360AD (6):
I start on Mysticism at-5gpt and due in 5.
Cats do well going 8 of 12 at Tueto.
5/5 kills spear (1-0).
1st struggles killing a sword (2-0).
5/5 is now 1/5 killing 2/3 spear (3-0).
5/5 copies that effort (4-0).
4/5 goes red and gets a sword (5-0).
3/5 gets one (6-0).
3/5 copies that (7-0).
Where are those leaders? 21 elites wins.
Oh, there there are. 5/5 kills archer and yup a leader is born (8-0).
Form army, but only have 2 1/5 units, so it is empty.
Spear kills 1hp spears to prevent worker stacks being grabbed (9-0).
It goes elite, so now the choice. Cover wit one spear and see what the 4 remaining archers will do and expose damaged Legions in town with one spear, but many cats?
I look again and see most are actually warriors, do send another spear. I figure they will move now.
[40-1]
IBT:
Yup they move. I see Ghandi sent a settler pair next to the wandering legions.
370AD (7):
Found Londinium and start a spear for now as an MP.
Put 1/4 legion and the *legion in 3rd.
5/5 kills pair and get 2 slaves and sees Mongol settler pair (1-0).
2nd down to 5HP after getting that pair (2-0).
All armies yellow. We now need Pentagon and HE.
[42-1]
IBT:
Ship comes into Indus, I hope it did not bring troops.
Tromso sends out an archer, while we have 3 Legion near it, 2 will attack next
turn. Got to love it.
380AD (8):
Vet kills spear in Tromso (1-0).
Vet kills the last one and we annex the place (2-0).
We will plant a town less than CxxC by it, but we can use it to grab a few tiles, if it does not flip.
Vet kills the archer (3-0).
I don't know why Tromso did not drop to size 1. So it has 2 resistors and flip is .7 to 24% approx.
Fill 3rd.
5/5 kills sword (4-0).
Vet kills spear at Indus and goes elite (5-0).
5/5 kills warrior (6-0).
5/5 gets one too (7-0).
5/5 kills archer (8-0).
5/5 kills sword (9-0).
5/5 kills Mongol spear combo (10-0).
5/5 kills sword (11-0).
5/5 kills spear (12-0).
5/5 kills sword (13-0).
3rd kills archer (14-0).
5/5 kills 5/5 Mongol spear near Aurelia (15-0).
I got excited and squeezed by sore hand into fist, not smart.
10 more elite victories for a total, best count 33.
I started a temple in Rome, with the idea of letting it get bigger. I moved pop of mined hill to mined grass as we still have 11 shields there. Just thinking it
could hand make HE or get a gran and make a settler now and then.
Anyway size 7 is better than 6.
[57-1]
IBT:
Mongols destroy France, so that is why I have not seen many units, now they are free to visit us.
More Nations want peace, I have not listed these events.
390AD (9):
found two towns.
5/5 kills spear at Indus and liberated 6 gold (1-0).
It autorazed.
It had a worker. I send a settler to the spot.
We are now +5gpt.
I long march a legion and a spear towards the old French area as I would expect a probe there from the now free Mongol troops and it is very thin.
I have had to spears show up so far, but the war was still on with France.
3 more elites kill units (4-0).
2 more (6-0).
4/5 kills spear (7-0).
Count is now 40.
1st moves out, but is a long way from the next border, while 2nd is only 5HP.
3rd is healing and should be able to move out next turn or 2.
[64-1]
IBT:
Not much, 4 Mongols show up from ole France.
400AD (10):
Drop research to 40.
5/5 kills sword (1-0).
5/5 kills sword on mountain and I see 6 more (2-0).
Tromso I made taxman, could go with joker to reduce flip. Not scientist as we are overflow now.
Some builds are placeholders for whatever is best. We need settlers and I did not do much about that, so next player may want to switch some.
Only got one granary in, so not much progress there either. The flood from Ghandi is dealt with, so 3rd is moving out. Right now it is sitting on some cats.
I put the Frenceman back to work now as they are gone.
42 elites, 1 leader, so that was not so good. Hope next player gets some to maybe get those small wonders. We probably have enough for more armies though, did not check the city count.
I see actually two settlers are going and 1 heading for old Indus.
[66-1]