*imagines a massive and advanced Chinese-esque fleet fleeing from defeat descending upon a primitive European-like cradle*
Yes, things that are totally unrealistic in real life could happen here!

*imagines a massive and advanced Chinese-esque fleet fleeing from defeat descending upon a primitive European-like cradle*

Chinese culture has lasted the ages of time eternalHow is that a ridiculous lifespan for my countries?
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Lets not have an argument
If you desire to edify me in the ways of the Middle Kingdoms, PM me. I would love to hear what you have to say.Bah. What true good does anything do? Why did Imago have a Past Wars page? Why did Bird have the House of Verner? Because these things are nifty. They give the story life and these connections will do the same. Cultures do not exist in a vacuum and the connections between languages and cultures are fascinating. In short, because they add enjoyment to the game and thats what its all about.In my limited thought, I can honestly see how what has been argued would work in favor. Common linguistics, mythologies, cultures, etc would make the Cradle all nice and pretty, put what true good would it do?
The only thing comming from these "discussions" is a headache and alot of arguements.
For instance, take in fact that there will only be three cradles- yet there are an infinite number of cultures that can be developed.
For instance, you can take Andean, Amazonian, Indian, Chinese, Greek, Celtic, Egyptian, Nubian, Sumer/Urian, Scythian, etc. How in the world is anyone going to succeed in organizing only three Cradles where the majority follow the same (general) religion?
What happens when the oddball gets ganged up against in each cradle, know's he'll continue to get ganged upon against, and is in general unhappy with the entire way it went? What about the un-avoidable steppe nations? Will it be thrown into an Asian-istic Cradle just because of associations with otl, or will there be enough divurgence to allow for individualism?
I can understand that the Cradles will nto be entirely based on otl (even through the number of requests for "celtic" lines), but what I'm trying to argue against is the way people will try to rule these discussions iron-fisted.
Already there has been discussions of penalties for individualism- since when would creativity be a punishable offence?
As a final protest against this, I must point out that no matter what, you will always have an oddball. Rather alex and the asians/ Swiss and his Aztecs*, or Thy and his Valins, cultures will always be unique- and the countries they belong. Cultures, and religions in particular, do not spring up out of the ground as they do in general NESing (I know this goes against what I tend to do). Rather, they're obviously built upon the remnants of previous cultures that rose and fell, and all those cultures you so lovingly pointed out are examples of this.
There will be tech advances and at the moment I plan on developing three versions (or a single version that will have chance outcomes) of a tech tree. I expect that it will be secret and players will not know what is possible or how close they are to discovering the next one. I will develop a formula to track each player's progress though. Depending upon exactly how long each turn is, advances will diffuse to neighboring states pretty quickly. War will spread new war tech quickly so a nation's advantage won't last long.
Cradles: The number will be driven by how many players there are.
Projects: Yes, but results will be decided by mod after it is built. Effects may not be permanent or may be delayed.
Stats: Leaning strongly towards a "black box" model. I am developing a complicated set of stats and interconnections between stats and national economies. All of it will be hidden from players who will see a pretty short (for me) set of stats that reflect their current situation. Players will tell me how they want to spend, and I will apply it into the model and voila! stats are calculated. At the moment I have about 30 "assumptions" for each nation that I will be able to change and those changes will affect stats. For example, if a player wants to spend EP on military infrastructure, I might change the number of units supported by 1 EP of upkeep. Maybe go from 20 to 25. Or maybe a player wants to tax trade, then I would up the base tax rate on trade enough to create an income effect (and maybe others).
Am I the only one who reads the entire update- not just my own section?
Bird, if you spot anyone shooting straight at another cradle (or even heading directly in the general region)

My point is that I'll BE the oddball this time. I'm arguing for general acceptance of multi-cultured Cradles, not themed Cradles. There shouldn't be discussions of stiffling creativity. Now, before this is twisted, I can understand some limits- No Jedis or Hobbits, please. But in general terms, there shouldn't be limits on what can be accepted (nor a person responsible for enforcding it).

das, just because you're an uber-mod doesn't mean everyone else gets their kicks from extreme micromanagement

