Gr8 Team B The Pheonix Rising

Well, I haven't gotten killed in a game in far too long, so it would only be fair. Got it for tomorrow.
 
lurker's comment: It looks like you have an extremely difficult position. Normally, in AWE if you are surrounded on 3 sides it is death. You are playing AWD surrounded on 4 sides.

Fortunately, you don't actually have to win the war, just hang on. It'll be a real accomplisment if you pull it off even so. Good Luck.

Edit: I think whoever said the Greeks were best is correct. Having those defense 3 units would be a big advantage during the low BC's when things get rough.
 
Yeah, I agree with Greeb. The tech rate on large is "large" :lol: and you pretty much need to start with bronze working, or else you'll fight an early SoD with warriors. Germany might not be a bad idea, spears and archers, cheap walls and raxes early on, and the UU may be perfect for the coming back phase.

Welcome zxzy :)
Own
Leha
Kaiser_Berger
Reneta
zxzy

Edit: :blush: I took extra precaution to make sure I spelled Phoenix right after Greebley messed up, and still spelled it wrong.
 

Greece is the best for holding cities using very few units. But after we get the Enkidu Great Wall tactics, I return back to think Sumeria is the best. Nobody else can afford so many spears!
 
We're in rather a lot of trouble. I did my best, but I made a mistake in not attacking a pillaging Numid earlier than I did, and our new city is burning units on defense. And Liz just sent a warrior past our borders -- next player will have to contact her.

First thought: Haha, we're doomed. :)

IT: One Numid hits Teno, no damage. A couple of Portuguese warriors show up out of the fog to the north.

1225 BC (1): I think SW of Tlatelolco is our only option for another city. We have two civs coming from due north and we really really don't want to go SE, IMO. NW crosses yet more rivers. Therefore, workers to Riverdale.

IT: Four of five Numids attack Tenoch from the mountain, killing one vet spear.

1200 BC (2): Incoming forces are still aimed at Tenoch. Send workers out with escort to extend road.

IT: Numids step onto our roads. I'm not really sure what I can do about this. We have nothing that isn't garbage odds to beat them.

1175 BC (3): Still moving forward with new city plans. Archer takes potshot and wounded numid and loses.

IT: More Portugese units inbound, including a horse. Golden Age ends; 10 turns now to IW, but rate is not sustainable. A tile by Teno is pillaged.

1150 BC (4): Settler in place and should survive -- got lucky with number of Carthage units around. Kill Portuguese warriors with archer, jag.

IT: Six attacks; we lose one elite spear and get another promoted. Carthage sent a horse, which retreated.

1125 BC (5): Found Tlaxcala. I absolutely cannot do anything against Numids on offense. Two archers fail to scratch the one that's pillaging. On the good side, our unit support is back to zero. :rolleyes: Kill an exposed Greek archer. Can't get the redlined horse, dangit. We could use some fast units, even if they're weak. Start a jag.

IT: London (our orange neighbors, presumably) finishes ToA. We do indeed get pillaged again. Sorry. :(

1100 BC (6): 10 Portuguese warriors incoming.

IT: Four attacks at Tlaxcala; we win three. Carthage units also coming from the south now.

1075 (7): I lose another archer attacking that Numid that's been pillaging us, but finally succeed in damaging it at least; if I hadn't, we'd have lost a third tile next turn. Kill three warriors by Teno.

IT: Tlaxcala survives a half-dozen or more attacks, but we lose two units.

1050 (8): Desperate maneuvering.

IT: Lose two spears at Tlaxcala. Portuguese appear to be heading for Teo.

1025 BC (9): Lose to a warrior and force a horse to retreat by Teno.

IT: Lose yet another spear and a jag at Tlaxcala. We're running out of units. The Portuguese warrior stack all suicide at Teo, though. And Elizabeth is about to show up on F4, as I just saw an English warrior.

1000 BC (10): Yep. Waves at Liz. No units moved yet. Iron-working now due next turn.

Last thought: Doesn't look good. Save attached.
 
Ouch. Guess I'm up, and I'll probably go down as well :(. Got it, will play in a few hrs, it shouldn't take long.
 
we're not dead yet...

