Pregame: We need culture first in the 'lake' cities, I switch them to libraries. These will actually get us more gold and keep the AI from settling in our area/flipping our cities. We have 2 Settlers, and corruption is starting to go through the roof. OK, no more settlers! We need a FP badly. My first war pick would be Germany. I rush the libraries at Smolnesk and Sverdlovsk since they really need to be developed. I don't see a lot of hope for deals with the AI, so I throw research to min on gunpowder. We have a lot of rioting potentials, lux goes to 20%
70: Settle Vitebsk, kill the scouts for shields.
90: MM, and building
110: more MM.
IBT: Egypt destroy's Rome. Other civs begin Magellans
130: We get our GPT back. I could increase tech, but keeping the money for some rushes.
150: I trade incence to france for some gold & wm. I talk greece into giving me Education for 41gpt + 167g + gems. Egypt trades us Chivalry for Theology and 2gpt.
IBT: Germany moves to settle some of our unclaimed tundra.
170: Not much.
IBT: Joan, my TRUE LOVE, offers us Music Theory for only
10 GOLD! I almost fall out of my chair! Then, she asks for some gems at 11gpt + 30 gold and WM! I build a small love shrine in my bedroom for her. We lose our supply of dyes from the Germans...ugh. I get them back for 7gpt.
190: Found Batum. I decide that not using 'accelerated production' is totally stupid. Waste in our cities is very high.
IBT: Germans found New Hannover. French begin Smiths.
210: Chivalry to Korea for 56g and a worker +wm.
230: Trying to spawn some WLTK days, so lux 30%, and MM for some happiness.
250: WLTK days happen. Palace gets improved with some nice steps. I check out our new happy towns...our corruption is worse than I thought...waste is still very, very high... Next turn everyone will finally have a garrison force...not much of one, but it keeps the AI back a little. I sell off the WM for some quick cash.
260: Everyone has a garrison now. 2 more cities come online in 2 turns. The only workers I have scheduled for tasks are the guys building a road to Murmansk.
Postgame: WLTK day is helping in our inner cities, all you need to do is have zero unhappy people in a city of at least size 6. We need that forbidden palace, sorry I couldn't find a place for it. We are very much the 'middle' civ as far as rankings go, but after building up some infastructure, we will be able to start up the war machine. Be careful to not let anyone riot. If you can score astronomy, we will be able to trade with everyone on the other continent. I almost have all of our cities connected, keep the workers on top of it.
The Save.