is +1 move for summons, SE II is +1 range, SE III is +1 more move and (maybe) SE IV is +1 more range.
That's pretty much what we ended up doing when we discussed it earlier. I'm going to rename the "Spell Extension" promotions to make them sound more summon related (open to suggestions?) and have a new promotion that extends the range of "direct" spells at some later point.
If someone steals his treasure, then he'd go on a rampage until he gets it back and then settle in whatever city his treasure has been moved to. (Maybe the promotion should also be given from the promotion or unit form of the equipment too?)
Not a side of it that I'd looked at, but that makes sense. I'm going to try having a play around with the Mazatl and see how I can bring them under control - until now I'd been working on limiting the commerce, but the hammer benefits of deep jungles are actually fairly significant too, as well as the bonus from trade routes. I'm thinking of hiking the num cities or distance maintenance for Lost Lands a little already - but I'll see what else I can do.
[to_xp]Gekko;7203788 said:yeah, I like magister's idea too. better not steal from the dragon!
I also tried to change them directly through the FFHBUG config file - with no success. (using FFH0.33c and Fall Further 0.42g)
Off the top of my head, library, and the things they have UBs for. The 'pedia entry for the civ and/or the gate lists them though.I was currious about a few different things though. One, for the Kandi civ which buildings are required to summon their portal critters? Is it the same as for the sheiam (sp)? This might have been answered in the 125 pages of this thread but I haven't gotten around to digging through the whole thing =P. This mod mod is serious enough to deserve it's own sub forum, and is certainly generating enough discussion.
Right-click the shortcut -> Properties, and change the target line to end in:My link to directly load fall further .42 still tried to load FF2 .32 (and therefore fails) so I have to load BTS and then load the mod each time I want to play. Is there a work around for this that I'm missing?