on AI's for NES's (post inspired by Toukun NES)
like 1d20 = 1: LAND-GRABBER
= 2: Agressive
and so on...
= 20 stronghold player
next 1 d20 1: rounding out the territory
2: attacking weak spots
and so on...
1-8 launch planned offensives
9-12 as previous + oppertunism
13--324- : careful and so on
Of course using die rolls will make the PC behave irrationaly, so that's why you write down past decisions and shift the next dice roll
This AI has a good record because it's based on human intelligence and develops a personality more or less you can't foresay. Of course every now and then you'll make a string of extreme rolls which will be weird, but sometimes people are that way too; it's more likely, unfitting and extreme with die rolls though but it really helps on these problems to have a developed AI instead of running virgin AI's w/ no tweaking at 0% likelihoof of doing certain stupid things.
One might want to add a subroutine here and there by contingency:
Huh, I should prolly post this in NES'ing guide.
like 1d20 = 1: LAND-GRABBER
= 2: Agressive
and so on...
= 20 stronghold player
next 1 d20 1: rounding out the territory
2: attacking weak spots
and so on...
1-8 launch planned offensives
9-12 as previous + oppertunism
13--324- : careful and so on
Of course using die rolls will make the PC behave irrationaly, so that's why you write down past decisions and shift the next dice roll
This AI has a good record because it's based on human intelligence and develops a personality more or less you can't foresay. Of course every now and then you'll make a string of extreme rolls which will be weird, but sometimes people are that way too; it's more likely, unfitting and extreme with die rolls though but it really helps on these problems to have a developed AI instead of running virgin AI's w/ no tweaking at 0% likelihoof of doing certain stupid things.
One might want to add a subroutine here and there by contingency:
Huh, I should prolly post this in NES'ing guide.
Just as long as one doesn't grow too sympathetic with favored nations.

