save
Pre-Turn
one thing is clear, we need more towns, unit support is a staggering 136gpt
stop all those workers builds, we can get enough slaves and need to slow down on unit cost
we have currently 94 towns
IT quite some stack sin the south, but all they do is in the end, block each other
1. 1405AD
raze Heliopolis, now Egypt has no more resources
raze Kutallu and
in the south defeat many units and form another army
IT the army that took out the last Sumer town is killed

in the south the choke gets filled with lots of units. Guess we can handle it
2. 1410BC
found New Akwesasne, Fishertown and Bananatown in the south to extend the front finally
raze Avariz
kill around 30 units in the south
IT some unit movement but no attacks
3. 1415AD
found New Tyendenaga
raze Giza, defeat more units down south, extend our barricades
IT we get Mil Tradition, Theology in 4 at -70gpt possible (since we have 502g)
4. 1420AD
found River Fields, Twin Peaks (100th town), New Kahwanake
raze Hirancopolis
5. 1425AD
found Iron Town in the south, raze Goa
start to attack Chichen Itza
In the north, found Horse town, raze Buto
get another leader and since it's too far away from our core, it will be an army and not the Mil Academy
IT sometimes I don't know what weed the AI smokes, since Dutch and portugese move away many knights but bring on
other units
New Mauch Chunk is now popular with several AI's dropping units there, all together so many units that we won't be able to deal with all of them
6 knights 1 crusader and 2 archers
6. 1430AD
kill some but have to leave 4 units for now, hope our cities will hold
found Northeast and Wheaty Fish, raze Lisht
in the south defeat 4 units in Chichen Itza and raze it, this will hurt Mayans
IT we defend against those units losing only 1, Babylon is dropping 4 knights at Goigouen
and shows up with 23 knights in the south, will delay expansion until that stack is cleared
7. 1435AD
raze Pithom and Edfu, found Egypt Grassland
clear all units landings and units in the south, prepare for babs attack
IT another 3 knights next to Goigouen, Babs knights dare not attack our fortresses
we get Theology, Education next in 4 at 50% science
8. 1440AD
attack last Egyptian town, but 1 archer left, kill a Roman settler pair in the north
found Cowfield
we face a stack of 17 and 4 Babs knights, take out a few and ding a lot of them
IT Babs does not attack but retreats wounded units, however more units show up
9. 1445AD
In the North
In the south, clear 17 knights (including some English that showed up)
IT English and babs actually attack but only retreat

India finishes Bach
10. 1450AD
found New Caughwanaga
clear 20 units in the south
I am sure we can maintain the 4 turn research for the time being with a lot of the new towns growing very fast and soon being able to be science farms
We should not stop to expand, I left armies in the north in case of landings. We can however shift more units south now.
I would plant a city next to the lake, had planned that but we need to clear many units first
The choke should be easier to defend soon with Cavs and a Cav army coming from the north
I did not MM the last turn, next player please do so
Final stats:
Edu in 2 turns, no new contacts, we have 108 cities now and currently 10 more settlers