Gr8 Team B The Pheonix Rising

Take Two on GRB8, as Germany.

Settings: Deity, large map, 70% water, no barbs. Middle settings on terrain and climate.

The incredibly cheesy turn report. (Sorry, I didn't keep very good track of things):

Settled in place and sent the worker to the cow. Was thrilled to see more food to the south and a saltwater coastline to the east.

I set research to Masonry @ max and started with a couple of warriors. The warriors did a little bit of local exploration to find city sites. That water to the west is fresh, so we can probably expect visitors from that direction at some point.

Leipzig was founded S-SW-SW of Berlin in 2950 BC (turn 21).

At some point, Berlin acquired a barracks and built a second worker and another settler.

Hamburg was founded 3SE of Berlin on the coast in 2390 BC (turn 34).

Roughly 2000 BC, an English warrior approached from the northwest. I traded essentially straight-up warrior code for pottery, and declared war. A couple of turns after that, the warrior moved to the forest NW of Berlin and then to one of the mined BGs. At that point I attacked with a vet warrior and won. (1-0).

On the same turn, the English warriors started arriving in force from the southwest, so they can't be too far off. When the first three reached the mountain by Leipzig, I had four warriors in Leipzig and two each in Berlin and Hamburg. Two attacked that turn and lost. (3-0) Two more attacked the following turn and also lost (5-0). Seven attacked the turn after that, six of them losing. (11-1). Hooray for defending across rivers, is all I can say.

Anyway, by that time (2230 BC, turn 48), I had walls and barracks in all three cities, our first spear and archer, and another settler on the way, so it's looking pretty solid. In 2150 BC (turn 50), I took a shot at the English warrior that had stayed fortified on the mountain and won (12-1), so that's why the archer and spear are hanging out up there in the save. The other warrior is scouting south a bit, maybe to the mountain. The settler is in place to settle next turn.

I'd give suggestions, but I have to run -- the future in-laws are on Skype. Eek! ;)
 

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I like the current location for the settler for a few reasons:

-- it's at the end of a road that already exists, so it'll be hooked up right away.
-- it has a mined bg to use immediately
-- it has two more bgs to itself for the future
-- it is one move from both Berlin and Hamburg (edit: need one more road section built for one move to Hamburg)

I needed shields to deal with the English starting units, but if anyone feels they could set up to do primarily workers and settlers from Berlin and still be safe, go for it.

As much as I hate allowing AIs onto mountains in our territory, that mountain by Leipzig seems to be drawing the English all to one place, and it should continue to do so unless one of our other cities gets vastly underdefended in comparison. Since the mountain is across the river from Leipzig, it's a great place to have weak units attack from. It should be safe to allow it to the English until stronger units start arriving, if desired.
 
Renata said:
Roughly 2000 BC, an English warrior approached from the northwest. I traded essentially straight-up warrior code for pottery, and declared war. A couple of turns after that, the warrior moved to the forest NW of Berlin and then to one of the mined BGs. At that point I attacked with a vet warrior and won. (1-0).

You did an initial trade??? :confused:
 
Own said:
We altered the rules, we made ourselves allowed to trade because we don't have 3 grumpy old men on our team ;) .

Well, initial trade is ok to make life easier ...
 
Think I agree with Renata on the place to settle. The hill gives nice defense but will be too isolated for the moment. Getting a road there will take long. It is also food poor as far as we can see.

Chances are we'll have the north to ourselves, may want to scout a little.

Btw, same roster? In other words, am I up?
 
Preturn

OK, let's beat them brits.
I think settling on the spot is OK, coz we can build city on the hill two tiles
north of Berlin and keep CxxC scheme.

IT

Peacefull silence

1725 BC (1)

Hamburg worker-->spear
We are at 3 gold running -2 deficit now
Lower sci to 60%, Leipzig will spawn worker next turn so no reason to switch
lux to 20% because of 1 unhappy burger. Hire taxman for 1 turn.
Konigsberg is founded-->rax
Now it's +5 gpt, bring back sci to 70%

1700 BC (2)

Leipzig worker-->spear

1675 BC (3)

Shuffle tiles between Berlin and Hamburg

IT

England starts Pyramides :)

1650 BC (4)

Berlin archer-->settler

IT

Sumeria finishes Colossus

1625 BC (5)

Alpha in 1 turn, can't lower sci.