I believe we're saying the same thing in two different ways

The only thing I'm set against is penalties against players for being different- this is completely unrealistic. You can not tell me that early kingdoms did not ally with different faiths if it meant the difference in victory and defeat. So there shouldn't be a ganging up against IC-wise, especially if it provides no immediate benefit (there were no bloody crusades/jihads in the 2nd century B.C){as far as I know}.
After alot of debate, the vote comes in and there is call for an Indo-European Cradle for Cradle #1- thus this Cradle becomes majority-Indo. After this, the map is divided among those people wishing for a Persain style* culture, those wishing for a Greek/Roman culture, and those wishing for a Celtic culture. These regions are mapped, and people are forbidden to create a culture associated with the region outside the mainstay.
After this, we can take a Greek culture onwards. Say that on the map, a region lying between two mountain ranges, a desert, a sea, and an expanse of black will be given a greek name (Lets be cheap and go Hellenes). Within this region, Greek cultures would be dicatated. Players must adopt the Greek panthenon, through they are free to choose a patron god if they wish on a national level. As I said before, nations bordering two regions may take their pick. (NOTE- this is not to say that the cultures can't grow outside their starting positions- if a strong nation takes over swathes of land located in another zone, then the culture of that nation expands along with it.)
1) that I am pretty crappy at creating cultures
2) when there are 30 different cultures floating around and all of them are new to me, I get them confused.
I still think it would be best to have three separate cradles. Picture how cool it would be when they start to overlap. Primitive cradles would have more advanced nations of mysterious origins and bizarre cultures arriving, and you'd only see a little bit of the action happening in other areas.
What I implied was that in OTL, cultures are built upon predasacors. That hasn't been done in NESing, and the person left out will be an oddball.
), generally outweighs the other problems, especially as the civilisations will still be only loosely similar and will develop far, far away soon enough. Besides, it worked for Daftpanzer.I still think there should be a seperate thread for each culture, so the stories and the diplo are homogenous in every thread. It almost FORCES IC if not everyone has everything forced down their throat. Its fine if you lurk the other thread Das and Alex and Darkening, but if we are able to keep each thread seperate, it creates a climate of seperation that is wanted at these early times.
Culturally
since we're starting in the Iron Age or that equilavent
Hear Hear!I still think there should be a seperate thread for each culture, so the stories and the diplo are homogenous in every thread. It almost FORCES IC if not everyone has everything forced down their throat. Its fine if you lurk the other thread Das and Alex and Darkening, but if we are able to keep each thread seperate, it creates a climate of seperation that is wanted at these early times.
What if you provide several cradle maps, we provide our nation descriptions and places we'd like to start on each map, and you determine which place we get put, based on our cultures?
it seems like a comprimise between the two camps of "Hard Culture" and "Soft Culture".
What about the issue of domestication and agricutlure though. It seems that the plants and animals of this world would be slightly different. Not wholly different, just slightly.
The only thing comming from these "discussions" is a headache and alot of arguements
. Anywho, I'm only allowed to say one smart thing a day, so ignore that last post from yesterday. Bah. What true good does anything do? Why did Imago have a Past Wars page? Why did Bird have the House of Verner? Because these things are nifty. They give the story life and these connections will do the same. Cultures do not exist in a vacuum and the connections between languages and cultures are fascinating. In short, because they add enjoyment to the game and thats what its all about.
. Bird did the Verner to tie the stories in Europe togethor (at least I think that was why), the same reason for Soun Suk or whatever the pirate-guy was. I'm not quite sure why we're having this arguement, as I agreed that it makes the NES nice and pretty- but that shouldn't be mandated. Not all languages are directly related when they're physically close, through I can see the marks they make on each other. As long as a limit is established, and the player keeps in respect to the theme of the Cradle, then yes, it should work. Final word for now- just because it makes it fun for one player doesn't make it fun for every player.I politely disagree, so long as we can act mature. I think that it can work out, even if it takes, like you suggested, smaller groups (which is fine with me).
.Actually, while there is a very large number of possibilities, only a relative few will come into existance and these relative few should have ties to the other cultures if things are going to have even a semblance of realism. Kingdoms are not monocultural fortresses that stand the test of time forever. There shouldn't be only one asiatic country, or only one greco country. Of course, I think the more we move away from OTL cultures the better, but vague comparisons (especially in regards to appearance) are unavoidable and not really bad.
Well, the real world had more than three cradles, but if you want to boil it down to Mesopotamia, China, and Mesoamerica, I think that it all works out. Andeans and Amazonians are related to some extent (if distantly), Celts, Greeks, Egyptians, Sumer, Urian, and Indians all share Indo-European ancestry. I'm not so sure about Scythians and Chinese, but there aren't too many more bases necessary to include every culture that ever existed. A ridiculous number of cultures can be spawned from similar starting points.
