[to_xp]Gekko
QCT junkie
a couple thing I've noted in my current Austrin game ...
first of all, Trackers ( ranger replacement, upgraded from explorers ) don't get the "ignore terrain movement cost" ability that explorers get, right? just asking cuz I was having lots of fun with my explorer party zipping around the map and when I upgraded them they were way slower although more powerful
I think there is an issue with pathfinding when you group units that have the "ignore movement cost" with other units that do not get that, though. I have a stack made of Harmatt ( ignores movement blabla ) + some high-lvl trackers that do NOT have the ignore movement. and I can clearly see that the pathfinding algorithm behaves like the party could ignore terrain cost, which leads to it happily going through hills and forests and basically moving one tile per turn and taking ages to move around. pretty annoying
first of all, Trackers ( ranger replacement, upgraded from explorers ) don't get the "ignore terrain movement cost" ability that explorers get, right? just asking cuz I was having lots of fun with my explorer party zipping around the map and when I upgraded them they were way slower although more powerful

I think there is an issue with pathfinding when you group units that have the "ignore movement cost" with other units that do not get that, though. I have a stack made of Harmatt ( ignores movement blabla ) + some high-lvl trackers that do NOT have the ignore movement. and I can clearly see that the pathfinding algorithm behaves like the party could ignore terrain cost, which leads to it happily going through hills and forests and basically moving one tile per turn and taking ages to move around. pretty annoying
