GR23 - AWDG vs 30 Civs

Preturn – looks fine.

IBT- French settler slips in Marseilles behind our advance party.

(1) 1475BC- Elite archer kills reg French archer. Another reg archer in trail. Move forward.

(2) 1450BC- Rest the advance party.

(3) 1425BC- Cumae founded. Elite archer 4hp loses to reg French archer. Elite warrior finishes it off.

(4) 1400BC- Quiet

(5) 1375BC- Almost have what is needed to eliminate Marseilles.

(6) 1350BC- Finish moving last archer in position.

(7) 1325BC- Lose an archer, but second destroys Marseilles.

(8) 1300BC- Sumeria finishes Pyramids. Dutch finish Oracle. Archer kills French archer.

(9) 1275BC- Back on the move to France.

(10) 1250BC- Continue forward and fortify the settler to be moved by next player.
 
nice to keep on pestering France and hampering their expansion. :goodjob:

I would move the settler to where the archer currently heals to grab the cows as soon as possible. We need more workers etc, thus I think it is a great idea to stretch our empire for a short while and then fill the land with the next settler.
 
Yes, good work plaguing Joanie. :thumbsup:

I agree with Rat's proposed city site. Unfortunately no sensible settlement pattern will bring the southernmost cow within our borders without a cultural expansion, since putting cities on rivers is a higher priority.

We know now where the French like to send settlers, so our staying in that area and ambushing settlement teams may be just as damaging to them, and much safer for us, as/than trying to take Lyons with the modest forces now beyond our borders. When we have more archers we can try to advance, of course.

Rome's settler build should be changed, or the city will fall to size three--not what we want.
 
Pre:
Cumae move pop from BG with no road to one that has a road.
Rome move pop from forest to bg with road to gain food and gold in exchange for a shield. Don't need the shield right now. +4 food gets growth 2 turn sooner.

IBT:
2 archers come out of Lyons.

1250BC (1):
5/5 warrior kills one of the archers, spear forts (1-0).
I go for the lux on the hill as Rome will shrink and not need more tiles for a
time.
Archer kills archer (2-0).

1225BC (2):
I see now that I never put in the 1225bc date and I must have missed either
logging a kill or I cannot add as I had the total as 3.
[3-0]


IBT:
zip

1200BC (3):
zip, second settler on the move.

IBT:
settler combo moving.

1175BC (4):
nothing

1150BC (5):
Incense online, drop slider.
archer kills archer near Lyons (1-0).
archer kills spear combo on the sugar (2-0).
Hope they were looking to plant by iron.
I would like to see two archers when attacking these spear combos as it is
50/50. We could lose with two, but it should be rare.
I started workers in two places. Someone has to bite the bullet and get out a
few.
[5-0]

1125BC (6):
Found Neapolis and Pompeii.

1100BC (7):
I have a solo worker on a hill and the 2 slaves on another hill by Pompeii. I
am taking a shot that if there is Iron, we will have it online, if not not much
lost. It is also going to connect Pompeii.

5/5 warrior kills an archer (1-0). [6-0]

1075BC (8):
nothing

1050BC (9):
nothing.

1025BC (10):
Missed click the spear that should have gone into Cumae, so the spear already there could move towards Neapolis. The archer by Lyons is healed, but the warrior is not. Have an archer working its way toward the area.

Actually another archer is coming as well. Not sure how you want to go, but I
would consider making a settler in Veii soon.
Iron is 10 more turns.
 
Pre-Turn
swap capital to spear as we need some of them as well
swap tile between Veii and our capital to get archer a turn earlier in Veii

1. 1025BC
zzz

2.1000BC
spot a lone French reg spear ???

3. 975BC
spear moves in range of our archer, will ignore it for now
spot a new Civ's border to the west, this could mean trouble

4. 950BC
we go 3 archers, 2 cities set to settlers

5. 925BC
start to move a small stack towards Lyons

6. 900BC
kill an archer that came from Lyons

IT exciting as 2 settler pairs turn up, one of them from the new enemy

7. 875BC
the new enemy are the Mongols (they got 10 cities and are up many techs)
defeat warrior and archer at Lyons

8. 850BC
we have a new settler
kill reg spear near our borders, lose an archer but raze Lyons using our spear on red spear
manage to take out the Mongol warrior covering the settler for 2 new slaves

IT French settler pair moves onto a hill

9. 825BC
can't attack them as we have only a 2/4 archer next to the pair
move units in order to lure them on flat land

IT French settle the hill, no good

10. 800BC
attack the city and raze it :dance:
move settler into position to settle the hill as Mongols would come from the west and we need good defense there

we will know next turn where the iron is...we got to go for masonry next and then start to head for literature
France is really hurt with a mere 4 cities

we can swap archers to spears if we feel we need more.

gr23800mr6.jpg
 
I left archers for the very thing you mentioned. It is a bugger to attack spears or towns with a lone archer. OTOH we do need some spears. Those DG guys can crank out settlers and units almost as if they were play AP, so I sure hope we have iron close.

10 cities, is ugly, but at least they are not sporting an early UU with two moves. something must be near the sugars as they are in love with the location.
 
It's good news that the French are doing so poorly. :goodjob:

I agree with Masonry as our next tech choice.

If we have iron, we'll have to decide whether we want to use our hoard of gold for deficit research or warrior --> Legionary upgrades, and then build some more warriors if that's our choice. Although it's the boring option, I think now that we should use all of it for research, since our problem at present is backwardness, not military pressure. We'll be able to produce plenty of Legionaries in our GA anyway.

Again assuming we have iron, we'll need to let our cities grow for our GA. So after Veii builds its settler, we shouldn't produce any settlers or workers, except when Rome is about to hit size seven.
 
The problem with research is during my turn, even putting it at 100% it had no impact. All, but two towns were size 1 and the other two were 3 or 4.

I guess we will need more combat to gets our elites, but that is coming soon anyway.
 
Played 2 turns yesterday and will finish tonight. We have iron 3NW of Pompeii on the mountain where the archer is fortified.
 
It would have been a mild surprise, but not a shock. I am sure you have had more hills and mountains than these and struck out for iron, so I was glad to hear the news.
 
Well, first I was shocked as it was hardly seeable on the mountain and the archer being fortified on it, so it took me some time to notice it. I am getting old. :rolleyes:
 
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