Hawk03-5CC Persian Astronauts

I don't know. We could always MPP with one of them, declare war on Greece, and bait Greece into triggering the MPP.

Anyway, there's plenty of reasons I don't want to put Germany in their line of fire:

1. It would take 10 units to cover their whole island. Even if we do, Both of their cities are coastal, and are unprotected if Greece has Marines.

2. We don't have any transports right now.

3. I could rush one in Antioch and another in Susa to help solve those problems, but even so, it would take 4 turns- plus the one turn it took to rush them- to get units to Germany, making a total of 5 turns. We have to declare war on Greece in 2 turns, leaving a 3-turn gap where Greece could either unload units on Germany or sink our transports.
 
Lets try to get another World War started, or there is plan B. Send the transports loaded with tanks ad try a direct assault on the city building the UN. plan C. could be do both. If we survive the first vote, the UN still stands. How many more votes can we survive? If we destroy the UN....no more votes.
 
We're certainly not going to get to Thebes (the city building the UN) any time soon. Mongolia might, but we're not going to.
 
I see no response as to my plans, so I'll just MA or MPP with Mongols or Aztecs to get them to DOW Greece.
 
Here's the rest of my set. I MPP'ed with Mongolia, Declared war on Greece, and Mongolia declared war on Greece shortly after. I have burned New Athens, New Thermopylae, Mylitene, and Apolyton, killed a crapload of Greek units, and gotten an MGL, which I used to build a Tank army. I lost said Tank army very quickly. :rolleyes: I really hate the realtive uselessness of Artillery, Bombers, and Armies in PTW.

Egypt also didn't call a UN vote when they built it. :rolleyes: They still could call one at any time, though. Let's hope that the Mongols burn Thebes (they easily can, it's 3 tiles from their border).

On a last note of interest, Germany has been doomed, as Egypt MA'd Greece against them on turn 9.

Turn 3 (1826 AD), continued:
-I look and see if either the Mongols or Aztecs will sign an MPP. The Mongols will do it straight-up MPP, nothing more, nothing less. The Aztec diplomacy screen forbids me to even try any form of diplomatic agreement. Realizing we don’t have an embassy in Tenochtitlan, I create one.

hawk03aztecembassyws1.jpg


-I then go back and see that the Aztecs won’t take an MPP straight up. Okay, Mongolia it is then. I don’t want to wait and then sign a MA, because they will probably want something- and this is free. I therefore sign an MPP with Mongolia.
-There’s no point in declaring on Greece yet, the UN still has 3 turns left on it. I can wait 2 turns before this declaration.

IBT:
-Persepolis: Airport->Bomber
-Pasargadae: Airport->Bomber
-The people love me and expand my palace, Thanks, people!

Turn 4 (1828 AD):
(2 turns to UN Completion)

IBT:
-Pasargadae: Bomber->Bomber
-Antioch: Airport->Bomber

Turn 5 (1830 AD):
-Well, now it’s time. I send a messenger to Athens to tell the Greeks to prepare for war. Somehow, he ends up getting kicked into a pit at Sparta. But, the message has been sent.
-I pull all our workers away from the border. When doing so, I notice this:

hawk03trappedworkerspa6.jpg


Crap! There goes a bunch of workers, and our RoP reputation. Actually, the workers make it home safe in a couple of turns, but I don't think that fixes our reputation.
-Anyway, I go ahead and capture the two Greek workers just to the north, and, knowing I can’t keep them, perform the well-known AI tactic of disbanding captured workers. :evil:
-I bomb the crap out of New Thermopylae, and then kill the MI and Inf in the city with Tanks. The city is burned, and I capture a settler. (2-0) I leave the new workers from that settler undefended to bait Greece into triggering the MPP.
-I hit enter and hope Greece attacks.

IBT:
-Greece attacks, and kills 2 Cavs and Inf, losing an MI in the process. (3-3) They also send a gazillion Tanks and MI towards Antioch.
-This triggers the MPP, and Mongolia declares war on Greece.
-Persepolis: Bomber->Bomber
-Pasargadae: Bomber->Bomber
-Susa: Airport->Bomber
-Arbela: Airport->Bomber
-Thebes completes the United Nations and… Egypt doesn’t call a vote. Now I feel stupid.

