Andrew Johnson [FXS]
Prince
- Joined
- May 15, 2020
- Messages
- 394
Does anyone know how to distinguish the different barbarian clans? All well and good that they now get white city state borders if they were a barb camp before, but since the clans have different behaviours, wouldn't it be handy to be able to see to which clan they belong? The names aren't really helpful unless there is a formula I haven't spotted yet. I saw a "bent tree" on the coast, so if that's a coastal clan then the name didn't help that much. Everything fishy (ghost fish, grey shark) would hint toward a coast clan, sure, but bent tree?
There's no immediate way to tell. The names should be evocative of the clan type (your Bent Tree is a hills clan - admittedly not entirely clear, but I'm imagining rocky, scrubby hill pine), and the icon is linked to the name. There's a little system - rocks, hills, stone = hills. Storms, sky = rover or chariot. Certainly all the sea clans are named something nautical. But the Fire Ants (jungle)? The Setting Suns (hills)? There are about five clan names per clan type, so after a few games you should be able to identify them. We toyed with using historical names (Moken, Bugis, Woku at sea; Jurchen, Hun, Xiongu on horseback; Wa, Picts, Tamang in the hills), but balked at identifying even historical peoples with the category of "barbarian." The geographic/animal feature seemed to fit more with the "Carlbarian" idea rather than actually creating thirty new "mini-civs" (there is a lot involved in researching/clearing civ choices). But we still wanted to have a bit of personality, so it's not just going to be "HILL DUDES"