GodNES - The Beast with a Thousand Backs

Deity name: Borog
Embodiment: Darkness, Primal Fear
Player: Lord_Iggy
Description: He is what children fear in the night. He is the rustling noise in an dark room. He is the reason that you do not step backwards in an unlit hallway. Borog is a Scion of the Primordial Darkness. He is malice with a form that can be beheld only in part- never does more than the smallest sliver of his terrible majesty extend outside of his black shroud. Some call him the Shadow of Ifaja, knowing him to be but a small piece of the demon chelonian which escaped the scouring of the sun. With darkness' domination over all of creation shattered, Borog escaped, and retreated to the dark places where he lurks to this day. While the nights remain within his domain, ever does Borog desire to bring an end to the blazing sun, and return all of creation to his fold.
First turn realm: A place at the fringes of the world, far from the light, filled with thick forests and abyssal caverns stretching far beneath the earth.
 
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I'll think of something.

Also, @ Milarqui, you should think about doing what I did. Shift genders with each sentence/paragraph. That way you can both be grammatically consistent, make it easier for all of us to read, yet still make the point. I did that with one of my gods.
 
Deity name: Thwapp
Embodiment: God of Spontaneity, Inconveniences, and Annoyances
Player: Terrance888
Description: Often depicted as an impish creature with an impossibly wide smile on his face, Thwapp, or the exact sound made when a palm strikes a face, is a trickster to the highest degree. Plots? Plans? Bah. Whatever he wishes, he does. More a being of chaos than anything else, his highest concern is amusing himself, as well as aiding those which amuse him.

Thwapp is not a god of Accidents. Everything he does is deliberate, in an unconcerned sort of way. Thwapp is not a god of Traps. He does not seek to kill or constrain for a purpose other than amusement. Thwapp is a god of annoyances that inevitably show, and karmic events that inevitably happen.

Random nosebleeds? Thwapp. That last unchecked apple in the barrel? The only bad one. Stubbed your toe? Eeyup. Sudden decision to shove the person infront of you? Gotcha. What are we talking about again?

And whenever stupidity occurs and faces get palmed, Thwapp's laughter echoes in the ether as he finds more fun to be had.

Origin: Some unimportant fluids or body parts or skin or whatever merges with the chaotic border between the first day and the first night.

First turn realm: A seemingly flat field pockmarked with tiny burrows and holes, perfect for twisting ankles and breaking nails. This field will be placed beside other more normal fields. Mwahahaha.

Deity name: *Sound a Facepalm Makes* or merely *FACEPALM*
Embodiment: God of Hangnails (And other Disgusting But Nonfatal Ailments and Accidents)
Player: Terrance888
Description: Annoying annoyances are annoying. And so is he. Oooh look, your nosebleed went all over your priceless keyboard. OOOPS.
First turn realm: A seemingly flat field pockmarked with tiny burrows and holes, perfect for twisting ankles and breaking nails.

EDIT: Just to clarify, he's like Discord, except less mindrape, more pranks. MOAR.

I hereby unveil... Groantuber, or for fantafication, Roatubag.

It is a delicate fruit that grows underground. So delicate that if you step above it it or dig with a spade it will break and start germinating. So the only way to get at it is to dig with bare hands. Even though it's delicate, you still gotta weed, but weed carefully damit!

When you get to the fruit it will have a rough outerskin which often grows around stones and into the dirt, so it is difficult to determine where exactly it is. If you have to pull on it to get it out instead of just lifting it out, the sensitive skin will likely break. If you scratch the sensitive skin with a nail while digging it out, the sensitive skin will likely break.

After you finally dig the damn thing out, you gotta find the one seam in the armor and peel it open. Do it too fast or with too much pressure and the sensitive skin will break. Do it too slowly and you can't peel it open due to the seal there.

Finally, you get the seed, which I imagine is a mixture of Chocolate and Potatoe. Ideally it is edible raw but tastes merely alright. If you cook you must cook carefully. If you overcook it slightly it suddenly burns and singes and is worthless. As soon as it feels heat it will begin to destarchify so you must cook it to completion or else it is chewy and tasteless and worthless. Mind, there are various correct ways to cook it. (grinding, chopping, roasting... all valid)

Oh, and what happens if you break the sensitive outer skin? You reveal a protective coat of highly caustic and hot juices that spurt out. Like a Habanero. And since you dug with your hands like a tard, there's probably some cuts on there this will get into. Don't worry, it's not deadly. That deadly.
 
Classy Iggy. I got my eye on you.

Also finished up my original application, hope I didn't overstep any bounds.
 
