Wahhab? For the last I grapple with thee, from hell's heart I stab at thee, for hate's sake I spit my last breath at thee
From what I've read, Saudi Arabia supported and funded Wahhabism back in the 18th century in exchange for their support of their legitimacy. This deal bound Saudi Arabia into a practice of radicalizing their nation, and in turn, surrounding nations.Wahhab? For the last I grapple with thee, from hell's heart I stab at thee, for hate's sake I spit my last breath at thee
Fixed.Pretty sure you mean Iran (rather than Iraq) throughout.
This isn't everything I have in mind for this branch, in particular I want to expand the space element of the mod somewhat. Ideas here include:
- replacing the Apollo Project with a series of projects required to ultimate reach the space race victory
- some purpose of going to space even without going for space victory, e.g. building satellites for economic benefit
- rebranding the Space Victory projects from Alpha Centauri spaceship parts to modules of a Mars colony base (i.e. instead of building the space ship you would build the Mars base part by part)
But my plans here are still vague and I need some time (and suggestions) to decide what to do exactly, so I wanted to push the current state already to get feedback and more ideas.
lunch [...] "recipes" [...] food stuff (chickens need gravity to swallow, potatoes need to filter out the toxins in the martial soil)
If I'm not mistaken, he does live in Turkey.Maybe you should grab something to eat before writing up longer posts, you seem pretty hungry.
Space program can include a bunch of milestones.
First build a space lunch facility (national wonder) that must be within a certain latitude (in the atomic age, restriction lifted in the digital age, including the ability to build an additional lunch facility)
Second build a space program control center (allows city to build space program materials, with a max of 3, and exponential increase in production cost
Materials are brought to the lunch facility
Space programs have "recipes" requiring to build multiple different components to the lunch facility
Recipes include:
Lunch a communication satellite
Lunch a animal mission (unlocks manned mission)
Lunch a manned mission (unlocks space walk mission)
Lunch a space walk mission (unlocks a lunar orbit mission)
Lunch a lunar orbit mission (unlocks a lunar landing mission)
Lunch a lunar landing mission (creates a space race monument for the first completion)
Other projects for space include:
Lunching satellites to explore outer planets
Lunching a space telescope
Lunching space station
etc.
Now I am a firm believer that this game should support the Venusian Atmosphere Colonization project (NASA Link). but Martian Colonization will require a lot of genetic engineering, both of our food stuff (chickens need gravity to swallow, potatoes need to filter out the toxins in the martial soil) and of our selves (at 1/3 earth gravity, we have reason to believe that mars will kill modern humans after a prolonged stay). So I am all for adding those elements to the game. But then we need to have a discussion about the near future of commercially available CRISPR/Cas9 genome editing.
Personally I believe that the space victory should include asteroid mining and building a space elevator on the moon with a Venusian Sky-City. But Mars has had more literature.
That's a bit more detailed than what I had in mind but in general it's very similar to my thoughts which is a good sign. In my mind, there is a couple of elements to the overall idea of "space" that I would organise as follows:As for incentives,
1. Spy satellites, which can inform you when a city starts a building a world wonder, a nuclear warhead, or a new city?
2. Space stations allow you to produce science in exchange for space part materials (so lunch a research project for the station to conduct)?
3. telecommunication satellites help you spread culture and can give you additional trade routes?
4. Can create a golden age for landing on the moon first?
I thought about that too, can we at least draw stuff into the interface with Python? Even a simple 2D graphic that fills over time would be nice.I had the idea of highjacking the spaceship screen to view the mars base, but that is hardcoded in the exe. But it should be possible to create an overview like the city view mod in civ3.
Techs that give bonus yields to improvements are scarce, and I dont think they should be packed up in the global era.
The difference between the civs that make it into global era and civs that can only acquire late game techs by lucky trades and the resurrection mechanic is already quite big.
I'm not sure we should open that gap wider.
Sputnik comes before Manned Orbital Flight. The way i would do it:2. A track of projects that are the requirement for the space victory (now Mars colony modules), replacing the "Apollo Program" project. My idea is that these projects need to be completed sequentially, and each of them gives a bonus to the first civ to complete them. Maybe civs after the first should also get a production bonus to allow them to keep up. The current list is:
- Orbital Flight (i.e. man in space): +4 experience to Air units for the first to complete
- First Satellite (i.e. Sputnik): enables building Satellites, first to complete causes one turn of anarchy to civs that have Orbital Flight completed
- Lunar Landing (i.e. Apollo Program): enables building Mars colony modules, first to complete receives a free Golden Age
4. A bunch of buildings, wonders and projects more or less related to space. This includes some new stuff and changing existing things to integrate better with other elements that would be introduced. In particular, some wonders would receive new effects that buff the effects of satellites, making them useful if you already invest in space.
- Launch Site (Spaceflight, national wonder): minimum latitude limits, +100% space production in the city (I don't think we need additional buildings as requirements for space parts)