IT

Get alpha, start Math
Two english warriors pop out of fog

1600 BC (6)

Leipzig spear-->worker
Hamburg spear-->archer

IT

Greece gets Pyramids
Maya gets Lighthouse
France gets Oracle

1575 BC (7)

IT

English warrior commits suicide

1550 BC (8)

Leipzig worker-->archer

1525 BC (9)

Berlin settler-->archer
Konigsberg rax-->spear
Dangit, Hamburg riots for some reason, it's at the size 4, I don't get it
lux-->20%, sci-->40%

IT

English spear/settler pair appears from the west
We beat them to the spot just in 1 turn, whew.

1500 BC (10)

Minas Morgul is founded near the lake and dyes are exposed
Sci-->60%


GR8B2.jpg


SAVE

Edit: I've forgotten to assign something useful in Minas Morgus, feel free to change spear to something else.
 
zyxy said:
Btw, same roster? In other words, am I up?

Err, sorry if I highjacked turns, it was posted earlier I'm up, and I was so eager to play that... well, I played. :blush:
 
Heroes said:
Well, initial trade is ok to make life easier ...

In my AW games I usually get close to nothing from initial trades, so I even doubt it matters at all.
 
One thing to say: when you are really doing self research, generally it's no good to hire taxman rather than scientist.
 
Leha said:
Err, sorry if I highjacked turns, it was posted earlier I'm up, and I was so eager to play that... well, I played. :blush:

No worries. I got it now, so roster is

Renata - kicked off
Leha - just played
zyxy - up
Own - on deck
Kaiser Berger - in the dug out
 
Heroes said:
One thing to say: when you are really doing self research, generally it's no good to hire taxman rather than scientist.

It was for interturn only. Three beakers really don't matter in that case.
 
What a difference...

Turn 0, 1500BC: hm, Minas is on the wrong side of the river and misses a bg. Also too far from Konigsberg. Hope it doesn't get killed. We'll need another city between Konigsberg and Minas before we can move on the dyes. Switch Minas to walls for now. From Leha's turnlog it seems that the front is quiet, so maybe we can take some chances in the north, a lux would be cool. Leipzig and Hamburg are getting big, and we are near free unit support level, so Hamburg switches to settler, and Leipizg will do that after the archer. Send a warrior up north to explore the area a bit.
sci 70%.
IT: Eng settler heads back :D.

Turn 1, 1475BC: zzz
IT: Leip archer -> settl. Eng send about 1 archer per turn it seems.

Turn 2, 1450BC: Elite warrior attacks Eng archer and GL! :dance: Make army, but I don't fill it yet, we don't seem to need it. IW is far, far away though. Maybe a spear army for pillaging? Other elite warrior kills Eng warrior, but no leader :(. sci back to 60%.

Turn 3, 1425BC: Hamburg gets 2 scientists for 2 turns and lux can go to 10%, sci 70%. We need faster research atm.
IT: Berlin archer -> spear.

Turn 4, 1400BC: What are the English doing? zzz.
IT: Hamburg settler -> settler. Konigsberg spear -> archer. Maybe we need to go on the offensive? Minas Walls -> rax. Japan built Mausoleum.

Turn 5, 1375BC: move another warrior out to scout out nearest Eng town. This doesn't play at all like an always war game. There's ocean to our north.

Turn 6, 1350BC: Leipzig has grown and gets a scientist for 2 turns.
IT: another Eng town appeared to our SW. Berlin spear -> archer.

Turn 7, 1325BC: Decide not to settle on the hill, but N-N-NW of Berlin, that way the new town can reinforce Minas. This will not be our front line so we don't need the defense of the hill.
IT: Two archers appear at Leip. Leip settl -> settl. The Eng archer out west turns back because our warrior threatens their town. Oxford appears to the south.

Turn 8, 1300BC: Munich founded -> rax. Kill archer at Leip. Our exploring warrior goes boldly forward and finds Warwick. Hamburg is happy if he gets to work one coastal tile.

Turn 9, 1275BC: lost exploring warrior attacking an archer.
IT: Berlin archer -> spear. Kon archer -> archer.

Turn 10, 1500BC

Save

Notes:
- The English don't do much, a small number of archers is all I have seen. They head for Leipzig and Hamburg.
- There is an army in Berlin for your pleasure.
- Some units have movement left.

Here's a dotmap. We seem to have only ocean up north, so I think we need to grab the lux, and then establish a front line to the south. That makes red our first priority, followed by lightblue. The English seems very weak (we are about 35% on the power graph) and Warwick is isolated, so I think we can raze it fairly easily. Dark blue is filler towns, green is for much later. Pink lines are 1-turn connections.
GR8B_2_1250BCdotmap1.JPG
 
I agree completely. South of the fishies is the best spot.
 
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