[Feature] Late game content and building changes

I agree that aviation is really the "flight" tech.

I wonder if intercontinental flight is a world wonder? I'd love to see this historic event incorporated into the game. Maybe asan event that triggers when someone builds the first plane?
 
Spoiler :


Wouldn't it be nice if the pedia also has a page with the techtree?
 

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New update:
- added Drone unit (Automation): can enter enemy territory, acts like a spy, can execute destroy building, destroy project and assassinate missions
- Scrub Fallout requires Nuclear Power and takes longer
- added Satellite unit (Satellites): can enter enemy territory, invisible to all units except satellites, starts with Sentry, can join cities as Research Satellite (+3 science), Commercial Satellite (+3 gold) and Military Satellite (+3 espionage)
- added Spaceport building (Spaceflight): requires latitude 30 or less, +100% global spaceship production
- new art for Trading Company
- added Stadium (Television): +2 happiness, +1 happiness per 10% culture, +1 happiness with Hit Football Events, +25% culture with power
- changed Amphitheatre: renamed to Arena, no happiness from Hit Football Events, new art, obsolete with Television
- renamed Colosseum to Flavian Amphitheatre
- added Ballistic Missile project (Rocketry): enables ICBMs, first to complete receives a free Great Engineer
- added First Satellite project (Spaceflight): requires Ballistic Missile, enables Satellites, first to complete causes anarchy in other civilisations currently working on the First Satellite project
- added Man in Space project (Spaceflight): requires First Satellite, reveals the entire map, first to complete receives +4 experience for Air units
- renamed Apollo Program to Lunar Landing (Spaceflight): requires Man in Space, starts a Golden Age
- added Mission to Mars project (Satellites): requires Man in Space, enables space ship parts
- each civilisation must build their own instance of Ballistic Missile, First Satellite, Man in Space, Mission to Mars
- double production for Ballistic Missile, First Satellite, Man in Space after the first civilisation has completed the project
- +50% production for Mission to Mars after the first civilisation has completed the project
- First Satellite, Man in Space, Lunar Landing and Mission to Mars benefit from spaceship production modifiers
- SDI requires Laser
- removed the map revealing effect from Spaceflight
 
- added Man in Space project (Spaceflight): requires First Satellite, reveals the entire map, first to complete receives +4 experience for Air units
Would it be possible to make a 'Global Positioning System' project that provides the 'reveals entire map' bonus? That was a huge 20-year engineering project that deserves some attention. Perhaps the 'Man in Space' could give a +10% :science: bonus to each Spaceport, to compensate for removing the map bonus? Likewise, the GPS project could give every unit a 'ignores movement restrictions' for unroaded tiles?
 
I will add a GPS project (not done here with this update), but it comes a bit late to make sense for the reveal map effect. Movement bonuses make more sense.
 
Maybe I can also make a civ3 like palace viewer with the same methods. So you can design your own palace.

Just in case you didn't know, there is an unfinished throne room in civ4 already. Under chipotle press ctrl+shift+d and you can select throne room in the first tab.
 
How about Supercarriers as a unit, requires radar, nuclear power, and power projection, to represent Nimitz and Ford Class carriers, has a complement of up to 6 planes, requires uranium
 
Just in case you didn't know, there is an unfinished throne room in civ4 already. Under chipotle press ctrl+shift+d and you can select throne room in the first tab.

I didn't know that. I will check it out.
 
New update:
- added Drone unit (Automation): can enter enemy territory, acts like a spy, can execute destroy building, destroy project and assassinate missions
- added Satellite unit (Satellites): can enter enemy territory, invisible to all units except satellites, starts with Sentry, can join cities as Research Satellite (+3 science), Commercial Satellite (+3 gold) and Military Satellite (+3 espionage)

The drone seems very interesting.
I presume only one satellite would be able to join each city, and there would be an option to change/remove a satellite after it is settled?


- added Stadium (Television): +2 happiness, +1 happiness per 10% culture, +1 happiness with Hit Football Events, +25% culture with power
- changed Amphitheatre: renamed to Arena, no happiness from Hit Football Events, new art, obsolete with Television

But why make arenas go obsolete?
Other buildings that gives percentage bonua to city outputs (railway stations, power grids, supermarkets, etc) do not by effect replace any other buildings.
The ampitheaters going obsolete, combined with the fact that we already have lots and lots of culture buildings, would probably just make players avoid the tech as long as possible.




