Gr7 - AWM vs 30 civs on a giant map

I have a preference for Conquest. It is somehow more satisfying on these large maps.

As for domination, the AI didn't run out of cities, so I suspect if the world was at "AI city density", it would be near 512 cities, so domination is probably doable, given that I prefer conquest it is academic.

Note that there is a single 1 tile island which means marines. I think we will get there anyway.

I didn't consider that we would be bumping into the city limit. We may need to put our cities farther apart if we want to fill out lands.

I don't think we are guaranteed to win by conquest (Before the AI goes to space). There is still some challenge left in this game. Landing on the big continent could get interesting - not that I think we will have any serious troubles mind you.

Besides most SGs would end prematurely if you quit when the game was in the bag.
 
I think the invasion of the other continent will be bloody. Especially if we found a city over there. I played two more turns last night. Update to follow.
 
I would raze some town overseas first, before laying a city there. The onslaught will be crazy, but with the many armies we have, we could block units and create a nice killing funnel, if we like. Also, we will hit flight and with airfields, it won't be that tough I guess.
 
1754 – Found Salamanca 2, Niagara Falls 2, Grand River 2, Allegheny 2, Abandon ST6. Raze Arnhem, Birmingham, Hastings, Badjoz
GR7_-_Badajoz.JPG


And Enschede
GR7_-_Enschede.JPG


MM so we’ll get Sci Meth in four.

IBT – Yanks drop off a force on the mainland.
 
1756 – Found Cattaraugus 2, Oil Springs 2, Tonawanda 2, Mauch Chunk 2, St. Regis 2, Centralia 2
Raze Lauwersoog
GR7_-_Lauwersoog.JPG

I capture Alcácer do Sal since it is a Portuguese city.
GR7_-_Alcacer.JPG

The nice Portuguese lady is all smiles hat we have rescued her from her Dutch tormentors.
Raze Norwich
GR7_-_Norwich.JPG

And Leeds
GR7_-_Leeds.JPG

Oh, and we get a leader.
GR7_-_1756_Leader.JPG


We’re in position to land in Ireland next turn. We’re into the English core and the Dutch are on their heels.
 
Have we had city shortages on your turn (where we hit the city limit)?

If we have I would raze the Celts island rather than capture to give us more cities on our main continent.

If we haven't had number of cities issue, then we can do either - We can always abandon cities later when we are hitting the limits.

Looks like good progress so far. Out of curiosity, how long does a turn take these days? Controlling that many armies must take time.
 
No city shortages yet. I was planning on keeping the Celt cities until I ran into the city limit. I figure one city on that island will be enough... a port halfway across the ocean.

It is probably taking me a little longer to play a turn because of all the worker decisions I'm making. I go through the cities and look at how each one can be optimized... i.e. mine tiles when we have 10 extra food and we're at pop 12 in a non-corrupt city.
 
IBT – Osman show up in his AA outfit and demands literature for piece. We show him our new infantry outfit and he runs away very quickly. I take the time to count our cities and we now have 201. I almost lose an uncovered redlined knight army. It goes down to one hp and survives. That’s the problem with a game this large.

1758 – We start out by attacking Leiden…
GR7_-_Leiden.JPG


The Dutch have so much culture, it doesn’t even split them in two. We attack Utrecht and…
GR7_-_Utrecht.JPG


Rinse and repeat at Middleburg
GR7_-_Middleburg.JPG


Found Jungleland, Heart of Darkness, Parsipanny, Snoqualmie, Succasunna, Spokane, Yakima, Walla Walla, Sagadahoc, Rockaway Beach, Penobscot, Puyallup, Kalispell, and Palmisquoddy.

I decide to be an equal opportunity destroyer, so we go to Liverpool, say hello to John , Paul, George and Ringo, then burn their homes.
GR7_-_Liverpool.JPG


We also raze York, and Den Helder. I decide to break a cardinal rule in Ireland and split my forces. Here is the situation:
GR7_-_Ireland.JPG
 
IBT – Berlin flips.
GR7_-_Berlin_Flips.JPG


1760 – That doesn’t last long…
GR7_-_Berlin_captured.JPG


raze Harlingen
GR7_-_Harlingen.JPG


and New Hamburg
GR7_-_New_Hamburg.JPG


Groningen
GR7_-_Groningen.JPG


I fat finger a cav army and almost don’t take Breda, but…
GR7_-_Breda.JPG


Over in Ireland, we find eight defenders in Richborough. I have to pull our western army back to raze the city. So splitting forces wasn’t such a good idea in the first place. I got away with it.
GR7_-_Richborough.JPG

Start in on the English at Brighton…
GR7_-_Brighton.JPG


Found Coeur d'Alene, Seminole, Sioux Falls, Delaware

IBT – Sci Meth=>Atomic Theory (ToE due in three) Science to zero.

