Valkrionn
The Hamster King
As far as I'm aware, captured units always upgrade into the capturing civ's units... Never seen it otherwise, at the least.
As far as I'm aware, captured units always upgrade into the capturing civ's units... Never seen it otherwise, at the least.
Pretty unlikely that we will do anything like the CivRev mod anytime soon. Tons of things on the design docs already which are continually being pushed aside for other ideas that swarm in. Main reason we don't tell people what our plans are for the future of the mod are because we keep on revising and expanding on ideas and haven't the time to develop them all.
I was thinking about something like Revolution for FfH/FF lately too, because I really like this mechanic, but FfH/FF is very different to BtS in many respects, not only from a lore perspective:
One problem: At the moment it makes only sense to let the barabarian cities become the Clan of Embers "civilization". You could get around this by adding dwarven, human and elven barbarians, but then you would have to take care that a barbarian city stays with a certain race and is not producing a potpourri of units from different races.
Another problem: There are some civs which are very likely to split in two civs. Take the Ljosalfar/Svaratalfar or Amurites/Khadi for example. For most of the other civs it is more difficult. Why the hell should an elven race revolt in the middle of Clan of Embers territory, if they never lived there or how likely would it be that the Bannor found their own state in Khazak? You could around this by allowing the same civ under different leaders, but you are limited by the number of possible different leaders then.
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Another problem: There are some civs which are very likely to split in two civs. Take the Ljosalfar/Svaratalfar or Amurites/Khadi for example. For most of the other civs it is more difficult. Why the hell should an elven race revolt in the middle of Clan of Embers territory, if they never lived there or how likely would it be that the Bannor found their own state in Khazak? You could around this by allowing the same civ under different leaders, but you are limited by the number of possible different leaders then.
I am more interested less of your own cities revolting than barbarian cities becoming minor/major civs later on. I mean in a way if barbarians have cities, large territory with roads, farms and the like, then they aren't barbarians anymore, right?
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