In previous versions of FFH2 I always raced to get Feral Bond and bring my good friend the Baron into the world. I loved the game within a game of building up a strong Werewolf army and going after AI civs while leaving my other army at home to defend.
In my first game of .30 I have to say the Werewolf Game has really gone awry.
First, you don't get Werewolves that much anymore. It used to be that lychanthropy would spread almost every time a Werewolf killed another living unit. Now, in my game, it seems like it is more like 1 in 7 conversion rate.
I wouldn't mind this, but...
Every Werewolf except the Baron comes with the Enraged promotion. And, in my game, EVERY damn werewolf over time has turned into a barbarian Werewolf unit. Some Blooded Werewolves turned rather quickly, but even more agonizing was when powerful promoted Greater Werewolves turned and wreaked a little havoc before being killed. Every Werewolf turned! It is frustrating to lose experienced units every time like this.
OK, I know someone will say, just get Law Mana and lay Loyalty on each new Werewolf. Voila, problem solved. However, what if you have no mana nodes (this is mid-late game) and simply cannot get Law Mana? Then, I guess you are screwed and you just have to take the Baron out of the game, right?
But, how about this suggestion...let's go back to the way it was a few versions ago. Don't give every Werewolf the Enraged promotion and for those with it, let it wear off after time. Then, they might stick around awhile. Otherwise, you might just as well make each converted Werewolf a barb unit immediately because that is what they will become in time.
Yes, if you can get Loyalty, fine, but if not, this would make playing with the hairy guys a lot more fun like before.
In my first game of .30 I have to say the Werewolf Game has really gone awry.
First, you don't get Werewolves that much anymore. It used to be that lychanthropy would spread almost every time a Werewolf killed another living unit. Now, in my game, it seems like it is more like 1 in 7 conversion rate.
I wouldn't mind this, but...
Every Werewolf except the Baron comes with the Enraged promotion. And, in my game, EVERY damn werewolf over time has turned into a barbarian Werewolf unit. Some Blooded Werewolves turned rather quickly, but even more agonizing was when powerful promoted Greater Werewolves turned and wreaked a little havoc before being killed. Every Werewolf turned! It is frustrating to lose experienced units every time like this.
OK, I know someone will say, just get Law Mana and lay Loyalty on each new Werewolf. Voila, problem solved. However, what if you have no mana nodes (this is mid-late game) and simply cannot get Law Mana? Then, I guess you are screwed and you just have to take the Baron out of the game, right?
But, how about this suggestion...let's go back to the way it was a few versions ago. Don't give every Werewolf the Enraged promotion and for those with it, let it wear off after time. Then, they might stick around awhile. Otherwise, you might just as well make each converted Werewolf a barb unit immediately because that is what they will become in time.
Yes, if you can get Loyalty, fine, but if not, this would make playing with the hairy guys a lot more fun like before.