1762 – Fire all scientists and hire CEs and taxmen. This will be my last turn. Six nights of this will be enough. I'll post the save tonght.
 
Fire all scientists and hire CEs and taxmen.
I wonder how long that took considering the number of cities we have.

I think we should start thinking of the other large continent and send over some armies to establish a beach head
 
I will find out in 3 turns when I change them all back after TOE.

I am more than happy to set you up for an invasion of the other continent on your turns ThERat :D I doubt I will be able to invade myself - it will take a while to set up. I will make it a priority, because I agree with the principal.

For tech I think after hoover that going as fast as we can for transports makes the most sense. We will have many armies we want to ship over.

I would like to formally propose going for a conquest win. Does anyone not want to do this? We will be playing until we get Marines due to a single size 1 island, though I doubt that will matter. It will probably be the Modern Era before the game ends.

I also expect I will be keeping cities on my turn. It makes invasion much faster to capture cities - that is one reason I like to do so. The city borders penetrate deep into enemy territory and allow you to have a large pool of armies that can be thrown at any city near one you have already taken and you don't have to worry about enemies getting to you as much It looks like we have sufficient control of the situation that we can do this.
 
I am all for conquest as well. However I doubt that we can start capturing towns on the large continent so easily. Looking at the amount of units we faced on our own continent, I doubt we could handle the overwhelming response.
I prefer to clear some space with razing towns and then make our way up/down to continent.
Should we also try and make landfalls on all other smaller Islands in the east? I agree we need transports as soon as possible.
 
1762 (con’t) – Attack Delft. Lose a mountie army to a Swiss Merc, but…
GR7_-_Delft.JPG


I decide to keep the city. The Dutch are almost done. Same at Haarlem…
GR7_-_Haarlem.JPG


I use some combat engineers to buid a railroad right up to the front which allows this at Holwerd…
GR7_-_Holwerd.JPG


And at the Hague…
GR7_-_the_Hague.JPG


Now London is a different story.
GR7_-_London.JPG


That one is razed. Same with Nottingham…
GR7_-_Nottingham.JPG


Raze Khorasbad
GR7_-_Khorsabad.JPG

And Samarra
GR7_-_Samarra.JPG

We are making some nice money from Babylonian cities. I check in with Hammi and he has over 21K.

found Tulalip, Okanagan, Sunapee, Akwesasne 2, and Babylonian Outpost
 
I have to apologize for not posting this yesterday.

IBT – Indians land in Arabia. Mao demands gunpowder for peace. I guess he didn’t read Greebley’s first post. We have two more landings in Arabia. (Yanks & Spaniards) A Bab landing behind the lines.

1764 – Rotterdam presents a risky situation. We’ll need four movement units to capture it. That means cav armies and most are wounded. I use some combat engineers to build a railroad into England and extract our cav armies there so that we’ll have enough movement to attack.
GR7_-_Rotterdam.JPG


Amsterdam only requires three movement units, I use knight armies.
GR7_-_Amsterdam.JPG


And that means…
GR7_-_Dutch.JPG


Continue at the Babylonians at Hindana.
GR7_-_Hindana.JPG


I hit the city limit trying to resettle Holland. So I go over to Ireland and…
GR7_-_Entremont.JPG


Fort most of our units because they are wounded. Next turn we’ll be able to hit it hard.

Found Nez Perce, Tyendenaga 2, Kahnawake 2

After Action – ToE is due next. I have Atomic Theory and Electronics lined up, but we may want something different. The cities need to be MMed. I think there are 234 of them. It took me forever to find a scientist that was hiding. Our civ would be a good location for a witness protection program.

Here is the Babylonian front:
GR7_-_1764_Babylonian_front.JPG


And the English front:
GR7_-_1764_English_front.JPG


The power curve has gone exponential
GR7_-_1764_Power_curve.JPG


One thing we may want to consider and that is automating about half our workforce. We will need the other half for combat RR building.

Save: http://www.civfanatics.net/uploads10/GR7_-_1764_AD.zip
Warning: the zipped save is now over 1.5 MB.
 
I was just thinking. Perhaps we should make a beeline for flight. Mostly for the airports and transoceanic transportation. Right now it takes a while to get troops to Ireland (like three turns.)
 
I ended up in a verbose mood so you get the full report. 5 hours for a turn and half.

Preturn: Looks like we are making very good progress. Just as a note, I will comment on things I fix. In a game this size there is much that can be missed due to the scope of the game. Almost everything is in very good shape - the MM is probably better than what it will be when I hand the game off actually.

