alex994
Hail Divine Emperor!
Chinese culture has lasted the ages of time eternal
How is that a ridiculous lifespan for my countries? 
How is that a ridiculous lifespan for my countries? 
How is that a ridiculous lifespan for my countries? 
There will be tech advances and at the moment I plan on developing three versions (or a single version that will have chance outcomes) of a tech tree. I expect that it will be secret and players will not know what is possible or how close they are to discovering the next one. I will develop a formula to track each player's progress though. Depending upon exactly how long each turn is, advances will diffuse to neighboring states pretty quickly. War will spread new war tech quickly so a nation's advantage won't last long.About tech trees - I really think that even if yo uare going to implement that, it should be kept secret. I really hate it when people start organised research and whatnot. Ancient nations never focused on developing any technological field or whatever; developments happened despite and beside the will of rulers far more often than not, leaving them and the population to merely take advantage of what new advancements happen. The most rulers could do in the terms of guided research is actively catch up with the other realms by inviting specialists, and ofcourse implement various advances.
I have expanded on the system I used in BirdNES. I will explain the underlying concepts first. They are independent of the posted stats.Whoah, how does that stat system work?
I feel totally lazy now.
Darkening, you've signed your own death warrant...
) is enough to get a death warrent, then why am I still here after the numerous insults given towards your 'hobby'
?Personally speaking, I would like to say "peoples" tend to become more different over distance so there should be somewhat "gradual" changes than polar opposites (the steppes and China don't count)
Wasn't it already decided to use spoilers instead? It would lead to more or less the same intended effects (if the players actually care to honour them; I probably won't, as the arguments in favour of hiding cradle information still strike me as very weak; but in any case I can't see it causing any particular harm, unlike the sub-foras), and would be far easier.
- flip flopper, remember) on the issue that it not only blocks new members from joining, but also that it hampers the experience of the NES. Am I the only one who reads the entire update- not just my own section? If asked, I'd be willing to avoid spoilerized maps, but I'd like to keep tabs on what happens in other regions- even if it serves no IC reason. Well, who's going to prevent *that*? I believe this is pretty much what we have been discussing with LittleBoots just now.
Actually, that sounds like a good idea, but you aren't going far enough. Why just two cultures? Far better to divide every cradle into some basic geographical regions (like the Pontic-Caspian Steppe), and write up short descriptions for those regions, including both geographic ("steppe, minor grasslands") and cultural ("warlike, but fairly sophisticated nomad tribes, with fresh migrations from the east"; maybe also add something about them being Indo-European, or, in our case, some previously agreed-upon equivalent) information. Players will be required to roughly adhere to this basic cultural setup - as much as they would be required to do so in a regular NES. Still, they could try and build a tribal confederacy with a strong emphasis on commerce and a gradually developing urban culture, or they could take charge of a smaller, but tighly-knit and ferocious horde that will then go on a rampage. And so on.
. This issue should foremost be left to Bird, as he'll be the poor soul who'll have to tackle the beast. (For the record, I support a single update with three general sections). However, for a response to the above statements, I have centered my answers below:Sure, it's more work for the mod, but we will be there to help, no?
- not everyone enjoys eight hours micromanaging everything
.NOT AZTECS
?I am not trying to stifle creativity at all. I am, however, trying to do exactly what you're saying. Cultures are built on the ones that came before, not in a vacuum. Given that cultures have a fairly impressive (read: ridiculous) lifespan in NESes, its hard to look at cultural family trees because most seem to have sprung up out of the ground more or less fully formed. All I'm trying to do is place a backdrop to cultures to show relationships between cultures.
. I am all for leveled relationship. Say, on the first level, there is the archaic Cradle relationship- all beginning in a single Cradle can be traced back to a single starting point, if gone back far enough. Then there is the regional level- this is the greatest difference where religions and cultures divert, and in same areas of culture, ties can be drawn connecting each culture. Finally, you'd have a national level, where the issues diverge for each player.From what I understand, your main point Darkening (correct me if I'm wrong) is that you would rather not have three dominant culture groups and would rather we started in smaller areas.
Before continuing the discussion, I would like to point out that in OTL, we have Indo-Europeans (and Semitics, although these two seem to have mixed quite a bit), Africans, Asiatics, and indigenous Americans (or whats left of them); this can be argued, but more or less all cultures come from these dominant groups.
As long as groups are related at some level, I'll be okay. I'm just tired of random cultures with no relationship to one another (thus my distantly related Gerougians in LINES).
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.The discussion has been excellent. I do not know what will be the best path, but am thinking about everything that has been posted.Bird, if you willing to suffer all that punishment, I feel sorry for you.

Yes, the strange logic of the orient esapes me.Yes, you never did realize that Khmerian or Khmeran or etc weren't the correct adjective to describe Khmer![]()

. At present, I'm conjugating the correct names of the things associated with the people, and I'm willing to reveal that I'm planning on using the name Márlosililéva. If someone actually figures out where this comes from (which, after thinking about it, could pretty much happen on this forum), it'd be somewhat annoying
. You'd be able to translate everything I'd come up with. I actually expect one or two people to pick it up.Well I might use magical mod powers to change the name of your people toWell, I'm making it extremely easy. At present, I'm conjugating the correct names of the things associated with the people, and I'm willing to reveal that I'm planning on using the name Márlosililéva. If someone actually figures out where this comes from (which, after thinking about it, could pretty much happen on this form), it'd be somewhat souring
. You'd be able to translate everything I'd come up with.
(and yes, I'd be quite POed if this doesn't come through).

. Its easy to say, anyhow. Roughly pronounced, it'd come out Mayr-loh-sihlil-ayva. Through, since I have shown pity on you, the accepted short forms for the nation/ people are Már and Iliëon.Don't worry- when it starts, I'll send you the packet with whatever needed, plus translations included in orders
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.I fully expect at least 2. Alex between Charles Li and Silver in one and everyone else in the other.I still think it would be best to have three separate cradles. Picture how cool it would be when they start to overlap. Primitive cradles would have more advanced nations of mysterious origins and bizarre cultures arriving, and you'd only see a little bit of the action happening in other areas.
I think it would be very cool!

*imagines a massive and advanced Chinese-esque fleet fleeing from defeat descending upon a primitive European-like cradle*
@~Dark~- Darnit, now you've got me curious! CURSE YOU!