And also, who says all culture must originate in the Cradle? I mean, the first ones will, but Steppe cultures from similar areas (I do like the regions idea) can share the same kind of basic group set-up, as can tribal peoples, and whatever else you can think up. I'm not saying we should only have three ethnicities, but that people who start in similar locations should be similar.
Well, he will have a massive cultural advantage if he survives. He consciously chose to be the oddball. If he wants to be the oddball, and does get discriminated against, I guarantee that if he survives his culture will be strong. As for the Steppe nations, I talked about those above. Essentially... what about them? They aren't part of the Cradle and are a different geographic region with more or less its own history. It would be nice if connections could be figured out (read: made up) afterwards, but they are so different and come in so late (relatively) that it doesn't matter as much. Steppe nations can be distantly related to Asiatic cradles, but, given that its a Steppe nation, it won't be in a Cradle in the first place. The purpose of the Cradle Groups isn't to fit all cultures into, but rather for those cultures starting in close proximity to each other. It affects no one else.
I think this is a little bit of an exaggeration. Individualism is highly encouraged. Blatant disregard for some basic guidelines is not.
I don't see how the oddball statement and the "Cultures are related and build upon each other" statement are related. Both also seem to be proving my point.
I am running out of time to address the rest, but fully intend to do so. Let me know what you think, its the only way things progress.
. Anywho, about the 'oddball' statement. What I'm implying is that cultures are built upon older cultures. There should be a single archaic relationship between the nations of a specific Cradle, but after that, divergence can take place. Given that (from what I understand), Cradle Groups would decide the pre-history, there could be numerous changes taken place during the period. How the hell is that going to be even feasible? At least if he goes with my suggestion and keeps moving them around to disorient people.
a) Frankly both multi-cultural and themed cradles are immensely overrated; it is more an issue of realism, on which we seem to agree.
.I am an uber-mod? That title just happens to belong to the very jaguar-bird under discussion, as his post about stats would clearly indicate. So I don't think he'll much mind.
. And as I believe I hadn't seen that post yet, I'm excused in my pity on him
. If he wants to go all emo and devulge in self-punishment, then the more the merrier.There used to be a kingdom named Judea, that was, as a matter of fact, very much an "odd-ball" despite the general consensus that the area should be Semitic Polytheistic. Now, it's not as though the Judeans had no allies; alliances of convenience always work out - and the main reason they got attacked so damn often was that they were sitting on an important strategic position. Still, it did cause some diplomatic complications, additional clashes with other Semitic tribes in the area and, in the end, a rather harsh occupation policy due to the apparent impossibility of simply assimilating the Judeans (IMHO the Babylonians were just pansies, but that's irrelevant).
I suppose the point is that, yes, nations that very visibly stood out did - and therefore should - have some problems when compared to their neighbours. Nothing crippling, though, and one must observe that there were certain advantages involved as well.
.Which is why you should leave that to the players, generally-speaking. Hell, I'm sure you could trust people like ~Darkening~, LittleBoots and me (i.e. those who seme particularily interested in this matter) to help you out additionally.
You'll get used to them, but it would be best to keep a file summarising the key points here if it gets seriously confusing.
Not sure what are you saying here.
I still think there should be a seperate thread for each culture, so the stories and the diplo are homogenous in every thread. It almost FORCES IC if not everyone has everything forced down their throat. Its fine if you lurk the other thread Das and Alex and Darkening, but if we are able to keep each thread seperate, it creates a climate of seperation that is wanted at these early times.
. There are two cultural discussions going on right now, so I suppose it can get a bit confusing. You see, there's the discussion about the starting point and the discussion about the prior evolution and branching of cultures. I believe we should solve the latter first, seeing as the former is likely to at least partially procede from it.
I just want to friggin' PLAAYYY.
. If this doesn't start (i.e, the Cradle Groups) in two weeks or less, it'll be incrediably annoying
. And, if it starts latter, I'll simply switch to Lucky's fresh start, and be annoyed at arguing all this for nothing
.If this doesn't start (i.e, the Cradle Groups) in two weeks or less, it'll be incrediably annoying. And, if it starts latter, I'll simply switch to Lucky's fresh start, and be annoyed at arguing all this for nothing
.
Er. Do you know how difficult it is to make maps that quickly? Learn patience, Padawan.
. No? Okay then. *Purenes**Lucknes**DNESER**LINES*-shall I go onwards? Don't even make me drop the T-bomb. I was mostly joking, through I would be annoyed if this fails to start
.....You're joking. No? Okay then. *Purenes**Lucknes**DNESER**LINES*-shall I go onwards? Don't even make me drop the T-bomb. I was mostly joking, through I would be annoyed if this fails to start
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