Turn 6 (1832 AD):
-First order of business: We have the gold to safely steal a tech from Egypt. I do so, and steal Fission. I then sell Fission to the Aztecs for Computers, 1208 gold, and 16 gpt, I sell it to Germany for 712 gold, 79 gpt, a World Map, and Embargoes against Greece and Egypt, and then, just so the AI won’t do it, I sell it to Mongolia for 16 gold, WM, Wines, and Furs. The new luxes allow me to set the lux tax to 0.
-I plant a spy in Athens.
-I bomb the crap out of the Greek invaders near Antioch.
-Kill 2 Greek MI with a Tank. (5-3)
-Kill 2 Greek Tanks, (7-3) and:

hawk03achaemenesrl4.jpg


-I consider using him to hurry SETI, then notice I can build it in 10 turns in Pasargadae. I investigate the AI cities building SETI, Pergamon and Tlatelolco, to see if they can beat this. Tlatelolco’s 22 turns away, and Pergamon’s 17 turns away. Hell, I can beat them both by building it in 12 turns in Persepolis! I therefore switch Persepolis to SETI, and tell Achaemenes to build an army. I fill it with 3 Tanks, and get back to work killing the Greeks:
-Kill 4 MI and 4 Tanks near Antioch with Tanks and Cavs. (13-3)
-Elsewhere, I kill 2 MI, 3 Tanks, 2 Inf, and destroy 2 radar towers, only losing one tank in the process, although our army is now 5/13 on HP. I'll send an Infantry to defend him. (20-4)
-Upgrade 14 Infantry to MI’s.
-I sink an Egyptian Ironclad with a destroyer. (21-4)

IBT:
-And… Bad interturn. We lose 2 Tanks, 4 Infs, 3 Cavs, 3 Workers, and Acahemenes’ Army, compared to the Greek loss of 1 MI. (22-16)
-Greece also unloads 3 MI and a settler to rebuild New Thermopylae.
-They also bombed the crap out of the improvements near Antioch, cutting off our Ivory supply.
-Our people want to build Heroic Epic and Military Academy.
-The lack of Ivory causes all our cities but Arbela to riot. And yet, the people expand my palace again. :lol: Our palace is now fully expanded.

Turn 7 (1834 AD):
-I up lux back to 10% to stop the riots. I’ll put it back down after re-connecting Ivory.
-Bomb, Bomb, Bomb the Greeks.
-Kill 5 Tanks and 8 MI and capture a settler, 0 losses. (35-16)
-I shell the crap out of New Athens. Its defenders are not hurt very much, but I have 20+ Tanks available to attack and some units trapped in Greek territory that would be untrapped if New Athens wasn’t there. So, I am going to use said tanks. I lose 5 Tanks in the process, but kill the 2 MI defending the city, as well as 2 Bombers and an MGL that I assume they got from the battle. New Athens burns. (39-21)
-I also kill a Tank to the north of the city. (40-21)
-Rebuild a bunch of bombed Railroads, and send our MI back to the front to defend the border and our workers.

IBT:
-The Greek bombers in Troy, Gortyn, Mylitene, and Apolyton continue to bomb us. We also lose 3 Tanks- Greece loses one. (41-24)
-Arbela: Bomber->Tank
-Order restored in all our cities, but WW is about to hit.

Turn 8 (1836 AD):
-I reconnect the Ivory and up lux to 20%.
-Kill a wounded Greek Tank. (42-24)
-Bombard and kill an MI and capture a settler, but lose an Elite Infantry in the process. (41-25)
-Kill an MI and destroy a Radar Tower. (44-25)
-8 Artillery fail to even injure the defenders of the newly rebuilt New Athens. :mad:
-Attempt to bomb the crap out of Mylitene. Our Bombers are incredibly bad at this.
-Lose a Tank, but kill 2 MI and 2 Bombers, and destroy Mylitene. (48-26)

IBT:
-The bombers do much more poorly this turn, and 2 of them are shot down by our Jet Fighters.
-Pasargadae: Bomber->Bomber
-Susa: Bomber->Tank

Turn 9 (1838 AD):
-I shell New Athens again, and only 3 of our 18 amazing artillery hit. The city has 4 defenders, so I’m not going to attack it.
-I now bomb Apolyton. The bombers do well- against the city’s infrastructure!!!

IBT:
-Greece and Egypt MA against Germany, Greece declares War on Germany. Well, it was nice knowing the Germans. Just a little bit later, Greece captures Nuremburg, one of Germany’s two cities.
-Greece asks for Peace, straight up. Not a chance.
-I then watch happily as Greece loses a Tank and 2 MI attempting to kill an MI.
-Arbela: Tank->Tank
-Antioch: Tank->Bomber

Turn 10 (1840 AD):
-I once again shell New Athens without success.
-I bomb the crap out of Apolyton, with success, and destroy a radar tower to the North of the city. I then kill 3 MI’s and the city burns. (51-26)
-Make 2 Ivory colonies now that the area is clear.

