Filthy Americans!

Dot Map for future city planning:
 

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A: Or one tile west of it.
Coastal.
Ideal resource location.
If we want to boom, this is the spot to capture next.

B: Secong good resource location

C or F: Good replacement for A.
F Makes it coastal and river.
Possible third city later.

D: This is the one I like :)
Strategic to block Hatty's expansion.
We can cut any progress of enemy here due to narrowness and resource availability.

E: Good resource city.
Gold makes it powerful.

I hope we find Copper or Iron Very soon.
Need another dot map soon.

What eveyone thinks?
 
Ok, Copper is revealed where we have the C Dot City.
Horses revealed near the D Dot City.


I think our next city should be one tile South West Of C.
It is coastal.
It captures 2 food resources.
It captures Copper.

OR

At location C Dot City.
It captures food.
It captures Horses.
It is STRATEGIC To block Hatty progress.


What do yuo think??
 

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Since no plans of how many turns each player will play, I will only make 10 turns.
Maybe from now on we should take it 10 turns at a time??

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Turn 41 (2360 BC)
Tech learned: Bronze Working

Turn 42 (2320 BC)
Research begun: Animal Husbandry

Turn 43 (2280 BC)
Judaism founded in a distant land
(Worker finishes mine on the hill)
(Worker is ordered to build farm on floodplains next to river)
(city is configured to work the new mined hill tile).

Turn 44 (2240 BC)
Washington grows: 6
Washington finishes: Barracks

Turn 45 (2200 BC)
Washington begins: Archer

Turn 46 (2160 BC)
(Fortify Worrior on a 50% defense forest up north, near Dot City D)

Turn 47 (2120 BC)
Washington finishes: Archer

Turn 48 (2080 BC)
(I changed a couple of working tiles to get extra hammer for Stonehenge)
Washington begins: Stonehenge
(Maybe after worker finishes farm, next player order to chop to rush wonder??)
Archer promoted: City Garrison I

Turn 49 (2040 BC)
Tech learned: Animal Husbandry
Washington's borders expand

Turn 50 (2000 BC)
Research begun: Masonry

If you do not like Masnoary, next player change it please :)
I like it to get a couple of Wonders (Great Lighthouse, and aother one I fogot its name :) )
 
10 turns sounds fine.

stonehenge is great, but i would not go for the great lighthouse, at least not right away. researching masonry is one thing, since one will need to get it at some point anyway, but the wonders that i think are critical to get, especially as industrious, are stonehenge and the oracle. the oracle, in turn, can be used to research metal casting, which results in early, cheap forges (as industrious, of course, has 1/2 cost for forge). the great prophets from the two wonders can be used to found a religion. alternately, the pyramids can be constructed. the advantages to this are that the pyramids, obviously, is a powerful wonder, and it nets great engineers. this may be a better option, since stone is readily available. just my two cents.

regarding city placement, i think that A, C, and F are all substandard locations. the best location is 1 south of A/1 north of F. this city would capture all of the nearby resources and net us some immediate copper. E and D also look like good city locations to me, but E can wait; D makes more sense in the short term to prevent hatshepsut's immediate expansion south. however, D is surrounded by a lot of unusable jungle, has no immediate source of fresh water, and only one legitimate source of food (the corn resource). for this reason, perhaps we should think about C because its a more powerful city, and perhaps admit that we simply cannot stop hatshepsut's immediate expansion, especially if the other end of the continent is blocked off. if we let hatshepsut build a city more or less at D, then we still will can have the opportunity to build something north of washington that will still pick up the horses.
 
niffweed17 said:
perhaps we should think about C because its a more powerful city
Ok, so best location is between A and F.
Is that what you meant by saying city C?

I kinda agree that between A and F is a powerful city:
2 food
1 stone
1 copper (eventually)

I also worry about the northern part, so we need to get those horses before hatty.

We need 2 settlers fast :)

One to go immediately to between A and F
The other to go north where we need to find a good place to capture horse near D.
We need SAILING TECH to use that sea source. Do not we?
 
Gemini1706 said:
Ok, so best location is between A and F.
Is that what you meant by saying city C?
yea, i should have been more specific. my mind tagged it as simply C, and i sorta just went from there.

We need SAILING TECH to use that sea source. Do not we?

no, just fishing. its a tech that we will need to get anyway, as we seem fairly isolated here, so i wouldnt worry about it.
 
Well, I did do a turn structure last page, to make it even I think the next person plays 15...which is me.

I think we should focus on a second city before Stonehenge...thoughts?
 
Stonehenge already started, so we have a chance before someone gets there first. I think we should finish Stonehenge and hope we get it :)
 
if you want a second city, that should be OK. i usually start the game building a warrior, then building stonehenge, stopping for a worker when city hits size 3, and then proceed with stonehenge. nonetheless, getting another city out first should be fine. at any rate, you're the one playing, so it's your call.
 
Okay, let’s do this. Things are looking pretty good right now, the question is whether we go for the Stonehenge or grab another city quick-like. Mainly to stop Hatty from growing too large and cutting us off. I think we could grab the Stonehenge and stop off for a settler along the way, considering the difficulty level.

Turn 0: I take a quick look at the City Screen, and find out that Washington can’t grow without more happiness. I quickly put in avoid growth, and have a look at the production times. Stonehenge will only take 7 turns, while a settler would be due in 12, 10 with avoid growth off. So I decide to keep going for Stonehenge, while will be useful for the culture boost.

Turn 1(1960 BC): Gibbon completes his most cultured Civs, we’re placed in a Comfy 4th, while Hatty is 1st!
SGRoosevelt1.JPG

I have our warrior move himself to where I believe the best spot for a second city is (in relation to Hatty). It has access to Pigs, Horses and Corn.

Turn 2(1920 BC): The worker begins moving toward where a road will be built toward the nifty Gold resource.

Turn 3(1880 BC): The worker starts the road.

Turn 4(1840 BC): yawn

Turn 5(1800 BC): Masonry is researched, I begin on Pottery, worker continues the road.

Turn 6(1760 BC): Yawn

Turn 7(1720 BC): Stonehenge built!
SGRoosevelt2.jpg

Settler begun, which is due in 8.

Turn 8(1680 BC): The worker begins a mine on the gold

Turn 9(1640 BC): Yawn

Turn 10(1600 BC): Yawn

Our world:

SGRoosevelt4.jpg


Our world + New city locations

SGRoosevelt5.jpg

Save coming
 
i think that we should screw any economic repercussions and spurt out two settlers immediately, to fill up the left hand and upper city locations. The left hand city should be an immediate priority, but i still think it should be up two squares from its present location, as that way it will net all of the resources in the immediate vicinity. In fact, that city location is so much a no brainer that i'm curious as to why you would suggest its building by the location on that map.
 
I'd assume he put it there for the fresh water bonus, but I'm with niff thinking 2 tiles higher would be a better option, that way we can fit another city to grab the other resources too
 
I'll play sometime tomorrow.
 
Firstly, the stone will be hooked up by Washington in one border expansion (which we are getting closer too thansk to Stonehenge), secondly we need the Bronze asap and the Fresh Water is also quite nifty.
 
i actually disagree. we do have stonehenge, so we're guaranteed getting the bronze sometime fairly quickly. there isn't an immediate need for hooking it up, since we're not at war. we can focus on our defense at present by building archers and only look towards building axeman later. furthermore, while we may get the stone, we will not get the production bonus that comes with it. i think picking up all the resources is more important at the moment.
 
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