Really Terrance, one of those Gods? :p
 
Spoiler :
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His adult form

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His child form

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The base of the Broken Spire

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The fortress at the summit of the Broken Spire
 
Deity name: Mazus-Klein
Embodiment: Dryness
Player: Deusselkerr
Description: From the shell of Afaja rose a fine dust, born of the new-found Will of the god Mazus-Klein. This was no mortal dust, but a dust of the sort only possible by the powers of the divine. It rose, and grew larger, and split and reformed. Liquid was seeped from it, repelled from it, and exiled to less arid lands. This dust mixed, and transformed, and soon became sand. This sand, supernaturally dry, flew through air with not a single drop of liquid, not a single sense of humidity. This sand coalesced into the form of a massive sphere, constantly whirling and bulging and pulling apart, before rejoining into its perfectly dry beauty. This was the soul and substance of Mazus-Klein. It is said that he has a dry sense of humor.
First turn realm: Create a desert of sand.

Edit: OOCish: It also seems that Mazus-Klein is pleased with the works of Zaephta (Nivyi), whose choice of living space is most beautifully arid. But Mazus-Klein is less than pleased with the works of Greyti (Everblack), who seems to exist solely to bring the dastardly liquid into existence.
 
In this like...something that is EXTREMELY in. Can't find a good analogy at the moment.

In any case, I'll come up with something. :p
 
Deity name: Juntin
Embodiment: Goddess of the Forest and Jungle
Player: Frozen In Ice
Description: Juntin first came into existence from the remnants of Afaja's intestine. She often takes the form of a large white wolf that has antlers resembling the branches of trees. An aura of life and earthly nature radiates from her. Juntin is an embodiment of wild, untamed life but she's a protector of the delicate balance that needs to be maintained between the different interconnected species she looks over. She reveres life but knows that death is necessary for species to survive, so Juntin herself takes part in the hunt between predators and prey in order to sustain herself, just like plant and animals she watches over. It is thus death and destruction for selfish reasons beyond sustenance that is against everything she is and stands for.
First turn realm: Create a jungle

Spoiler :
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Deity name: Magrastuur
Embodiment: Tricks, lies and deep thought
Player: Lord of Elves
Description: Emerging from the ether, Magrastuur took no shape, but drifted amorphously amongst the new-found things. The things were all the things that were -- shapeless, but coalescing, they were as Magrastuur, there and not there all at once. The great darkness receded and Magrastuur was, amorphous and fully-formed, all at once. Then, as nature formed, so Magrastuur formed with it, and evolved. As everything changed, He changed, remaining elusive.
First turn realm: A large expanse of seemingly-endless fields; a mobius strip that arcs upward into the sky.
 
I'm going to retract my previous god and reserve swamps and other inland bodies of water.

Sorry for any inconvenience this may cause.

New signup incoming.
 
I decided to change my god, if that's alright.

Deity Name: Septore (e is not silent, r is slightly rolled, the o is long)
Embodiment: Swamps and other inland bodies of water (lakes and rivers), as well as water in general.
Player: Arrow Gamer
Description: Septore is a shapeshifter, as fluid as the water he controls. While he occasionally appears as a fish, he tends to stay away from the form, claiming it is too reminiscent of the sea goddess. Instead, he often takes that of a sea monster, a young human, or a being made of seaweed.

Septore is identified as a male god, and his forms always are seen to be male, but beyond that he defies restraints of age, appearance and even sexuality.

Septore is seen, despite his quickness in movement, to be conservative, hanging back from struggles until convinced it is in his interest. On the other hand, he speaks freely, with little care for what harm his words may cause.

The marsh god is close to the sea goddess, for obvious reasons, and rumors of romance between them abound. On the other hand, the god of fire is seen as a natural enemy, for obvious reasons, and the two have wages a couple of wars in times past.
First turn realm: Create a sprawling expanse, the size of perhaps a large forest, of swamps, lakes, rivers, streams, trees, caves and flood plains in the direct center of the map. Known as the Floodlands, or the Heart, it is sacred to Septore, and it said those who are unfavored by him are lost in the mists or taken by the mud. Here, the land is extremely rich, if one can find a dry place to farm it. The area is frequented by storms, a product of the massive amount of water and heat concentrated in the area.
 
Deity name: Lafindreeth
Embodiment: God of Chaos
Player: Tycho
Description: Formed from primordial muck, Lafindreeth is known by many names and many faces, and many are but an anagram of his name. Most often appearing in human form wearing a mask, he is the embodiment of chaos and individuality, forsaking order and unity and balance in the face of everything else.
 
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