Bugsy,
One thing I noticed is that we had hired taxmen in our capitol and and some other uncorrupt towns. However, in these towns I could put those taxmen to work on ocean squares and get more gold. Be aware of this - you cannot just MM to maximum taxmen or scientists. In uncorrupt towns that have Market/Lib and especially if they have Bank/Uni, you can lower the gold one makes by changing to specialists. In this case I am able to increase or gold a small amount by MMing to work the coast instead. Not that a few gold matters here, but I thought it was something you should be aware of.

I also notice that Berlin is starving, but is on Civil Engineers. This doesn't work, you don't get the shields because of the order things happen (you starve and get reassigned before the shields). You want taxmen or scientists instead. Not sure if the CE were intentional or just left over.

We have a 4 hp Army on the Celts island that I can do nothing about covering. I do move a unit to cover worker stacks on the coast (at least I try to). The AI will bombard a worker stack if it is unprotected. I also protect a Cavalry on the front lines and upgrade a few Muskets->Infantry in front line cities.

IBT: We are attacked in several places. We lose a Worker stack when our Infantry is attacked by Babylon Cav and loses.
Unfortunately, the Celts still have longbows left. It takes several but they kill our Army. I missed a worker stack on the coast and the square is bombarded. Fortunately, we don't lose the improvement we just completed.
We get TOE - Atomic Theory and Electronics. I will start Corporation or Sanitation (edit: I can get Corp in 4 so go for that).

1266 AD:
I don't see a Hoover prebuild, so I put Mauch Chunk on it. It is our fastest city by far, being over double of number 2 - it has a coal plant and lots of hills (and if it had been build one more square to the NW it would have had Iron Works as well - we missed by a square). (This is probably why no prebuild. We would have had to started it more than 10 turns ago to be faster.

Go through and change all the Taxmen to scientists. I do this on the F1 screen itself. In case anyone didn't know, you can change specialists on this screen by clicking them. You can also change production by right clicking what you are producing. I just wish there was a way to rush items from that screen.

I mentioned this before but I think our use of scientists starts too close to our capitol. We have cities that are close enough to be productive that have been put onto science only duty - not a whole lot of cities, but some. I have civ assist II which has the big advantage of telling me what the effect of a courthouse will be before I build it. Otherwise I just have to try to estimate which can be hard. Of course, ones definition of productive can vary. Is 8 shields productive? 10 such cities will build a Cav a turn. If the game last long enough, one can speed up a factory with CE and get that to 16 which definitely is productive (assuming size 12 here - can also increase by going to size 20).

At 80% science we can get Corp in 4 -156 gold

One thing that I want to change is to better control the front. For example in the following screen shot, there are large holes in the front lines where the AI can go and is hard to control. Because of the way I play, this is important for me. I will tend to need to defend many squares with an open front and I will end up running out of defenders. So I much prefer a definite front that I can clearly see the enemy, and where he will attack and keep him confined - this can also be done via pillaging roads. To this end, I use some of our cash to rush some settlers (3 I think). Note that because Bugsy got rid of the Netherlands and the continent is starting to Narrow, controlling the front will be a much easier job than it has been.

GR7_AD1766.jpg


I really hate when an Elite unit cannot kill a 1 hp foe. Lose a Healthy E Knight to a red-lined Rifle (on flat too).

I notice we have very little Artillery (only 2). I think Artillery really helps for the invasion of the other continent and bombardment. I will therefor build some more. Also several artillery type units are fortified in odd locations like the NE (including one of our two Artillery). It is better to wake such units rather than leaving them asleep at the end of a players round (My guess is that many probably predate Bugsy's turn. Did he know about them? Not sure). [Edit: Found out we got enough Artillery units that it didn't matter if I found them, except I am going to disband some for the shields. We do not need Catapults and perhaps the Trebs. I will have to see first]

Hmm, I keep spotting other small stacks here and there that are fortified. This includes a big stack of Catapults that I will disband to hurry the settlers I wanted. I will probably use them other places as well. [edit: I did - temples]

We are building a decent number of boats - preparation for an invasion is already well underway. My only change is to increase the number of Galleons vs Frigates. We own 2 frigates for each Galleon and are pretty much only building more frigate. I personally like a set number of frigates and the rest Galleons - so Frigate builds become Galleon builds (and I hope ThERat does too since I suspect I am building them for him for the most part).

I am finally ready to attack something.

Babylon: I take out Larsa to the far West. It was already set up to attack.

England:
England looks like an excellent target since they have only Pikes guarding the cities.

I capture Canterbury with a Cav Army next to it. It blocks access south of a lake and allows us further penetration into Englands core. We can reach Exeter and Cambridge with speed 3 units. I start railing to the city.

