Preturn: Change to granaries as discussed. Aurellianorum's granary rushed. For Neapolis, it is 30 shields so I will wait to check it when it 20 or less, and see how the timing works out with and without the rush.
By raising science to 80% and creating a single scientist, we can get Poly in 1. I do so.
IBT: Start Monarchy
510 AD: Armies need healing so only kill a few units. The 3 Elite generate no leader.
Science back to 50% with Monarchy in 29.
IBT: nothing much.
520 AD: We are running high unit costs so I start some more settlers.
Build Tyrus. Neapolis timing works better with a rush I think. Otherwise we build Granary with no food in stock.
Move on Rheims (behind choke). Some workers shifted to providing roads through land outside our Territory.
IBT: Very few enemy units. This is one reason a leader is hard.
530: First attack on Rheims. Only 2 avail attack. Built Verona
540 AD: Capture Rheims.
I am slowly building roads to get our units toward the choke. Workers are starting to arrive at front.
We could have coordinated the building of roads with our push forward better, I feel. I think if we ever feel we are going to be able to go on the offensive, then plan ahead and build the roads we need to get to the front.
550 AD: Our first Casualties as 2 Archer prove very hard to kill - taking out 2 Legion first.
I am starving Rheims to size 1 (next turn). We can later replace if we so desire. Capitol started Heroic Epic.
Built Corfinium.
560 AD: Aurellianorum unfortunately already had been rushed and only generates a single shield now. We forgot to take into account the effect of building new cities all closer than it is. I set 3 scientists which is the minimum for a content city to help our Monarchy project. It will grow in 4 and build a worker in 6. Unlikely to be able to build settlers without rushing.
Attack Krarakoriam - the Choke city
Build Mediolanum
Note that I am continuing to emphasize settlers so that we can switch to Monarchy and have some unit support. Also smaller cities don't starve as much.
Most core towns have started libraries. We don't need more units at the moment - though we could use some more workers.
IBT: First Wonder notice - Vikings started Leo's. An indication of where the AI is in terms of science, but more importantly:
Vikings can now build Berserkers.
We may want to keep 2 units in coastal towns Archer landing on coast not in our lands.
570 AD: Legion lost to Archer. Destroyed Indus a recently built city.
Built Traveri, Augustorium, and Sirmium
We have now pushed the AI back completely to the choke.
IBT: The Indians are sending a large number of units at us now after almost none for most the turn.
580 AD: Finally kill off Spears in Karakorium, but it has Archers too.
Found Trapezus, Bagacum
IBT: India decides to attack 3 legion on a Hill, Kill one (from full health) and promotes one to Elite.
590 AD: Karakorium is finally Razed. 2 Armies went into the red on the attack so the third is covering them both. Armies will have to heal next turn.
Mongols have 4 cities left.
600 AD:
The turn we have all been waiting for: I get not one, not two, but
three Leaders this turn while killing off a decent sized Indian sword stack. I rushed the pentagon and built 2 more Armies.
The game didn't want my choice of the FP to look bad. Probably felt sorry for me.
Notes:
My goal of filling the land is close to completion. It may have cost us a bit in the short run, but will make Monarch much much easier to switch to. I think we can safely switch immediately with 5 Armies.
Teurnia is building the Pentagon next turn. It is currently on the front but that should change soon and I don't think it is at risk with us having 5 armies.
Remember not to fill all Five Armies with 4 units! It currently appears there are only 2 civs on our land mass. I would say 2 for defense of our home is sufficient