Gr7 - AWM vs 30 civs on a giant map

Thanks Rat. I am impatient. Any chance the Iron Works city is near our core?
 
partial update

1. 1605AD
defeat a number of attackers, withdraw 3 leftover units from Arabia, we need an army to fight there
start building some frigattes, we need a good navy in this game
industrialization in 9
start the railnet and connect our capital all the way to the front :)

2. 1610AD
found Erlangen and Bamberg
raze Oporto and Viseu
RR starts to connect the north, pull knight army south since we are getting far more mobile

3. 1615AD
found Forchheim
raze Pusan, Ulsan, Cuello and Calakmul, the area is almost empty to settle towards ivory
get fed up that many elite victories don't result in any leader :gripe:

IT English land 6 knights near the AI favourite spot (near our silks)
defeat 3 units on defense

4. 1620AD
found Hilly Coast and Weissbach
raze Rio de Janeiro
defeat those intruders but no leader

5. 1625AD
found Korean forrest, Game n Fish, Salt Hill and Korean Plains
no MGL again

IT as usual, someone drops some units (English) near the silks and other attacks are pretty lame

6. 1630AD
found Flooded Horses to get closer to ivory, found Dry desert
in desperation, use elite musket to attack 1hp knight
gr71630.jpg

next turn we can set sail to Arabia with an army cover :dance:
aggresively push forward so that we can get ivory next turn
we can reduce science to 40%, tech still in 3

IT lose the heroic musket agianst Babs Cavs, the Babylonians are the toughest enemy with cavs and most towns
a number of aqueducts finish

7. 1635AD
form army and load it into galleon and sail to Arabia
want to found a town and get 'too many cities' message
go on to raze Pompeii (in German hands btw), found Rat Plains
raze Lagos and the way is cleared for Ivory Tower
gr71635.jpg
 
swap Maunch Chunk to army as a prebuild for a factory. This is out wonder town and should not build settlers
Forget the wonder issue, we should *not* be a settler out of this city because of slow growth from size 11 to size 12. It only has one spare food at size 11. If we raid core cities for settlers, they should be able to grow back quickly with excess food.
 
save

continue at turn 7

raze Stuttgart
since we have ivory, reduce lux to 0%
the military railnet is almost done, connecting all towns of our empire :)

IT we add 2 more frigattes to our navy (now have 4)

8. 1640AD
found Greenville

gr71640.jpg

raze it, since both wonders are obsolete and we would have a hard time to keep the city
we get 0 slaves from it ???
found Greenfields, raze Bonn

IT we lose 2 muskets against cav attacks at our barricades
Industrialization is in, next electricity in 8

9. 1645AD
found Golden Hill
raze Pisea for 9 slaves and a treb :)
found Dessert Connector to try and fill land for better defense


gr71645.jpg


IT the first serious attacks by the AI during my round see German knights take out 2 muskets at ivory tower
and then Babylon attack a fully healed MW armiy covering a settler, but army survives :eek:
Maunch Chunk gets its factory and makes now 60spt :)
since it will be our ToE town, go for coal plant in 3 turns

10. 1650AD
found Flooded Dessert to close gaps

gr71650a.jpg

fill army with 3 units only to send over to Arabia

clear quite some units, raze Sao Paulo

there is a settler in place next turn to, I begin to wonder whether out ST town are really that short term, maybe we should develop them too

units moved towards Najran, 2nd army will join next turn. We should build a town on top of lux, but need to have more defenders IMHO
gr71650b.jpg


our new frontline, I would try and get to the lake as a natural frontline divider
gr71650c.jpg


the stats now: 143 cities and 5 settlers
 
another interesting graph, we now have a quater of the world's population

gr71650d.jpg
 
I would have preferred hitting Arabia from the other end of the continent. While I suspect all of Arabia is low flip risk, I would have prefferred to save the capitol area for last.


Signed up:

Greebley
ThERat
LKendter (currently playing)
While I am staying home the Labor Day weekend, I do have in-laws visiting. I don't know how fast I will turn this around, but I suspect a swap won't speed things up if Matt_G is in the USA.

Matt_G (on deck)
Markh
Sir Bugsy
 
LKendter said:
While I am staying home the Labor Day weekend, I do have in-laws visiting. I don't know how fast I will turn this around, but I suspect a swap won't speed things up if Matt_G is in the USA.

I'm in Colorado Lee. A swap would NOT speed things up. :lol:
Take your time.
 
ThERat said:
there is a settler in place next turn to, I begin to wonder whether out ST town are really that short term, maybe we should develop them too
I was starting to wonder about that during my turns. I think we need to go ahead and develop them. With some infrastructure we could at least get some more science out of them.
 
either we disband them now or develop them, they could give us some science, since they are all close to the core, they aren't really corrupt and can be very productive.
We have so much space to settle, I am sure we will never run out of space.
 
If we disband them we will lower the corruption in other cities. It may be worth doing as it gives all nearby cities space to grow. I know I had some of them pumping out workers to shrink them with the idea of disbanding them. That was a few turns ago.

Lee, my suggestion is that you look over the situation and decide one way or the other based on what you think is best.

I have internet access, but don't have the game, so I can't load it up to look at where we are.
 
