Git Update Log

New update:
- made dynamic names independent of editable text fields (player name, short description etc.)
- restored old Julius Caesar background

Merged a pull request by Bautos42 with improved graphics for Barbarossa, Casimir, Gustavus Adolphus and Hongwu.
 
New feature: new religion spread mechanics
- less randomness in spreads
- religions spread gradually around cities that already have them, not only the holy city
- religious buildings influence religion spread
- regions influence which religions can spread more easily

New feature: unique great people name in Python
- moved great people name code from the DLL to Python
- moved unique great people names from unit XML to Python
- deleted ~20000 lines of XML and lots of superfluous unique units for those GP names
- prepared code to make GP names more sensitive to the current era

I'm going to write a dev diary about both of those features soon, both to explain them in more detail and to talk about where they will be going from here.

WARNING: This revision constitutes a new minor version (1.13.5) and will not be compatible with existing save games.
 
New update: more detailed region based religion spread.
 
New update: starting era screen appears after dawn of man screen.
 
New update: better overseas religion spread.
 
Update: AI is more willing to switch out of Pantheon to adopt a state religion.
 
New update:
- fixed communist name for Spain
- fixed region map in Oceania
- removed duplicate Vasa names in city names map
 
New update:
- fixed GP names (and names can now be spelled without HTML codes in the GreatPeople.py file)
- made GP names era sensitive
 
Added Judaism:
- founded with Monotheism
- scripted spawn in Jerusalem or random nearby city
- minority in Europe and the Middle East
- shrine: Temple of Solomon
- removed the Temple of Solomon wonder and moved its effect to the Dome of the Rock

New design for Orthodoxy:
- Orthodoxy founded with Theology
- scripted founding of Orthodoxy in Jewish city
- shrine: Church of the Anastasis

New design for Catholicism:
- founded when more than half Orthodox cities are in civs without Orthodox state religion
- new Catholic holy city in the largest Orthodox city outside of an Orthodox civ in historically Catholic territory
- cities inside Orthodox civs remain Orthodox
- in other cities Catholicism replaces Orthodoxy if closer to the Catholic holy city than to the Orthodox holy city
- no conversion event since Orthodox civs are unaffected
- shrine: Saint Peter's Basilica

Adjustments for Christianity changes:
- better implementation for starting religions (all Christians start out as Orthodox but are updated as soon as their "correct" starting religion is founded before their spawn)
- removed Apostolic Palace wonder
- Apostolic Palance elections begin as soon as Saint Peter's Basilica is built
- no +2 hammers for Catholic buildings anymore
- returned Hagia Sophia as a wonder: +2 hammers in all state religion buildings
- updated the Ethiopian UHV to founding Orthodoxy
- updated the Holy Roman UHV to controlling Saint Peter's Basilica and the Church of the Anastasis in 1200 AD

Further religion rules changes:
- regional spread factor also impacts missionary success chances
- only missionaries of proselytizing religions (Buddhism, Christianity, Islam) can spread in civilizations that have a different state religion
- to adopt a "local" religion (Judaism, Taoism) as a state religion you need to control its shrine
- religions can disappear from a city if that religion cannot spread to the city under current circumstances (e.g. after owner or state religion change) or if too many religions are in a city, higher chances of disappearance right after a new religion has spread to the city
- religious buildings disappear with their religion
- moved code for removing/replacing Pagan Temples after religion spread to the DLL
- removed AI state religion autospread (free Arabian UP) from Seljuks and Mughals

WARNING: This revision (= v1.13.6) breaks save game compatibility once more (required to implement the new Hagia Sophia effect).

I'll follow up with a post (probably dev diary themed again) tomorrow, detailing some of this a bit more and listing pending religion changes for this version and what religion related stuff got pushed off into the indefinite future.
 
Merged a pull request by citis fixing the Assyrian adjective for the Babylonian dynamic name.
 
New update: fixed missionary inability to spread their religion.
 
Merged a pull request by Bautos42: new leaderheads
- Mussolini
- Sejong
- Walesa
- Pilsudski
- Gerhardsen
- Vargas
- MacDonald
- Benazir Bhutto
- new art for Rahman
- replaced Yaroslav with Ivan IV
 
Merged a pull request by Sgt. Bears:
- added leader constants
- fixed URV descriptions
- correct Satrapy names
 
New update:
- removed Yaroslav diplomacy text
- fixed AP membership
 
Merged a pull request by merijn_v1: some GP name fixes, additional Dutch GP names.
 
Merged a pull request by Bautos42: Castilla, George I and William III LHs, new Casimir III textures
 
Merged a pull request by Sgt. Bears: This changes a few more tags, makes more tags optional, adds translations for Dynamic Names and Fixes a few text problems with the new buildings. Included fix for URV text malfunction.
 
Merged a pull request by merijn_v1: Platybuilder includes AI only flip zones.
 
New update: central location for extended AI flip zones.

New update: fixed exception for non-proselytizing missionaries in own territory.
 
New features: breaking savegame compatibility (= v1.13.7).

New action for Great Prophets: Great Mission
- spreads state religion to several surrounding cities
- if state religion already exists in all nearby cities, some non-state religions are removed
- cities are targeted using missionary/persecutor AI

Added a Jewish URV:
- Chosen People: Have a total of 15 Great Prophets, Great Scientists and Great Statesmen in your cities
- Promised Land: Have legendary culture in the Jewish holy city
- Diaspora: Have friendly relations with six civilizations with Jewish minorities

New Secular URV:
- Tolerance: Control a Cathedral of every religion
- Humanism: Make sure there are 25 Universities, 10 Great Scientists and 10 Great Statesmen in Secular civilizations
- Modernity: Make sure the five most advanced independent civilizations are Secular

Minor changes:
- independents always have no state religion
- reduced overall raze chance, especially for barbarians (back to BtS levels)
- Christian civs always receive the correct missionaries on spawn
- calculation for missionary success chance closer to original implementation again, but takes region spread factors into account in a similar way as random spread
- new formula for religious spread percentage calculation
 
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