Screenie:

hawk031840wz5.jpg


Notes:

-As you no doubt saw in the pic, there are 23 Tanks to the Northeast of Antioch that are unused. Feel free to do something with them.
-As I have already put considerable effort to building SETI, we have a giant surplus, and the AI isn't researching much, perhaps we should consider self-researching some techs.
-Watch the resource deals I have with Mongolia. Don't let our cities riot just because the deal ended.
-We absolutely MUST get Coal before our deal with Mongolia expires. The easiest way to do this: Burn New Athens, Apollonia, Halicarnassus, and Syracuse, and build a colony on the Coal up there.
-The Bombers in Antioch are no longer capable of hitting Greek cities (they have less range in PTW). Build some Airfields.
-If we do research techs, prioritize any with space ship parts, especially Space Flight and Synthetic Fibers.
-If anyone gets either of these two techs, steal it as quickly as you have enough gold for a safe steal, especially if said civ is Greece.
 

Attachments

Someone gonna take this or not? :p
 
I think it's my turn again. I can take it maybe tomorrow night.

Scratch that, I think Tusker should be next.
 
Does that mean Overseer should play a set before then?
 
I'm up in SGOTM14, so I'll just take this after Elephantium plays. With the MM'ing involved in that one, it will take some time to finish.
 
How many turns left until SETI finishes?

I'd probably say build an army, but it depends on how much time is left on SETI.
 
I'd say rush SETI, it is time to get started on research, the AI is too warlike to do our research for us. Are we getting any money from taking Greek cities? If the money situation isn't bad, we can afford deficit research.
 
Definately rush SETI then.
 
Analysis:

1840 AD
3296 Gold
+625 gpt
Republic
Sliders 80% taxes, 20% lux

Pasargadae can build 1-turn Tanks and Bombers; everything else can do 2-turn Tanks or Bombers.
Persepolis has 9 turns to SETI.

We have six luxes and all resources.

112 military
5 Cavs
31 Tanks
19 Mech Infs
19 Arty
5 Destroyers
3 Battleships
27 Bombers
3 Jet Fighters

We're at tech parity with everyone except Germany (they lack Computers) and Egypt (they lack Rocketry and Ecology).

I'm going to start research on Synthetic Fibers. Modern Armor would help in our struggle vs. the evil Greeks.

Pre-turn:

Renegotiate peace with Mongolia - we're now paying them 4gpt instead of 111gpt for the peace treaty.

New Athens:
eTank vs. 3/4 MI - 4/5 eTank
eTank vs. MI - 1/4 MI
eTank vs. 3/4 MI - 3/5 eTank
eTank vs. eTank - 2/5 eTank
eTank vs. vTank - 5/5 eTank, promotion!
vTank vs. redlined MI - 1/3 MI
vTank vs. redlined MI - 4/4 Tank
vTank vs. 1/4 MI - 2/5 MI
vTank vs. 2/5 MI - 3/4 Tank
New Athens destroyed, we get 6 gold.

Rush SETI.

IT:

Greece loses three tanks and an MI vs. our MI before killing it.
Greece eliminates Germany.
Greece loses another tank vs. another of our MI.
Persepolis: SETI->Police Station (I think I can get the city to 100 spt!)
Pasargadae: Bombers
Susa: Tanks

Turn 1 (1842 AD):

Our Tank kills Greek tank.
Our Destroyer kills Egyptian Ironclad.
Pillage a few squares, build an airfield, and move tanks and planes into position.

IT:

Greeks bomb our ship stack and land near Antioch.
They lose a tank attacking an MI N of Antioch.
The lose two MIs and one Tank against our MI near the new airfield.
Pasargadae: Tanks
Arbela: Tanks
Antioch: Bomber->Mech Inf (we need a few more)

Turn 2 (1844 AD):

Lose a Destroyer trying to take out the Egyptian Transport whose Ironclad escort we killed last turn.
Kill two MIs and raze Halicarnassus.
Move troops into position and bomb Troy and some other squares.
HUGE WW sets in. Lux slider to 50%.

IT:

bomb our land
Greece loses tank, mi
land inf, tank, Cav
two other landings in the offing.
Persepolis: Police Station->MI
Susa: Tanks

Turn 3 (1846 AD):

Our eTank kills the infantry and tank that landed. Our eCav takes the Greek cav.
ROFL. Imagine if the Germans had invaded the USA during WW II - and cavalry units rushing to repel the landing force!
eTank kills two defenders and sacks Troy!
our vTank suicides vs. a redlined Greek MI defending a Radar Tower.

IT:

Aztecs ask to renew our peace treaty. We accept.
Egypt lands some forces near our Spice colony.
Pasargadae: Tanks
Arbela: Tank->Battleship
Antioch: MI->MI

Turn 4 (1848 AD):

Our Destroyer sinks a redlined Greek Battleship.
Our eTank kills the Egyptian landers near our Spices. We get two new slaves!
Kill two MI and a Tank at Apollonia to raze the city.