...but it's been going steadily downhill :(.

Save

Turn 0 (1000BC): Looks a bit hopeless. Save a few gold by buying IW from England for 12, and declare. There is an iron source S-S-SE of Teo. Sw Teo to settler. We'll die without iron, so better try.
Tlaxcala is defended by archers only, so better a desperate attack then. Kill 2 archers, 1 merc at Tlax, lost 1 archer. Will prob lose some IT, carthage is too close and has roads.
Research to Math at 50%, 25 turns :D.

IT: Our jag warrior flees from merc attack, smart guy. Kill 2 greek archers in Teno, only 10 zillion more to go.
Teno spear -> spear. Riverdale riots because stupid gov has reallocated tiles IT :mad:.

Turn 1 (975BC): workers cannot do much because there are some Greek visitors in the middle of our lands. I don't feel like dislodging 2 hoplites from a mountain, really.
Not much to do, there's nothing to attack.

IT: Carthage moves to riverdale, that's bad. English show up. Kill 2 greek archers, the two hoplites leave the mountain, but step on an improved bg. Tlax walls -> rax.

Turn 2 (950BC): kill Greek archer. Jag tries to kill another but fails miserably and retreats. Riverdale is in a tight spot but it cannot be helped. There are now so many units in our lands that our cities officially cannot support each other anymore. Move our units out of Tlatelolco, perhaps it will draw a crowd. Would like to move a spear from Teno to Teo to prepare for big settler push, but we don't have one. Carthage is also moving a settler up :eek:

IT: Ruse worked as all enemies move north, and no pillaging! Purple horses on the horizon. Teo settl -> spear. Tlate jag -> jag. River jag -> jag.

Turn 3 (925BC): 3 jags and an archer kill 3 Carthaginian archers, 1 jag retreats. Bit lucky there, but 1 archer out of pos. settler pary on the way. MM is rather hopeless.

IT: Numids appear in force, no less than 8. Kill the traditional Greek archer at Teno. Portugal goes for Teo, not good.
Teno spear -> spear. Greeks are building the Great Wall - they'll need it :D.

Turn 4 (900BC): lost elite archer against archer in Teno - uggh. Will have to gamble a bit with workers to get iron hooked up - we're awfully thin. Discover Teo has no walls, so switch to that. Switch river to spear. Empty Tlate again.

IT: 8 mercs and 3 hoplites converge on Tlate. English show up with a sword :eek:. Spear at Teo forces portugese horse to retreat. And then, to top it all off:

phoenixB_Zeus_900BC.JPG


Turn 5 (875BC): elite jag kills redlined horse. Move some troops to Tlate, but it will be dicey if the numidians attacks.
Found We Were Here First! -> walls. Switch Teno to archer, river to spear. sci 40% for a turn.

IT: kill 3 mercs at Tlate, no losses (spear is now elite). Tile pillaged near River, couldn't be helped. English add a boatload of warriors to their sword. Teo walls -> archer.
Tlate jag -> spear.

Turn 6 (850BC): move archer from River to Teno, spear from Tlax to River. Switch Teno to spear again :crazyeye:. We are about to be overwhelmed at Teno by fresh English forces... sci 50%

IT: kill 3 mercs at Tlate, lost 1 jag. For some reason the rax in Tlate didn't heal the spear. What's this?
Portuguese want to talk but I say no way!. They reply by sacrificing their warrior at Teo.
Kill three Greek archers at Teno. Hoplites pillage, there's nothing to do about it.
Teno spear -> archer. River goes unhappy again because the governor.. well you guessed it. I'll give them a scientist, I'm tired of this nonsense. Carthaginians also need a wall.

Turn 7 (825BC): elite archer dies against regular warrior. What is this??? Rax worked this time, thank you. Workers move to iron, connected in three turns. Tlax might fall any moment now, I switch it to spear. Teno is in danger as well, 3 spears against a sword, some archers and a box of warriors.