- renamed Colosseum to Flavian Amphitheatre

Ooh, but I think 'the Colosseum' sounds much cooler.
 
The drone seems very interesting.
I wish they could do a little bit more, but all other existing missions weren't appropriate.

I presume only one satellite would be able to join each city, and there would be an option to change/remove a satellite after it is settled?
No, it's unlimited. It's the late game so you can go wild with power stacking. It's a big production investment anyway.

But why make arenas go obsolete?
Other buildings that gives percentage bonua to city outputs (railway stations, power grids, supermarkets, etc) do not by effect replace any other buildings.
The ampitheaters going obsolete, combined with the fact that we already have lots and lots of culture buildings, would probably just make players avoid the tech as long as possible.
Yeah, I also realised that this forces you to build another power consuming building to get back the effects you could have previously without consuming power. It makes more sense to not have Arenas obsolete and make it a prerequisite of the Stadium.

Ooh, but I think 'the Colosseum' sounds much cooler.
Oh well.
 
By the way, if someone is graphics inclined (@merijn_v1 ), the Satellite unit art could use some improvement to look a bit more realistic. I don't know if the model itself needs to be reshaped but better textures would already help I think. If someone wants to create/import a different model from scratch that would also work. The current model is literally the only thing I could find in the database.
 
If science satellites are going to be inplemented, wouldnt it make sense to re-implement the recurring 'future tech' that gives happy/health bonuses every time you research it? Because sarellites is already a pretty late game tech anyway.

After all, the future will be better tomorrow!
 
Transhumanism does exactly that.
 
I will add a GPS project (not done here with this update), but it comes a bit late to make sense for the reveal map effect. Movement bonuses make more sense.

There is "reveal map" (the last ten black spots are finally explored, always a 'meh' moment for me).

And there is "all the map is permanently visible". Recon missions or even the new "spy satellites" can also be obsolete once the GPS system has gone life.
 
What do you think the GPS does?
 
Well, I know that the RL GPS is not a satellite observation system - in fact, it's just a synchronization system that allows everyone to know their own location in the world. But we already have such a system, it's called "map", where the players navigate their units instantly even in the classical and medieval ages.
  • So, my first suggestion for the effect is that it could lift the fog of war on the entire map, permanently. This would represent how a dense network of satellites should give access to enemy troop deployments, and knowledge means advantage. I'm speaking here mostly about my vanilla RFC experience, but... when at naval war, I usually launch all carrier fighters for recon missions to find the enemy ships that my cruisers then hunt down. Recon with blimps was also my favorite tool to learn of enemy deployment. Permanent fog reveal to get rid of such micromanagement in the global times, that would be great. [Edit: this effect would however give no advantage to the AI, which always knows where my units are and thus has no needs for good recon.]
  • A different suggestion more tied to the economic effects of a GPS: Unit upkeep -25% (for you and all OB partners); away costs for troop deployment -50% (for you and all defensive pact partners). So if you have many units, and many of them outside your borders (like carrier groups, marine strike teams, actual invasion forces, spies and so on) you have to pay significantly less upkeep.
  • Access to GPS could also make your units faster (+1 movement in enemy territory; +1 reach for aircraft; ships don't stop cold when crossing borders). And/or it could be the requirement for really advanced units like mobile infantry; mobile artillery; not to forget drones. Drones stop working without GPS; and mobile stuff loses their extra movement.


But, if you introduce all that late game content, what is going to happen in case of a combined nuclear/information war? The AI is less scrupulous with regards to nuking people. Is there already a nuclear war deterrent in the diplomacy mechanic? And will it be possible to kill enemy satellites with your own satellites?
 
My idea for an updated SDI project are the following effects:
- your own Satellites can intercept enemy nukes (i.e. having a satellite in a city defends against nukes)
- your own Satellites can attack enemy Satellites on the same tile

As for GPS my best idea was Commando promotion for all land units and another promotion (or extra XP) for air units to represent satellite targeted strikes.
 
I think it would be nice if the different satellite specialists have a different (body) color. This makes it easier to see which types is settled in the city.

The projects page of the pedia is broken. I get an unidentifiable C++ error when I try to open it.
 
Yes, I'll try to differentiate satellite icons more.
 
Yeah, I also realised that this forces you to build another power consuming building to get back the effects you could have previously without consuming power. It makes more sense to not have Arenas obsolete and make it a prerequisite of the Stadium.
It makes more gameplay sense to not obsolete them, that's true. I would suggest making arenas part of the free buildings for new cities in later eras if they aren't already.
 
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