[FfH II Art Team Blog]

As far as I'm aware, Stonewardens are only Dwarven when you're dwarven.

Likewise, Priests of leaves are only elven when you are.

I'd say that unique dwarven/elven models for those, are more required. Technically, it would be nice to have race-specific models for all the priests, but that would be rather excessive work. How often does someone really play AV Ljosalfar?

I'd think the elves could use human priests, or at very best be last priority. I reckon Dwarvern and Orcish priests have the highest priority.
 
I believe Stonewardens used to always been dwarven, but that was changed a long time ago.


Elves having human priests does seem odd to me. Elven priests of the leaves for Humans make more sense. Satyr priests for the elves even make more sense than human ones.
 
I'd think the elves could use human priests, or at very best be last priority. I reckon Dwarvern and Orcish priests have the highest priority.

I'm thinking more of an Elven Priest of Leaves for elven teams, or a Dwarven Stonewarden for dwarven teams.
 
While noone works on Pillar of Chains, I decided to make this "evil" version:

Tried to shape it looking at icon:
293a64n.png


From Nifviewer:
2d7ymgz.png


In the game:
f3xlc6.png


fScale 85-100.0
Interface scale 0.2-0.3
 
While noone works on Pillar of Chains, I decided to make this "evil" version:

Tried to shape it looking at icon:
293a64n.png


From Nifviewer:
2d7ymgz.png


In the game:
f3xlc6.png


fScale 85-100.0
Interface scale 0.2-0.3

How the hell did Flauros build this overnight?
 
It looks too dark, but from what I can see it looks nice.
 
Hmm the base does look a litle excessive. Maybe its just the scale though?
 
You didn't scale it too much, the scale is cool.

The base is a bad idea though, I'd remove that entirely. allow other things to occupy space around it.

Also, it's not chain-y enough. The dark color ir has in the picture, is only because it's silhouetted against sunlight in the background. It should have lots of chains, and bodies on it, and not be so dark, I think.
 
Also, it's not chain-y enough. The dark color ir has in the picture, is only because it's silhouetted against sunlight in the background. It should have lots of chains, and bodies on it, and not be so dark, I think.

And maybe not tower over the entire city ;)

Personally my favorite wonder backstory.
 
can you make it look more like chains, too?

Perhaps just photosource a chain picture off the internet, scale down appropriately. Copy and paste it 5000 times, making them all overlap and look intertwined.
 
Well, initially the "basement" texture was "skulls", but they are too huge if you look at city.

Anyway, I've removed basement, retextured it to be not that dark and added a transparent plane with chains as Warkirby suggested.

t6qr10.png
 

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Well, initially the "basement" texture was "skulls", but they are too huge if you look at city.

Anyway, I've removed basement, retextured it to be not that dark and added a transparent plane with chains as Warkirby suggested.

t6qr10.png

Well, that looks nicer, but it's not what I was suggesting at all.

I meant chains wrapped around the pillar itself, textured on.

It's a "Pillar of Chains" not "Pillar with chains hanging off it" :P
I generally envisioned it as being visually, almost nothing but chains, with people tangled in them
 
Hmm, I'll try to make a better texture :).
I've made a similar wrap on both sides with a bit of stretching so it's hard to make a good texture "around" it and I am a bit lazy to re-wrap it, but I will try to do my best :).
 
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