Finding my Religion

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It has been a while since an update, xmas and just sanity limits testing but have changed tack as per suggestion and gathered stats on converting cities with missionaries. There are too many variables to do every test so I converted
  • Pure atheist cities with no pressure from other cities
  • Pure other religion cities with no pressure from other cities
I have discovered that the parameter RELIGION_SPREAD_STRENGTH_MULTIPLIER=200 relates to the strength of the missionary conversion. So I ran an Atheist conversion test at strength 400 to test the difference. It should help to work out the calculation.

At no stage during testing did I see a double arrow or a double spiky arrow which may indicate they are for pressure rather than conversion. The owning religion never has an arrow and the lesser religion always has a single. (yours likely have others due to pressures/previous pressures)

The tables show how many converts to my religion in the table data and the yellow shows when the old religion/Atheism is dominant. The Y axis is how many missionary attempts provided that rows change. PM me if you want the spreadsheet.
I was surprised at how good missionaries were at converting large populations and was also surprised that they still exerted some pressure over other religions. Also if you want more spread power (and the opposition) then increase RELIGION_SPREAD_STRENGTH_MULTIPLIER. I will test if this affects apostles today hopefully.

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Column with 4 pop appears not to be a mistake but will retest when I can

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I am finally starting to get efficient at running these tests which should be done on a dual human standard speed reveal all map.
 
Best way to a religion IMO is to build the Holy District, rush the Shrine with Gold, and immediately start the Holy Prayers project. I often do this in whatever city has good adjacency bonuses for the Holy Site.

Religion is pretty good IMO. Not amazing. But worth getting since, really, at least all way up to Emperor difficulty and maybe higher, you really only need 1 Holy District to get it.

FWIW tho I also nodded my game so the Chieftain government gives a Wildcard instead of Econ. That allows players to run the Great Prophet card a bit more reliably. But even without that, using the prayer project tends to get me what I need.
 
I think I have a formula..at least it works with one religion + atheists

Religion Followers=Round off (0.5 up, less down) [Religion Pressure*Population/(Religion Pressure+Atheist Pressure)]

Where Atheist pressure is 50* population

Still have some rounding errors in the high pop/400 missionary range
.... edit..
never mind it appears that 1 spread 400 missionary =/=2 spread 200 missionaries
 
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Love you @KrikkitTwo , just the right person to help.

The rounding errors are likely due to me. With each pop increase, sometimes an atheist spawns, sometimes a pious person. To counteract this I topped up the atheists ... Saying that, it was only for the religious test at 200.
I'll try and get some apostles going tonight.

Are you sure they are rounded, I have a funny feeling all rel numbers are kept with the city so 105.8 may be kept as that?
 
Just going to clear up some display queries. It will take a couple of posts because of the amont of pictures. This is how I understand it after a lot of observations so not 100% but I guess likely to be similar.


A city with more rings is exerting more pressure so is more likely to be the holy city. There is no guarantee that this is the holy city if printing has been founded. In this case Osaka is the holy city but it is not the capital city. It is very likely an AI holy city is its capital.
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The only way to be sure of a holy city is to use the tourism lens. You can only do this on your own cities.
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Non coloured means non-religious. If there is a religion square showing to the left of the circle with a 0 it means there is pressure on this city from that religion but no religious converts yet.
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Here the dominant religion is green. A dominant religion never shows arrows and seems not to be affected by indirect pressure. The Turquoise double arrow indicates there is or has been indirect pressure by a few cities or a strong city. If a religious city was 100 points, a holy site 200 points and a holy city 400 points then a single arrow is roughly 100-200 points, a double arrow is 300-400 points and a spikey double arrow is 500+ points of pressure.
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Pressure from a holy city alone can cause a double arrow
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A double spikey arrow means stronger pressure, When a new pop grows the double arrow does not change indicating it is not volume based but pressure based.
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A sinlge arrow can mean a non-dominant religion, either that conversions have taken place or there is mild pressure 100-200. Even after you wipe out a religion there may be remenants with single arrows just indicating non dominant. It is not necessarily growing (silly I know)
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Finally, here we see no dominant religion. As double spikey arrows mean high pressure it is likely the dominant religion will eventually be green if there is no intervention. The theory being two religions with 100-200 pressure and 1 religion with 500+ pressure ... the 500 pressure should win. In this case the other 2 religions are dead so it is just a matter of time.
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So when apostles convert a city that is entirely another religion it is much more effective than missionaries. More to the point, apostles are better at converting religion that atheism by the looks of things. (2 pop column looks odd so will re-verify)
If the spreadsheet trends the same way then a single Apostle should be able to convert a city of up to about 20. I think someone said about that . I'll try and get a city at some stage around that area to verify I guess.
I will do some tests against cities with Holy sites to see if there is a difference. I do not believe there will be but holy cities do have a modifier as I understand it.
If this is the case, as holy sites are likely double the pressure they are the thing to convert first.
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@Victoria have you noticed differences in the religious pressure after the Fall 2017 Update? Is the passive pressure stronger than before? Also, my holy city, which had been converted by another civ, exerted 0 pressure for my religion. That is sad. I had to start a new game because there was no way to get back my religion. Do you know why the pressure was 0? Thanks in advance our civ 6 chief analyst)
 
Based on the last patch this thread is necro. Should not really be pulled up but redone so to speak. I have not had a good look at religion... lots of real work slowing me down.
As I understand it only the majority religion in a city spreads.
Always having an inquisitor spare in your holiest city is a nice safeguard to what happened to you.
I'll have to look at the whole pressure thing again now it's a bit clearer after the patch, not near a computer to check but if you compare you global parameters.xml setting to what's in this post that should possibly give you an idea if things have changed... but a revamp may have added new functionality.
I'll try and get on it tonight.

EDIT: yes pressure will have increased due to trade routes. A trade route exerts the same pressure as normal city does... so 3 trade routes becomes quite significant.

@Browd can we lock this thread? Lots of out of date info and in a few days I'll make another
 
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