IT: kill another merc, but suffer a pillaged tile as well. Invincible Spearman kills eng warrior at Teno, and we get a GL on defense! :king: :cool: Lucky break, just hold out a few more turns and we'll have a sword army. Kill eng sword and 3 warriors at Teno, as well as a greek archers. Greek hoplites pillage another tile, dunno what to do about it. Our empire slowly disintegrates. Force a port horse to retreat.
River spear -> spear.

Turn 8 (800BC): unfortunately cannot kill horse without exposing ourselves. But wait - we would be exposing to a settler-warrior pair :grin: Leader builds army and starts moving towards Teo. Lost a jag against redlined merc, stupid move really.

IT: Car decide Tlax is a better target. kill 4 Eng warriors at Teno, and then it's RNG payback time: 2 spear die against 2 Greek archers. Party of 3 greek hoplites pillages again. Teno riots of course, and will probably fall next IT.

Turn 9 (775BC): Riverdale needs a second scientist and is losing food. Tlate gets a scientist as it has no productive square available. Teno also gets a scientist to stop the riot, we'll be running a specialist nation here. Only way to get some science done - 9 turns to Math. Move a jag to Teno in desperate attempt to save it.

IT: well, here we go. Kill merc at Tlax, but lose spear and jag to 2 other mercs and Tlax is taken by evil Carthage. Kill 2 Eng sword, 2 Eng warr, 2 Gre archer at Teno but lose the spear. It is now defended by a jag :/.
Tlate spear -> spear. Portuguese also start GWall, what are these guys afraid of??

Turn 10 (750BC): haven't moved anything. There is a MGL in Teo. Workers on iron should finish this turn. I think we may survive if we pull back towards Teo and We Were Here First! We'll have iron, and the sea at our back.
There are many more mercs around Tlax and Tlate. Carthage has Zeus, but nothing seen sofar. Greeks come from the North, English and Purple guys from the east. England has iron.
 
:lol:

Wow, this game is surely reviving. It allways makes me happy seeing AI beats the hell out of my civ.

Renata & Zyxy :goodjob: You are heroes just holding that long.
 
C'mon guys, we just had a bad start. We have to start with our back to the sea (or on peninsula :mischief: )

I've just almost won AWDG solo as China (I abandoned game cause there were no horses in vicinity, but I almost cleared my continent of Greece and Hittites) and you know why? Cause I had this pretty little choke-point :D

Let's try it again.
 
Too bad. Army didn't help enough I guess... :sad:

It was clear at the end of my turnset that Teno would fall. Riverdale and Tlatelolco were just a matter of time.

I think our civ wasn't real good for this variant, we were unlucky getting the two worst opponents imaginable (otoh england and portugal are not so bad), and the geography wasn't too great. Perhaps we should have had a tighter build, with less river crossings, but even then...

About civ choice, I think militaristic and a solid AA UU are almost a must-have. That would mean Rome. Legionaries are tough to kill for the AI, and may not even need cat support. Problem: we would have to research BW+IW as well as Masonry (walls).
Persia might be good too. Starts with BW+Mas, only one tech to UU. Industrious is nice, scientific not.
Germany might work but the UU will not help us when we need it most, scientific trait is not very useful, and researching cats will some time.

Leha said:
:lol:

Wow, this game is surely reviving. It allways makes me happy seeing AI beats the hell out of my civ.

Renata & Zyxy :goodjob: You are heroes just holding that long.

Thanks, it was really a lot of fun. Looking forward to the restart.

EDIT: just noticed I violated the no initial trades rule. I must have missed it because it was in bold capitals :blush:. Anyway, it saved us 3 gold or so, nothing serious.
 
I would like to see you try Germany or Carthage. About Persia and Rome, it's too much a gamble that you have iron.
 
Are these the preferred settings?

Difficulty- Deity
Large
Continents
70%

And is there a reason for using a large map? Seems to me that would make things harder. As far as age/climate/barbs go, things would certainly be easier with no barbs, for several reasons. Too many rivers can be a pain, but we'd be in trouble with low commerce, so that's complicated. Ditto with age: we want a few hills to build cities on, ideally, but we want no part of mountain ranges in AW.
 
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