Psychic_Llamas
Wizard in the Making
what about the tower that Perpentach was entombed in for so long? provide mind mana anyone? small chance of giving any unit to enter the square crazed promotion?
Off the top of my head, the volcano that the Cualli hid in [...]
what about the tower that Perpentach was entombed in for so long? provide mind mana anyone? small chance of giving any unit to enter the square crazed promotion?
I'm going to have them as 2 separate archery lines, with the crossbows/arquebi stronger in direct combat but Longbowmen/marksmen far more effective at range.
While I realize there is a lot of magical healing available in a Fantasy setting, but historically one of the reason guns, even the early ones, did so well is the wounds they cause. I once, as a lad, asked my history teacher Dad that if an Apache warrior was supposedly able to crank out X many arrows (lots) versus Y amount of bullets (few) by the Army, how come the Army generally won? His answer was that if an arrow doesn't kill you, the wounds are easily treated, especially initially. Bullets not only cause secondary exit wounds, but often shatter and thus cause festering wounds. So it would seem that fire-arms should get a damage bonus as well as obviously having a negative versus fire attacks. (Are they more susceptible now? I'm not sure)
With that in mind, perhaps the fire-arms should have some of affect like "disease" in that they cause nasty wounds that are harder to heal w/o magic. Plus, perhaps a promotion for cannons would be "Canister" which provides a bonus versus ground units. Plus, I would think that if possible, that perhaps the first cannon should be a bombard and it should be limited to roads. I seem to recall there is a way to make a unit restricted to roads. This would more accurately reflect the early cannon instead of jumping from trebuchets to directly to more sophisticated artillery.
research bonus from huts is way too small: NOW I prefer money , it helps to keep research at 100%, or warrior, scout. in turn 8 Keelyn was eliminated and NB! loki was killed: so was loki already in game...
Tested in deity level, though, that may explain small research bonus from huts
<Goodies>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
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<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_WARRIOR</GoodyType>
<GoodyType>GOODY_SCOUT</GoodyType>
<GoodyType>GOODY_EXPERIENCE</GoodyType>
<GoodyType>GOODY_HEALING</GoodyType>
<GoodyType>GOODY_BEAKERS_LOW</GoodyType>
<GoodyType>GOODY_BEAKERS_LOW</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
</Goodies>
EDIT: Current thinking is;
The damage limits on the ranged attacks strike me as too high. I messed around with ranged attacks for archery-types in a non-FFH2 mod and ended up using much lower figures. Otherwise ranged units became the dominant factor ("Queen of the Battlefield" - more like artillery) and the AI couldn't cope.
10. Added "Stalker" promotion - allows unit to automatically gain "Forest Stealth" (become invisible) when in Forests/Ancient Forests.
11. Added "Shrouded Woods" - Requires: Svartalfar, Tracking. Grants the "Stalker" promotion to any recon unit visiting the city.