Sir Bugsy
Civ.D.
Thanks Rat. I am impatient. Any chance the Iron Works city is near our core?
Forget the wonder issue, we should *not* be a settler out of this city because of slow growth from size 11 to size 12. It only has one spare food at size 11. If we raid core cities for settlers, they should be able to grow back quickly with excess food.swap Maunch Chunk to army as a prebuild for a factory. This is out wonder town and should not build settlers
LKendter said:While I am staying home the Labor Day weekend, I do have in-laws visiting. I don't know how fast I will turn this around, but I suspect a swap won't speed things up if Matt_G is in the USA.
I was starting to wonder about that during my turns. I think we need to go ahead and develop them. With some infrastructure we could at least get some more science out of them.ThERat said:there is a settler in place next turn to, I begin to wonder whether out ST town are really that short term, maybe we should develop them too
I really wonder how you are going to build settlers then if not from corrupt towns. You prefer to bring a core city from pop 12 to pop 10 for a settler. Makes no sense to me. Our fringe cities can grow very very fast and make a settler every 30 turns, what's the issue here?I am canceling all of the settlers in our scientist towns. I thought this issue was already put to rest. We got a city to size 7 for the extra unit support, and we are building a settler to lose it?