If anyone can make a sound decision on those cities, it's Lee.
 
1650AD
My first decision is that all ST towns are going away. Every one is going into settler mode with intent to disband.


I am canceling all of the settlers in our scientist towns. I thought this issue was already put to rest. We got a city to size 7 for the extra unit support, and we are building a settler to lose it?


I really don't know what makes sense in Arabia. The forces I have are very light. I do plan to add the 4th cavalry to both armies. With Arabia being a permanent landmass we want a couple of armies to stay there.


The mainland is pretty easy to plan for. The lake makes a natural point for supporting the flanks. I plan to rail the northern tundra and plant some outposts. This will free up even more armies. I plan to pull troops from all the corrupt towns. I want them helping with the fight. I also need to fix parts of the military rail-net. I dislike coastal tiles for the rail-net, as the AI will bomb those tiles. An inland rail-net is a lot more stable. I plan to pull the bombard units from all the straggle spots and create a reserve by Jungle Lake.


Our unit costs are a negligible $4 a turn. I will keep the junk warriors and archers around for now as extra MP. I will hold off on the plan to disband

(IT) We lost a couple of units on defense. I can't wait to have infantry.
 
I am canceling all of the settlers in our scientist towns. I thought this issue was already put to rest. We got a city to size 7 for the extra unit support, and we are building a settler to lose it?
I really wonder how you are going to build settlers then if not from corrupt towns. You prefer to bring a core city from pop 12 to pop 10 for a settler. Makes no sense to me. Our fringe cities can grow very very fast and make a settler every 30 turns, what's the issue here?
With the speed of conquering going up, how do you want to replace all those razed towns? I think at one point we might actually have to cash rush settlers to keep up.
Every new city will give additional unit support, so your argument seems invalid to me.


Maybe you could elaborate your idea of getting settlers.
 
One thing we can do is not settle as densely. Spacing can go to CxxxC since we have rails (or rather it can when we have the rail backbone complete). This will reduce the number of settlers we need. I do agree settlers need to come from somewhere. It is more difficult to claim land if you aren't filling it.

We can also start keeping enemy cities and starving them. That is the best way to reduce settler load.
 
yes we can settle less dense, but should keep the borders closed, meaning maybe tile 4 spacing. Also, we want cities for more scientists.

But keeping towns and starving them, with whiners is far less efficient as reducing pop6 to pop4 and settle new towns. We got so many scientists, producing a few settlers a turn won't harm us.

I am lucky, because I play my turns after Greebley and he always supplies me with many settlers :)
 
That is because I would rather take the short term loss of production for a longer term gain.

My feeling is this is a perfect time to make a large number of settlers in many towns so we are ready to maximize when rails are up and running. I don't understand maximizing science now rather than an overall gain in the long run. This is one of the best times to do it IMO. We are in the lead in science and can afford to slow a bit.

[Edit: The problem is that when I get the game we are so far behind in settling that to catch up I have to pull settlers out of towns I would rather not like our wonder city. I would prefer a steady rate so we don't have to be so drastic. We slow our expansion and the win simply due to lack of settlers.
 
1655AD
Our worker force is quite impressive. I completed my planned tundra loop in just one turn, and still had a lot of workers left over.

Some AI landings are incredibly lame. I have to kill off a 1 warrior landing.
Veii is razed for $0, 1 bucket and 5 workers.
Piedras Negras is razed for $1 and 4 workers.

Iron Hills is formed.


I continue to shift our troops. At this point we don't need a cavalry reserve in the core. I will shift all the junk in the corrupt cities to free up the cavalry for more offense.


I can tell the in-laws were visiting, as the this round has already been over multiple sessions.
 
1660AD
Hyangsan is razed for $0 and some ships destroyed in port. We failed to gain any labor.

Great Lakes and Swampville are formed.


I have to kill an Arab settler pair trying to close the gap. I was just one turn from the major musket stack arriving.


LAK-1001.jpg



(IT) We lost some muskets. I can't wait until we have infantry. At that point defensive losses will be all but zero.
 
1665AD
Ravenna is gone despite a demonic spearman beating up an army pretty hard. The 5 additional workers are nice.
Chonju is razed for 4 workers and a bucket.
Emerita is razed for 7 workers.
Dortmund is razed for 5 workers and a bucket.

Arab Beachhead is formed. I disband a worker, and rush walls. Let the AI try to kill muskets behind walls with swords.
Southern Great Lakes and Tuskany are formed.


Our MW armies still have value. I used one to kill off a nuisance American landing of 2 warriors and 1 spearman.

I continue to get amazed with how good of a labor force we have. I have closed every gap in the military rail-net, and have started on optimizing the core.


LAK-1002.jpg


(IT) The Arabian troops are heading toward our city.
 
1670AD
Salzburg is razed for $0 and 6 workers.
Pyongsong is razed for $0

Tuskany East is formed.


Our labor force is now concentrating of maximizing shields in our size 12 cities. Between the plains and desert there will be a lot of tiles that need to be mined after laying railroads.
(IT) Arabia managed to kill 2 muskets.
India landed a WE next to Arab Beachhead. :crazyeye:
 
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