CommandoBob
AbstractArt
Despotism
30% Tax
70% Science
00% Luxury
3 gold, -3 gpt
Iron Working in 1 turns.
City Builds
Our only granary is in Karakorum.
01 Settlers
06 Workers
17 Archer
08 Spear
Current Units: 32
Allowed Units: 28
Support Costs: 4 gpt
Compared to Zulu we are Strong.
01 Ivory connected.
Pyramids owned by Ottomans.
The Colossus owned by Portugal.
Plans
Iron Working -> Masonry.
Settler is in Kazan, heading towards the clump of Dyes SW of Hovd. Planning on building 3SW of Hovd (CxxC); in turn that means only two grassland roads (and no forests) to connect this city.
The far-seeing NorthernPike has determined that Iron will appear on the mountain NE of Ulaan. We have 3 workers that can walk to the mountain next turn. We'll connect that Iron with those workers and then work on connecting our Dye city. If Zulu pressure is too much for that project, we'll mine the BG west of Ulaan instead.
We'll need to fiddle with the science slider most of these turns so that we don't lose any improvements due to overspending. Warring with Zulu will help, but our units are still several turns from those borders. Right now, if we were at 0% science, we would have +12 gpt, so we've got a lot of wiggle room with the sliders.
We need prebuilds for Statue of Zeus and The Great Library. We do not have any cities that can grow to size 12 without an aqueduct-thingee, which we don't know how to build yet. Almarikh and Ta-Tu look to be good prebuild sites, which keeps Karakorum as our occasional Settler producer.
Umm, we have a Spear that builds on this IBT. We have 3 gold and are at -3 gpt on income. So, during the IBT, are unit costs calculated/paid/done before or after city production is done? I think we are okay, but I don't want to lose a barracks due to one extra unit!
30% Tax
70% Science
00% Luxury
3 gold, -3 gpt
Iron Working in 1 turns.
City Builds
- Karakorum (4) vArcher in 3, grows in 3.
- Ta-Tu (4) vArcher in 3, grows in 4.
- Kazan (4) vArcher in 3, grows in 12.
- Almarikh (2) vSpear in 1, grows in 3.
- Tabriz (2) vArcher in 2, grows in 2.
- Ulaan (2) vSpear in 2, grows in 8.
- Hovd (1) barracks in 18, grows in 8.
Our only granary is in Karakorum.
01 Settlers
06 Workers
17 Archer
08 Spear
Current Units: 32
Allowed Units: 28
Support Costs: 4 gpt
Compared to Zulu we are Strong.
01 Ivory connected.
Pyramids owned by Ottomans.
The Colossus owned by Portugal.
Plans
Iron Working -> Masonry.
Settler is in Kazan, heading towards the clump of Dyes SW of Hovd. Planning on building 3SW of Hovd (CxxC); in turn that means only two grassland roads (and no forests) to connect this city.
The far-seeing NorthernPike has determined that Iron will appear on the mountain NE of Ulaan. We have 3 workers that can walk to the mountain next turn. We'll connect that Iron with those workers and then work on connecting our Dye city. If Zulu pressure is too much for that project, we'll mine the BG west of Ulaan instead.
We'll need to fiddle with the science slider most of these turns so that we don't lose any improvements due to overspending. Warring with Zulu will help, but our units are still several turns from those borders. Right now, if we were at 0% science, we would have +12 gpt, so we've got a lot of wiggle room with the sliders.
We need prebuilds for Statue of Zeus and The Great Library. We do not have any cities that can grow to size 12 without an aqueduct-thingee, which we don't know how to build yet. Almarikh and Ta-Tu look to be good prebuild sites, which keeps Karakorum as our occasional Settler producer.
Umm, we have a Spear that builds on this IBT. We have 3 gold and are at -3 gpt on income. So, during the IBT, are unit costs calculated/paid/done before or after city production is done? I think we are okay, but I don't want to lose a barracks due to one extra unit!