Filthy Americans!

lol, whose turn is it?
It had been idle for so long, I even forgot that I subscribed to this game :)
 
Er... perhaps skip Cube since its been a few days now
 
i dont know where he is, but we may simply have to play without him for the remainder of the game if he does not return.

at any rate, i will proceed to play.

EDIT: upon further consideration, morred will have to post a save file before anyone can play.
 
TURN 1- pottery discovered. researching writing next.

TURN 3- a warrior was attacked by a barb but won, i let him heal

TURN 5- settler built. building archer next

TURN 7- sorry, morred, but new york is founded two squares above of your recommendation, which is in my opinion a far superior location.

TURN 8- archer built. work begins on another settler to block hatshepsut's expansion south.

TURN 9- writing discovered. open borders signed with hatshepsut to explore her land. iron working being researched.

TURN 15- after passing through egypt, our scout stumbles upon a roman warrior. we say hello.

the world according to america:


i would go ahead and send the settler to build right where the marker is.
 
I'll play it tomorrow.

Also I think its time to cut it down to 10 turns per player now.
 
Surprisingly a fairly eventful turnset, which began our struggle for land with Hatty.

Turn 1
NY expands and takes in the pig and copper resources, I notice here that Hatty is short of copper, but with horses her War Chariots will be a pain if we fight her early.
I'd prefer not to have to deal with barbs coming from behind us and send a warrior in NY southwest to lessen the foggy regions.

Turn 2
Our scout finds the Roman lands to the NE of Hatty. Seeing how desert with only a copper resource separates them, I wouldn't expect anything but a junk city from Hatty to grab the Copper here.

Turn 3
Done with the farm, our worker goes after our copper.
Also our southern warrior spots a barb warrior emerge! Good thing I sent him there then huh? ;)

Turn 4
Washington goes from completing our new shiny worker to a Library (I like Libraries :) ).
The worker heads off to get stone suitably quarried, possibly for a run at Pyramids later?
Boston is founded in suggested site, while not immediately having any resources to work, only needs 10 turns then it grabs pig, corn and horsies! Nothing can stop that right? :cool: Oh yeah I start an archer there too.

Turn 5
IBT our Warrior smacks down the barb without breaking sweat and takes up his optimal fog liifting area.
NY's work boat is completed and immediately gets to work on that Clam, with food a bit higher there now + the copper mine being done soon, I start a Granary. NY might also have grown to size 2 this turn but I wasn't paying much attention to that :p

With Washington at its happiness limit, I avoid growth and grab a few extra hammers.

Turn 6
Hurrah! We have Iron working, which reveals Iron close enough to work near Washington. My brain decides to go AWOL and I pick sailing for the trade route and potential lighthouse for NY. But at least it only takes 5 turns.

While we dsicover Iron working, Hatty adopts Slavery, which suggests she only just got Bronze working.

QUICK HISTORY LESSON
IRON > BRONZE

:D

Oh yeah we now enter the classical era, however without any classical music which somewhat spoilt the moment.

Turn 7
Our homesick scout reveals that JC has Copper too. Pretty useful if he doesn't get on well with our Egyptian neighbour in the coming years.:ar15:

Also start a road that I end up neglecting to get Copper hooked up.

Turn 8
While sending a spare warrior a little to the west of Boston, I spy a settler and warrior dawdling along. It seems Hatty doesn't want us to make a chokepoint here :cry:

Turn 9
Nothing to see here, move along.

Turn 10
The worker completes part of the road for the Copper, then I inexplicably send him to start a road from the newly quarried stone to Washington.

But rather disastrously, Hatty founds Heliopolis right next to Boston and takes in the Corn which we would grabbed after one expansion. :mad: Seems she wasn't following the script we had set out, and with Hatty being Creative, we won't be stealing any land from Helio anytime soon. At the moment only an unpromoted warrior is stationed there, but an archer is just a few tiles away moving to fortify it.


Ahhh the turn was going so well until Heliopolis blew away our hopes of sealing off the south. I feel we're going to face a real struggle to stop Thebes and Helio stealing a few of Bostons tiles and war might be wise as soon as the Iron and Copper (d'oh!) gets into the system.
 
Apologies for some rather horrendous typing errors in the above post as well as the excessive usage of smiley faces.


Also a few pictures for those interested (how do I make them appear other than links?), the demographics picture is rather worrying, someone has twice as much land and a lot more population already! :eek:
 

Attachments

  • Filthy south.jpg
    Filthy south.jpg
    84.8 KB · Views: 112
  • northern view.jpg
    northern view.jpg
    59.3 KB · Views: 153
  • demographics.jpg
    demographics.jpg
    65.1 KB · Views: 89
niffweed17 said:
hatty expanding into our territory...

let us hook up iron quickly, as this war could perhaps come sooner than expected.

I told you so :p

Anyway, I think it's time to lay the :hammer: down on these upstarts.

Up: Gemini
On Deck: Morred
 
Whoops. I just got back at college, so I've been a tad busy. Sorry all. I'll play when it's my turn again.
 
Turn 86 (725 BC)
Tech learned: Sailing
New York grows: 3

Turn 87 (700 BC)
Research begun: Mathematics
Scout loses to: Barbarian Archer (3.00/3)

Turn 88 (675 BC)
Washington finishes: Library

Turn 89 (650 BC)
Washington begins: Archer
Washington's borders expand
Judaism has spread: New York
Boston's borders expand
Warrior defeats (1.40/2): Barbarian Warrior

Turn 90 (625 BC)

Turn 91 (600 BC)
Washington finishes: Archer
New York finishes: Granary
Boston grows: 2

Turn 92 (575 BC)
Washington begins: The Pyramids
New York begins: Lighthouse
Archer promoted: City Garrison I

Turn 93 (550 BC)
Boston finishes: Archer

Turn 94 (525 BC)
Boston begins: Library
Somebody later after this city grows one more pop, stop this library and start a worker

Turn 95 (500 BC)
New York finishes: Lighthouse

Turn 96 (475 BC)
Washington begins: Swordsman
New York begins: Barracks
 
Give Morred 24 hours then move on to the next sucker, I mean player.
 
Back
Top Bottom