Report time.
Firstly must confess I thought it would be a quick set of turns to play but took much more attention to play, guess its all those choices of where to send units what to pillage but Speed was completely not on the menu!!
IHT
Hire 2 scientists in Miramar as suggested by he who gets grump at too many mistakes. Now of course a scientist will need to be fired when the Happy Cap lifts and its farm is rebuilt. Now of course this should happen in my turn set but at least if I forget if what do you mean if -WHEN you forget.. I can claim in mitigation I have warned the next player to do it. Oooh yes and in that vein its probably worth checking that I am working the Pigs at carbon to let it grow as well as that is surely joining my forget to do list.
Consider covering all wooded hills with signs labelled Keshiks dont get defensive bonuses but decide that would be a step too far. Must admit it is completely automatic for me to plonk a unit down on one of them whilst doing over-watch on a city
Turn 1 535 BC. Lose Keshik outside Moscow to Archer
The RNG has started this turn set off with a good solid slap!!
Set Carbon to start growing, no point in reconfiguring Miramar until the farm is rebuilt
Turn 2 520BC Raze Madras, use the cash to increase research.
This is the first time I notice the AI being more intelligent in this scenario than under Vanilla as it appears to be trying to break our Blockade rather than just turtling up as it would in Vanilla.
Need to watch Ramesses if he gets close to construction as Elephants would play havoc with our Keshiks. Heliopolis moves to the top of my Must Raze list.
Turn 3 505BC Pillage Tlateloco, with all his workers stuck in the city its going to take him a while to Rebuild.
Turn 4 490BC Finish Maos Archer stack outside C10H15N just in time to spot another stack inbound from Rameses / Asoka.
Turn 5 475 BC Take down Memphis
Catherine is doing a determined effort to break out, impressive. Keshik takes down first but next turn loses at 80% to the second archer
Turn 6 460 BC Some pillaging of Ramesses
Amaze myself by remembering to configure Miramar now the farm is built.
Turn 8 Barbarian spotted who promptly disappears, worth seeing where he has gone as may well have founded a city somewhere in the fog
Turn 9 City with unpronounceable name finishes its archer and moves onto a library.
Turn 10 Research on construction finished so I can end my turn set at a nice even number to keep the Boss happy !!
EOT issues
Have selected Iron Working mainly so we can deny Iron to the AI and mine the gems at Miramar.
Catherine has a new city which needs taking down
A couple of workers are being escorted home.
Force now being assembled to take down Heliopolis as if we can research Construction so can Ramesses
3rd great general will arrive soon