GR7_AD1766a.jpg


I capture Cambridge next with a single attack from a knight army. This gives access to Gloster with speed 3 units (these estimates always assume rails to get to the city (i.e. Cambridge).

Exeter is captured with a Knight Army and two E Cavalry. Newcastle is still 4 away, but it brings Reading within 3 which in turn can bring Richmond within 3.

GR7_AD1766b.jpg


For NewCastle, there is a MDI Army which attacks and kills a Pike. I will probably just attack again next turn with that army to take the city rather than wasting a 4 moving army on it.

Complete the road to Exeter and can now attack Reading. Two Knight Armies attack Reading and the city falls. Hmm... I discover a problem with my forward movement. There is too big a gap and there is a strip of english lands between the cities. I should have expected that, but wasn't paying close enough attention. So now to look to see if we have settlers - we have 6 which is a goodly number. I place two where I want to build cities as so:

GR7_AD1766c.jpg


I sell off the buildings and nearly disband, when I realize I forgot one vital component. I go locate 9 workers to put into Exeter before disbanding. I then disband the city. The workers are already on the right squares so I road and RR the square to connect up one of the new towns. I create English Plains, but cannot place the next one - too many cities. So I find a crowded spot in the corrupt areas and disband a city such that no hole will be created in our territory.

I do mess up grabbing a Worker. I needed to do it before exeter was abandoned. I end up leaving a Cav exposed to English counters.

Richmond is now distance 3 so a Cav Army attacks twice and a knight army Once and the city is ours.

Bristol and Manchester are both distance 4. I do have a new attack on Glouster that is also distance 3 but only requires 1 Rail. I build that Rail and attack. Actually after I do it I realize I may build the old path anyway to get an army near new Frankfort, so maybe it wasn't worthwhile, but it is built now so I use it.

GR7_AD1766d.jpg


I use a Cavalry army for the attack on Glouster. I am guessing 2 defenders based on the other cities I have seen and a Cav Army can attack twice. My guess is correct and the city falls to a single Cav army.

Byzantium is just south of Glouster and within distance 3 so I create a rail to Glouster and attack Byzantium with An Elite Cavalry and a Mounted warrior Army to autoraze the city.

I notice that a Babylon city, Telloh has been brought within distance 3 via Reading which will bring Bristol within 3 of it. Very nice and very bad for England. I use two healthy Cavalry armies to attack 4 times killing 3 Rifles and a Cavalry and Capture Telloh.

GR7_AD1766e.jpg


I road to Telloh and attack Bristol. I run into the issue that I have run out of healthy armies. Decide this is going to be the last city we will be able to capture. The final attack is a 7 hp knight army vs a 2 hp Pike. We win and capture Bristol.

The final step is to make sure all our units and workers are well defended. It is harder in this position because of the wide open front. I also plant some towns to close the front and fix this. I disband 3 towns to do so (ones that are corrupt and have no redeeming value. I use some bombardment to stop the Babylons from getting some places I don't want them. Note that this is another use of Artillery, the extra range is great for removing another row of roads. If you bomb 2 deep into enemy territory, then a cav moves those two and stops short of your town.

Here is such a picture (from the next turn). I bombarded the squares you see so the Babylon Cav could not penetrate very deeply in the south. In the north, I hold the Hills. The Bab Cavalry went through as shown doing nothing. It will bombarded and destroyed. I hope to line the border with similar ideas, though it may not be necessary if the Babylons fall fast enough.

GR7_AD1766g.jpg


Some towns I disband some Cats and Trebs to speed a Temple to close our borders vs Babs.

I also start looking into finding towns with no more than 66% corruption with a Courthouse and start setting them up for shields. Several of these towns together could get us a Cav or Tank every other turn.

IBT: I missed one Babylon unit which gets a stack of 6 workers. Our exposed Cav (guarded by another one) does well and each unit holds off its attacker.

1768: We capture Manchester using a Knight Army and a Partially injured Cav army using all 3 attacks.
The MDI Army Captures Newcastle. Note that one of the towns I planted made this city distance 3, but I didn't need that.
Use 2 Cavalry and 1 Knight Army to Capture New Frankfort.
Taegu is now distance 2. I use a Knight army to attack twice and we capture the last English city.

GR7_AD1766f.jpg


I am going to stop here. I have several more armies to use on the Babylons, but it is late. Or I may go for the small fry - Rome, Germany, first.

To Be Continued...
 
great progress :goodjob:

I guess once it's my turn, we have conquered our continent completely
all the more I am keen to go overseas to start creating havoc. With flight, we will be able to ship over units
 
Back
Top Bottom