save
Pre-Turn
load Civassist to check on research, this is too big a game to try and employ scienctists and find out it won't work
if we could get a few more scientists, we should be able to get research down to 6
check cities and a few are over-irrigatedm bring Centralia to 10spt from wasteful 9spt, MM can take ages
move out some units to cover the settler and discover there is a sword within reach

kill it with MW
press enter
IT lose 3 units to Sumer, think several EW step up at those captured towns
I really think we have stretched ourselves too much with capturing Sumer cities, won't do this during my turns
1. 1110AD
found Akwesasne
attack Der, kill 3 units inside, lose 1 MW, then 3 MW retreat against devilish 2hp EW, finally raze town and the culture pressure
is less, get 4 slaves and Sumer has no more iron
kill some units, but try to send the sword amry to the front before risking those MW armies
IT it's beautiful to see how the AI is blocking each other causing traffic jam, our exposed MW can't be attacked, due to Egypt running
into Sumers path

, no attacks
we get several libraries, but that does not shorten our research
2. 1120AD
found Greebleywaga, that's city #70
attack and raze Mayan city of Kabah
playing it carefuly in the north, next turn swod army is in position to help cover the MW armies
IT that's what I feared, Marad is Sumer's target and if we station units in there, we might lose them to a flip
lose MW that razed Kabah, we get several more libraries
3. 1130AD
settle Markeigon
go on the offense and kill several Sumer units that are moving from Chalcedon towads Marad
kill 4 units at Marad
due to this postpone attack on Kish for 1 turn, kill some units in the south
IT Sumer now shifts attention to Ugade, but can't reach it
4.1140AD
kill a few units in the south with MW armies, sword army approaches Portugese town, they have money, razing should yield some
attack and raze Kish for 6 slaves
IT

Romans capture a bunch of cats that I left unattended when the sword army was moved, Egypt units target the north
and Sumer has quite a lot of units next to Agade now (10 to be exact)
more libaries finish
5. 1150AD
get the cats back first, raze the Portugese town, but they lost all their money beforehand
there are 8 knights around, better be well prepared on defense
manage to kill all 10 units at Agade

, raze Kisurra in the north at the coast, we get 5 slaves for the effort
braze for the Egypt rush towards Kuara
IT Egypt storms at our towns, lose MDI in the process, Portugese drop 2 knight
we get montheism, next is chivalry, we need knight armies, can get it in 5 turns
6. 1160AD
found Gayalee, MW armies help to kill 5 Portugese knights at the choke, get rid of the 2 landed knights as well
adavnce one sword army in the south to spy a little
IT Egypt changes their mind and they go after Marad
7.1170AD
manage to raze Mayan town in the south, bring back home 13 slaves and prepare for assaults, no leader luck still
many settlers are running towards Sumer/Egypt to settle soon
IT Egypt decides for Kuara again
8. 1180AD
defeat 6 units by Kuara, there are more to come in the fog
defeat some units in the south and still lack leader luck
IT Egypt at Kuara, Sumer now brings in horses
the choke is full of knights and MDI's but we created a nice killing zone there
9. 1190AD
kill 6 units at Kuara, kill a bunch of Sumer units at Agade, attack Sumer, kill 3 units, but not take it since else amries would be exposed
wait a turn, found Salamarko to fill a gap in the plains (good scientist farm)
defeat a lot of units at the choke
IT Egypt keep on pouring units at Kuara, Sumer is a little gassed but defeats 2 of our units
Dutch have swiss mercs and try to overrun our choke
10. 1050AD
manage to raze Sumer this time round, we get 4 slaves and 2 cats

kill the remaining stray unit Sumer has there
found Sumer plains to fill the gap
the situation at Kuara is not good, wound armies badly and there are some swords there, we might lose town in the IT
READ THIS
in the south finally get a MGL after so many elite victories, another army
and because luck comes double, we get another leader, both armies are kept empty, next player can decide
we could fill them with knight, since we get chivalry next turn
both armies are at the choke
and you would not believe it, clearing a dropped MDI in the hinterland, we get MGL no3, form army in Gayalee in the north
LK, you got 3 empty armies to fill as you wish
we have 9 settlers on their way, 2 in the south just in case, the rest in the north
1 settler is in place already to settle next turn