Turn 0 - A quick overview over the map shows that we did well in the land grab, but the rest of the world did equally well. We also have no embassies. The other continent seems to have executed a few wars with Pisae being Egyptian and a lot of ruins.
I fire some unneeded entertainers and make some entertainers taxmen.
I really don't think we should be revolting into a monarchy. We're not planning on warring very much, so republic is the way to go.
The best deal is with Cleo. Feudalism, WM and 208 gold gets us republic.
We are now down Monotheism and Invention.
Our anarchy ends next turn.
Turn 1 - We are now a Republic and The Germans begin sistine, so they got Theology this turn.
I MM our cities and we make 61 gpt at 30% luxes and 0% science.
Moscow switched to a settler. I'm going to try to fill in as much land as possible and then we should build marketplaces then libraries in our core cities.
I also notice we have no FP!
Sevastapol seems to be the best place as it'll make our northern cities productive.
I swap it to a courthouse for now.
F3 shows we have 19 workers, which is way too few for an empire of our size. We should have at least 40 by now.
Kiev can make 1 worker a turn with a courthouse, so I swap it to that now.
I also notice our workers aren't optimized. Please pay attention to worker moves, using them in optimal stacks can save a lot of time.
No two-fers available, so I hold off on trading.
Turn 2 - Minsk:Worker->Settler
Kharkov & Grozny riots (??? I just set them to not riot by working high trade tiles, too!)
French have Theology too, as they begin work on Sistine Chapel.
Still no deals
Turn 3 - St. Petersburg:Settler->Settler
Engineering for Monotheism from Carthage (exactly equal to each other, surprisingly).
The English don't have Theology but have invention, so we could get a twofer, but I'm confident there'll be a better deal soon (Theology is expensive).
Turn 4 - Moscow:Settler->Settler
Rostov

ikeman (why build a regular?)->Barracks
Astrakhan:worker->Library (for expansion and to let it grow)
The French Complete the Hanging Gardens
The Greeks complete the Great Library.
Hmm...The English Have Theology now. Oh well.
Greece has Invention but not Theology (which it WILL get next turn thanks to TGL).
I guess I have to take the deal now (expensive though)
WM, 34 gpt, and 619 gold gets us Theology
Theology, 15 gpt and WM gets us Invention and 5 gold
Sh*t! They were paying us 35 gpt which ends this turn! Not good...
France and Germany have Gunpowder
I lower luxes to 20% (which was just for Kiev) and MM some
We are now gaining 28 gpt (which is still too few) with just 14 gold. Luckily, we stop paying 22 gpt to the French next turn....but also lose 31 gpt from the Germans, so the situation is even worse

.
Map trading gets us up to 25 gold. I'm going to have to drop the lux rate and run entertainers if I can't find a way to get gold.
A road connecting us to Germany/France/England/Korea will complete in 2 turns, which will hopefully let us sell our excess luxuries for money.
Turn 5 - Now at 54 gold and -14 gpt. Map trades gets us up to 62 gold. In 4 turns we'll get back 26 gpt, so we're okay on gold.
Turn 6 - Germans try to get a settler pair through our blockade
Kharkov:worker->worker
Grozny:worker->worker
49 gold, -9 gpt.
Road with Germany connected
Gems and 8 gold gets us dyes
Gems gets us 12 gpt and 13 gold from France (who also lacks incense, which I'll hook up).
After map trading we have 61 gold and 7 gpt.
Turn 7 - Minsk:Settler->Settler (maybe one more settler after this one and then infrastructure)
Dancing with the German settler pair...
Rome's getting eaten up. They've lost Pompeii to the Greeks and Veii and Antium to the Egyptians. They have a city on a 3 tile island, though, so they might survive.
Turn 8 - Moscow:Settler->Settler (see comment for Minsk)
St. Petersburg:Settler->Settler (see comment for Minsk)
Yakutsk:Harbor->worker (to connect itself to the rest of the empire. Then maybe a marketplace since it has a lot of costal tiles).
Turn 9 - Kiev:Courthouse->Worker (it should be producing these for a loooong time now, pumping 1 per turn....actually, it's one shield short

! If only it had a bg. It can still make 3 workers/4 turns (which is much better than 1 every 2 turns).
Turn 10 - Kiev:Worker->Worker
Riga:worker->worker
The AI got education this turn.
The Settlers are named for where I think they should go (best spots first, i.e. highest food). White dots are fillers.
Edit: Actually, Gray dot might be better off farther east if we build that white dot next to the game.