IT:

Egypt and Aztecs sign peace.
Aztecs demand ivory. We cave.
Greece and Mongols sign peace.
Mongols declare on Greece.
Greece tries to bomb our Ivory!
Greece loses a tank before killing one of our MIs.
Greece lands 3 MI and 3 Tanks in our core. Gulp.
Persepolis: MI->Tank
Susa: Tanks
Pollution strikes Arbela.

Turn 5 (1850 AD):

Lose an eTank while razing Gortyn
Lose another eTank while taking care of the naval invasion :(
Kill a stray Greek tank.
Lose four tanks razing Syracuse :wallbash:
Make a Dyes colony and a Coal colony.
I also tweaked Antioch to keep it to size 21.

IT:

Lose an MI and a tank vs. a Greek invasion force.
Lose another MI
Lose another tank
Lose another tank.
Lose another MI and our dyes.
Lose another Tank
Lose a Worker.
Pasargadae: Tanks
Antioch riots.

Turn 6 (1852 AD):

Lose three Tanks at Tegea. We raze the city.
Lose four Tanks smashing Greek forces - mostly invaders who broke through our blockade last turn.
Destroy New Sparta.

IT:

Persepolis: Tanks
Pasargadae: Tank->Bomber
Susa: Tanks
Antioch: MI->MI

Turn 7 (1854 AD):

Lose an eTank smashing Greek's invaders as they hightail it from our land.

IT:

Le sigh. The Aztecs land some settlers near our new Dyes.

Pasargadae: Bomber->Tank
Arbela: Battleship->Tank

Turn 8 (1856 AD):

Lose another tank setting up for our attack on Canterbury.

IT:

Persepolis: Tanks
Pasargadae: Tanks
Pollution strikes Susa.
Antioch: MIs

Turn 9 (1858 AD):

Lose 2 tanks before we raze Canterbury.

IT:

Lose a Tank to a MI
Greece loses a Tank to our MI
Greece loses a Tank attacking our Tank
Greece attacks again, killing our tank
Then they lose two more, and the defending MI gets a Leader!
Pasargadae: Tank->Research Lab
Susa: Tank->Research Lab
Arbela: Tank->Research Lab

Turn 10 (1860 AD):

Kill a stray redlined Greek Tank.

Handoff Notes:

I've fortified all the arty in the NW (red circle).
I also have a big stack of Tanks fortified on the lone mountain near Arbela (dark blue circle).
I pulled a bunch of our Workers off coastal blocking duty to work on pollution removal near Susa. They'll need to return to the SW corner (near Persepolis) ASAP.
Aztecs have two settler pairs running around near our Coal and Dyes colonies. We might lose those resources in the next couple of turns (green circles).
I have all our air forces parked on an airfield. They'll need to be moved to a new airbase further N to continue our bombing campaign (yellow circle).
WW is mounting heavily. We're up to 50% lux slider.
For research, I started Synthetic Fibers with a single scientist. I could only get down to 30 turns or so with the research slider at 50%. We'll need to end this war vs. the Greeks to kick our research into high gear -- and that should only come after we've burned at least two core Greek cities and secured another Coal for ourselves, IMO.

One last thing; if you look at the light blue circle, you'll see an unrailed gap in our defense line. I set it up that way deliberately to funnel Greek forces into a kill zone - that helps avoid having them kill a MI, punch through with half a dozen units, and kill Workers or ruin Colonies.
 
If we're doing single-sci research, why is the turns to completion set to "--"

We can't sign peace with Greece until Mongolia does, due to our MPP. (or until the MPP expires in a few turns)

Why cave to the Aztecs? They can't hurt us, and a declaration of war might give us WH.

Now, we still have the problem of Egypt and the UN to deal with. Since Thebes is right on Mongolia's border, perhaps we could do something like this:

1. Get a few transports, load them with Tanks.
2. Sign an RoP with Mongolia.
3. Sail east and unload said Tanks on Mongolia's western shore.
4. Send the Tanks to Thebes, and burn it.
 
I was worried about riots, so I was scrolling through the cities each turn, clicking on the center square to make sure that we had enough happy faces. I must have forgotten to reset the single scientist before I took the screenshot on Turn 10 :/

Good point about not needing to cave to the Aztecs. I was kind of waffling on the issue before I caved.

Invading Egypt to burn the UN could work, but it would commit most of our tanks to the cause. I'd want three full Transports to make sure of Thebes, and that will bring the Greek war to a screeching halt.

Actually, that's not a bad idea.

Build 3-4 Transports in Susa and send 'em to the east edge of the continent
Make peace with Greece, keeping the key parts of our territory "gains" surrounded by units
Fill the Transports and steam over to Mongolia
Land the troops, invade and burn Thebes
Return the survivors to our shores
Declare on Greece again once the 20-turn peace treaty expires.

I do think we should do our best to raze at least one of Greece's core cities while we're building the Transports, though.
 
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