[FfH II Art Team Blog]

Great to see you back Ploep, how're things? Its been a while.
 
Wings on a grim reaper... choice. :)

It occurs to me that I'm wrong about shadows being the only T4 unit without unique graphics -- berserkers are also still hordes of norse men. The only reason why I point these things out is because the custom units the art team has created for FFH2 are all so damned good. The "plain jane" BtS units stick out like a sore thumb next to them.
 
I just noticed in the changelog for patch z

"New luchuirp archmage model by Sezereth"

I thought dwarves couldn't go beyond adepts in the arcane line?
 
The new Donal Lugh model looks great.... but he's missing something.

Where is the shield Kael described? He seems to only have a sword.

Looking at the Empty Bier itself in the pedia, it seems that it already has a unique model, which looks pretty darn good. Perhaps just attaching that to him would be good. Maybe reduce the poly count a little if need be.
 
The Kuriotate airship seems to have some texture issues. Several parts of it are bright pink. My experience with modding Oblivion tells me that means a missing or improperly defined texture.

Does anyone else see it like that?
 
thanks ;)

so, here is the new Model for Arthendain.
attachment.php
 

Attachments

  • arthendain.jpg
    arthendain.jpg
    133.1 KB · Views: 631
Looks fantastic Sez, fits in well with what you've already done with the small folks.
 
ok, I created the dwarven crossbowman and the berserker from the arthendain basemodl.
here a pic of the berserker (crossbowman looks similar, but without horns and red runes).

berserkern.jpg
 
"Awesome" doesn't describe how gorgeous those units look.
 
Back
Top Bottom