This will be decided later.I still think there should be a seperate thread for each culture, so the stories and the diplo are homogenous in every thread. It almost FORCES IC if not everyone has everything forced down their throat. Its fine if you lurk the other thread Das and Alex and Darkening, but if we are able to keep each thread seperate, it creates a climate of seperation that is wanted at these early times.
Well there is no map and the rules are still in their infancy. And I am not, ATM, quite ready to start modding again at the intensity that will be required.Also, whe can we get started. Cause I have my culture and i want to start story-making!
I fear getting away from plants and animals that are "not of this earth". That would open the door to fantasy which I do not want to do. Now that would not rule out unusual plants tied to a particular culture, but it does pretty much limit players to known animals. Mounted troops will be on horses. Part of the map development will be to assign important plants and animals to the various land masses.What about the issue of domestication and agricutlure though. It seems that the plants and animals of this world would be slightly different. Not wholly different, just slightly.
Last word? Not a chance,Actually, it is the "hard culture" (or possibly "soft culture" - both names fit in a way, so it's a poor classification) camp, which doesn't seem to have previously existed. So no, it's not a compromise at all; furthermore, it feels way too contrived. Why not just settle some basic matters for the cradles (main migration patterns and origins) and then start it like a more or less normal fresh start, with people joining in whatever cradle seems to work best for their ideas? Far easier that way, IMHO.
Ofcourse, it all depends on what Birdjaguar ultimately decides to do with the cradle quantity.
EDIT: Before we decide on anything else though, it would really be useful if Birdjaguar were to say his last word on the topic of cradles. I think three is a wholly reasonable number, and a one we could work with quite fine.

Here is what I’m thinking on cultures at the moment. Players would create a culture and a brief history that tells the story of where (kind of place, climate, and terrain) they are currently living as the game starts and where they came from and how they got there. Maybe they always lived there; maybe they migrated in long ago, or just recently. Other cultural items or distinctions would also be included.
Then I would try to place them in an appropriate place on the map. At that point, players could agree or not on common themes for their cradle. If a cradle has trouble in coming to any sort of consensus, I would start that cradle off with more rancorous NPCs and give it a more “troubled” setting than a cradle that came to some sort of agreement either about common threads or acceptance of differences. Pre-game player behavior would influence the game from the beginning. I might create NPC nations that will reflect the cooperation or lack of it among players.
Thoughts?