Pre-Turn:
Take a shot at improving the micro but find nothing remotely out of place in the extended core, only a MP rotation near wonder city for one more beakerhead and a turn off cavs in the other
T1.
Southeast: Check [9-0] but a sum knight stack remains near intact
Northwest: check [27-0]
Push physics in 1 at 100% science.
Hiatus here
While it loads, I look around CA2 and notice Rome has 6k gold and Korea 12k. Insane.
Northeast: check [38-0]
IT
Lose ePike and vCav against LB's in the Southeast
T2.
NW: Check [54-2] France and Greece have knights, but only few in numbers. Most are MDI's/LB's/Pikes
SE: Check [70-2] The sum knight stack is down to 3 units and they're cornered into a forest by 3 armies
NE: Check [91-2] a MDI army is making its way through the mountains to cut roads
Magnetism would be in 6 at -60 or 7 at +60, go for 7
IT
First cav spotted NW, it is Korean
Otherwise 2-0 IBT
T3.
NW: Check [111-2] Watch it, there are 2 big stacks of roman troops on the hills just behind the 2 cavalries
SE: Check [123-2] Moving forward and founding towns
NE: Check [145-2] Beware the Portuguese warrior and horsemen
IT
Rider in sight
T4.
SE: Check [169-2] Raze Den Helder and send settlers for a few good spots
Holy cow, I get a cav army redlined by a 3/4 cav. Badluck, but I still feel lucky it had 2 HP remaining.
NE: Check [175-2] Do a stupid move and send trebs into carthage land thinking it was neutral roaded ground
NW: Check [189-3] Attack a bunch of 2-3 HP MDI's and lose only one cav, which obviously was elite
I suggest sending
most reinforcements to the northern SE front, sums and carths push steadily that part of the mountains. The NW front is ridiculously easy to hold, which is good. I say we keep it exactly just the way it is so long as the east needs more reinforcements to advance.
The team has been very passive on the pillage front so I didn't send more than one mace army, but I suggest sending 2-3 more. We have a LOT of armies, I think we can spare one or two and use more of our good old artillery/units where we aren't explicitly advancing. It won't be a piece of cake in the "mountain pass" period of the game where we cross the big chunk of rock, but soon enough we'll be through the mountains and we'll be glad we pillaged the big players.
Sorry for the low HP armies in the east, we've had a lot of 1HP LB's so I've been a jackass this turn. About time I resign and give it back to the normal roster roll.
No pics, I can't make one that isn't just a big blur of units, seriously.
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